(Just so people know where this comes from, it's from another post, but moved it to a seperate post to not interfere with the other post topic as requested by Rawls)
Ping: @Rawls
Quick overview
This was based on an interview and the first gameplay trailer and what is said in them. These can be found below:
Interview:
Gameplay trailer:
This is a recap from the other post, so people know what im talking about, I also strongly encourage people to watch the interview before replying, so you can make up your own mind and whether you get a similar impression as me or not.:
But I think there is more to it, the interview is excellent, but if you listen to what Joe ask them around 7.25 until 9.35 which both of them confirms.
They give an example that you could just walk off with the money without ever seeing the scene with the Maelstroms, he even repeat it several times that it is completely optional? Im not sure, if that is possible in the game if I remember right, because isn't it part of the main quest? So if I understand it correctly, it was possible at the time of the interview, but got cut?
Everything said after that in those 2 minutes, were that possible at the moment of the interview? because that sounds like a completely different game they are talking about.
if you hear the whole interview, so many things they are saying, seems to not match what is in the game at all. Maybe they are overselling it, but honestly it sound like they played a different game, which at the point had all these possibilities?
Im not trying to be critical here, but it really does.
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Exactly to prevent him from saying stuff or sharing features that is not true or possible, because let's be honest, this might sound like a minor detail, but for people that puts "choice matters" above anything else in RPGs, this is what gets our attention.
So when you as a player watches this, you really get the impression that most of this mission is optional, and should you choose to simply steal the militech money and never meet Royce, the game can handle it, even Joe reacts with excitement, clearly understanding it as this truly giving you a lot of options in regards to story.
But let's be honest, had they shown almost any other mission, except the voodoo one, which was the second one they showed off when talking about the story, with the same information about how complexed the storylines in CP was, it would be very difficult for them to make this work, because CP is very linear, even in these missions as they all lead to the same conclusion.
However this mission is very good and you can solve it in many different ways, but it does not represent the average mission or gameplay in regards to "choice matters" in this game by any stretch.
They also make references to how awesome it is in the TW3 that people discover hidden things and options so many years after release, as if that is what to expect in CP as well. Either these people (mostly the CDPR guy) oversold it or this was the intention at the time that CP should be like TW3 but more complexed as I see it. Because I doubt, anyone will discover a secret mission or outcome to one of them years from now, unless CDPR adds a lot of story and mission content.
Ping: @Rawls
Quick overview
This was based on an interview and the first gameplay trailer and what is said in them. These can be found below:
Interview:
Gameplay trailer:
This is a recap from the other post, so people know what im talking about, I also strongly encourage people to watch the interview before replying, so you can make up your own mind and whether you get a similar impression as me or not.:
But I think there is more to it, the interview is excellent, but if you listen to what Joe ask them around 7.25 until 9.35 which both of them confirms.
They give an example that you could just walk off with the money without ever seeing the scene with the Maelstroms, he even repeat it several times that it is completely optional? Im not sure, if that is possible in the game if I remember right, because isn't it part of the main quest? So if I understand it correctly, it was possible at the time of the interview, but got cut?
Everything said after that in those 2 minutes, were that possible at the moment of the interview? because that sounds like a completely different game they are talking about.
if you hear the whole interview, so many things they are saying, seems to not match what is in the game at all. Maybe they are overselling it, but honestly it sound like they played a different game, which at the point had all these possibilities?
Im not trying to be critical here, but it really does.
------------------------
I think you can do that, but you can't completely avoid this, you still have to go through the Maelstroms. And it's very clear that Mike Pondsmith also believes this, not pointing fingers at him at all, because he clearly state at the end that he have not played the demo. But during the interview he gives an example of someone saying to a friend "You never met Royce in your playthrough?". So one can only assume that CDPR allowing him to speak on the behalf of CP77 "the computer game" and what is possible and not possible here, have instructed him in regards to features to be found in it.Rawls said:
I think you can still walk away. If I recall correctly you strip the malware off the chip before giving it to Royce and then just pay the 50K and leave. Or you can jut pay with your own money. See around 11:00 here -
Exactly to prevent him from saying stuff or sharing features that is not true or possible, because let's be honest, this might sound like a minor detail, but for people that puts "choice matters" above anything else in RPGs, this is what gets our attention.
So when you as a player watches this, you really get the impression that most of this mission is optional, and should you choose to simply steal the militech money and never meet Royce, the game can handle it, even Joe reacts with excitement, clearly understanding it as this truly giving you a lot of options in regards to story.
But let's be honest, had they shown almost any other mission, except the voodoo one, which was the second one they showed off when talking about the story, with the same information about how complexed the storylines in CP was, it would be very difficult for them to make this work, because CP is very linear, even in these missions as they all lead to the same conclusion.
However this mission is very good and you can solve it in many different ways, but it does not represent the average mission or gameplay in regards to "choice matters" in this game by any stretch.
They also make references to how awesome it is in the TW3 that people discover hidden things and options so many years after release, as if that is what to expect in CP as well. Either these people (mostly the CDPR guy) oversold it or this was the intention at the time that CP should be like TW3 but more complexed as I see it. Because I doubt, anyone will discover a secret mission or outcome to one of them years from now, unless CDPR adds a lot of story and mission content.