Bug/Oversight Report: Can't use Quickhacks on NCPD

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Super simple one. If you play a Netrunner and you accidentally kill a civilian, you'll instantly notice.
First of all, the police system is obviously not functioning as it should, but in trying to defend myself I realized: I literally cannot use any Quickhacks on the cops.
I tried to on idle cops in the city as well, nothing. I can hack the NCPD bots, but not the officers.
 
Not a bug or oversight. Cops cannot be hacked. They have no cyberware. Only MaxTac or Netrunners uses cyberware and it has self ICE to stop hacks.
Hm, still. If that's a real, canon reason that they're using.. kinda sucks for all netrunner players, no? Plus, things like detonate grenade, and weapon malfunctions should still be available. But it completely blocks everything. Also, the whole point of breach protocol is to break things like self ICE.
 
Breach protocol is to break in to a network. Cyberware and smartware allows for weapon networking, as explained by Viktor with the optics implant. The optical implant "talks" to the guns smartware and places a weapon sight and ammo counter in your optical display.

Both jam and detonate require weapon networks to function, you cannot "hack" a gun or grenade if it has no smart-ware or network.
 
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Breach protocol is to break in to a network. Cyberware and smartware allows for weapon networking, as explained by Viktor with the optics implant. The optical implant "talks" to the guns smartware and places a weapon sight and ammo counter in your optical display.

Both jam and detonate require weapon networks to function, you cannot "hack" a gun or grenade if it has no smart-ware or network.
Just did some testing, you can't hack MaxTac units either. Which you can see here:
Screenshot_7.png

Pretty sure this is an oversight.
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Not a bug or oversight. Cops cannot be hacked. They have no cyberware. Only MaxTac or Netrunners uses cyberware and it has self ICE to stop hacks.
Screenshot_8.png

NCPD Netrunners also can't be hacked.
 
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I could get behind not being able to hack regular beat cops with no cyberware, but that should be such a rare thing! Everyone jacks in in 2077!
Plus the cops have teleport homing beacons, should be able to hack those :ROFLMAO:
Haha true!
Beat cops I can also understand not being able to hack. You can scan them and see they have no cyberware. But, because they're all hooked up to communication radios, you'd assume you'd at least be able to ping them, or cause a weapon malfunction. As weapon malfunctions specifically state that they jam the actual weapon. And a majority of these weapons do have interfaces, which is why you need a smart link on your hand, or a ballistic implant. Most every weapon can also interface with your optics.
Also, you can still apply short circuit to cops when you have the legendary version. Shooting them with a gun and critical hitting procs it. So something here isn't right one way or the other.
 
Again not a bug or oversight.

Radios are radios, you cannot hack it as it has no way to be hacked. It is just a radio (ie non-smart). And jam affects the weapon, yes but it needs a network to be installed to the weapon. You cannot interact with the weapon itself from range, only the person holding it. Which is why you also cannot breach some enemies as they are listed as "offline", but can still hack them as they have cyber-gear

Also you are not applying a "short circuit" hack with legendary, it is simply adding the T1 effect to all weapons as standard, including your fists.
Everyone jacks in in 2077!

No actually they do not. It is in fact a large part of the games lore that there are non-cybers all over the world. People who cannot afford it, people who chose against it, and people for whom its against their beliefs (hence the monk mission in game).
 
It's too tricky to fight the police or netrunner in cyberpunk.
Hacking doesn't work, and if I accidentally shoot even one shot at the police while fighting with the gangs, they will follow me until I die.
This also reduces the degree of freedom of the game.
And if I silently kill citizens inside the building, They don't come in a police car and are suddenly summoned by my side.
 
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Again not a bug or oversight.

Radios are radios, you cannot hack it as it has no way to be hacked. It is just a radio (ie non-smart). And jam affects the weapon, yes but it needs a network to be installed to the weapon. You cannot interact with the weapon itself from range, only the person holding it. Which is why you also cannot breach some enemies as they are listed as "offline", but can still hack them as they have cyber-gear

Also you are not applying a "short circuit" hack with legendary, it is simply adding the T1 effect to all weapons as standard, including your fists.


No actually they do not. It is in fact a large part of the games lore that there are non-cybers all over the world. People who cannot afford it, people who chose against it, and people for whom its against their beliefs (hence the monk mission in game).
Doesn't address the fact that you can't hack MaxTac or Netrunners.. Again, at this point I really doubt this was on purpose. Canon or not, it reduces the freedom in the game for a good portion of characters for no real reason.
You don't seem to have a RED tag on your name, and I'm not gonna just completely ignore a possible bug or unintended feature just because someone said it's intended. Just reporting what I see.
 
Doesn't address the fact that you can't hack MaxTac or Netrunners.. Again, at this point I really doubt this was on purpose. Canon or not, it reduces the freedom in the game for a good portion of characters for no real reason.
You don't seem to have a RED tag on your name, and I'm not gonna just completely ignore a possible bug or unintended feature just because someone said it's intended. Just reporting what I see.

Because its called "internal consistency". With the hacks themselves, if they were able to be used on cops every gang with a netrunner in the city would do the same thing. Gangs and Corps in game cannot hack cops; Ergo V cannot hack cops, so you the player cannot hack any kind of cops period. This is exactly the same as the fact you cannot hack civilians. It has zero bearing on the storyline or the actual gameplay as the cops are nothing more than "filler". You walk away and they ignore you and do not give chase. They are only there to "protect civilians". Not to do any real detective work, or solve major crimes.

