A huge issue right now with the exposition of the environment is that V
and the supporting cast do not seem to care one-way or another about the gangs in NC.
Maelstrom gets a decent intro with the "get the Flathead" quest, but the other gangs are just ...kinda...there.
Before the Arasaka heist, it would mean alot to me if:
The gangs were portrayed as a threat to the well-being of the characters in the story.
For example, the Tyger Claws could block a large portion of Watson until dealt with (hospital area for example)...and could in theory repeat the take-over.
Something like a 'Gang Influence' meter, where past a certain percentage the gang in the area overwhelms the NCPD. And at that point, the streets are blocked, or basic necessities like food/transporation/safety are cut off until resolved.
Right now, the motivation for anyone to grind the map and remove all the gang threats is just to level up.
This proposal is suggesting that grinding the map would have a purpose beyond just street cred or leveling up - which seemingly means little to the overall story.
Doing this would provide a much needed reason to grind the map and find the hidden treasures that CDPR spent so much time developing, and does not seem to over complicate the system.
I humbly submit this idea for your consideration CDPR and forum. -w
and the supporting cast do not seem to care one-way or another about the gangs in NC.
Maelstrom gets a decent intro with the "get the Flathead" quest, but the other gangs are just ...kinda...there.
Before the Arasaka heist, it would mean alot to me if:
The gangs were portrayed as a threat to the well-being of the characters in the story.
For example, the Tyger Claws could block a large portion of Watson until dealt with (hospital area for example)...and could in theory repeat the take-over.
Something like a 'Gang Influence' meter, where past a certain percentage the gang in the area overwhelms the NCPD. And at that point, the streets are blocked, or basic necessities like food/transporation/safety are cut off until resolved.
Right now, the motivation for anyone to grind the map and remove all the gang threats is just to level up.
This proposal is suggesting that grinding the map would have a purpose beyond just street cred or leveling up - which seemingly means little to the overall story.
Doing this would provide a much needed reason to grind the map and find the hidden treasures that CDPR spent so much time developing, and does not seem to over complicate the system.
I humbly submit this idea for your consideration CDPR and forum. -w