In cannon it is because the cops are dirty, overstretched, and have no real power over corporations or gangs. The city is rife with crime, and corpo subterfuge of which you are just a minor blip. That is why (in game) the cops do not bat an eyelid at you when you are "interviewed" at one point and tell them you are a Mercenary.

In canon MaxTac have tech direct from corps that cannot be hacked. The gear has AI systems that block any intrusion attempt and hardened coms networks that have top level security with "dwellers" on the whole system 24/7. This is intended to keep them as the second most dangerous force in the "world" (the first being corpo elites - ie Adam Smasher). The gear the player gets is "street legal" cyberware, which is the same for most gangs. A few instances in the story have specific points where gang's get a hold of high level tech, and that's where you come in.

In game there is zero need for you to be able to hack cops. You are never actively forced to engage them in any way at any point in any mission. Sure they might come after you for doing stuff, but they never are a target for the various factions in game. There is as far as I know just 1 minor side mission involving 3 cops that you can chose to combat specifically.

Cops use smartguns.

Anyone can use a smartgun, there is no restricton on usage. Just on its homing capablity and target linking. Which can be done with a simple tattoo and/or smartglass (as shown by the Tyger Claws).
 
Because its called "internal consistency". With the hacks themselves, if they were able to be used on cops every gang with a netrunner in the city would do the same thing. Gangs and Corps in game cannot hack cops; Ergo V cannot hack cops, so you the player cannot hack any kind of cops period. This is exactly the same as the fact you cannot hack civilians. It has zero bearing on the storyline or the actual gameplay as the cops are nothing more than "filler". You walk away and they ignore you and do not give chase. They are only there to "protect civilians". Not to do any real detective work, or solve major crimes.

In cannon it is because the cops are dirty, overstretched, and have no real power over corporations or gangs. The city is rife with crime, and corpo subterfuge of which you are just a minor blip. That is why (in game) the cops do not bat an eyelid at you when you are "interviewed" at one point and tell them you are a Mercenary.

In canon MaxTac have tech direct from corps that cannot be hacked. The gear has AI systems that block any intrusion attempt and hardened coms networks that have top level security with "dwellers" on the whole system 24/7. This is intended to keep them as the second most dangerous force in the "world" (the first being corpo elites - ie Adam Smasher). The gear the player gets is "street legal" cyberware, which is the same for most gangs. A few instances in the story have specific points where gang's get a hold of high level tech, and that's where you come in.

In game there is zero need for you to be able to hack cops. You are never actively forced to engage them in any way at any point in any mission. Sure they might come after you for doing stuff, but they never are a target for the various factions in game. There is as far as I know just 1 minor side mission involving 3 cops that you can chose to combat specifically.



Anyone can use a smartgun, there is no restricton on usage. Just on its homing capablity and target linking. Which can be done with a simple tattoo and/or smartglass (as shown by the Tyger Claws).
Dude you're bending over backwards to defend something that shouldn't be defended. You're like the kid who'd always call "Forcefield" when you're playing pretend. I give up on you lol.
You can spray paragraphs of random garbage as much as you want, doesn't change how anti-fun it is to accidentally kill a civilian, have 192874 cops spawn on top of you, and literally have no defense against them because of random plot armor bullshit. Sorry dude, you're wrong.
 
No I am explaning basic internal consistancy to someone. And I have no Idea what the hell "forcefield" is.

None of what I wrote is random. Its direct from the games shards, plot interactions with NPC's, and part of the games known backstory. Your assertion you "have no defence" is completely false. QH is not the only way to defend yourself, even as a Netrunner (which is my main character).

You are not supposed to be able to hack cops, period. Exactly the same as you cannot hack civilians, period. You can attack me all you want with your zero argument response, but you have absolutely no credence whatsoever with the hyperbolic post.
 
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LOL the comments about "I don't care about Canon, it's not fun."

Get yourself a copy of CP Red and be informed. A non-Canon implemention would be more maddening than a strict interpretation of roles and capability that denies you the ability to "hax0r" NCPD or Trauma Team.
 
You can hack trauma team.

I think everyones missing the point that we can't hack cops because its just another half baked feature in this game. They didn't have proper NCPD response to crimes so they created this insta teleport as a quick fix, your not supposed to survive.

I've done NCPD activities where I kill a gang member they turn on me, for some reason internally he's flagged as civilian even having a bounty. I've had a gang holding a NCPD officer in a chair I clear the gang out and he turns on me essentially now guarding the loot spawn.

Yet I can go down to Arasaka and clear all the guards with no wanted level. I can go into the prison and kill all the guards with no wanted system. I kill civilians during missions, i'm not wanted after the fact.

If NCPD have such measures to block us from hacking then so would civilian populace as all technology filters down to civilians because of commercialism and this game world is built on that, but gangs don't? OK...
 
It has zero bearing on the storyline or the actual gameplay as the cops are nothing more than "filler". You walk away and they ignore you and do not give chase.

That's not fully true though.
There's at least two missions I've encountered so far that straight-up require starting a fight with the police.
They're admittedly both optional side missions, but... still feels hella bad to start a mission only to realize it requires entering a fight where my character build cannot fight back, have to reload a save file and select the dialogue option that just insta-fails the mission by declining to ever take on the mission.

Game-breaking? I guess not technically. But definitely false to say the cops have no effect on the gameplay when there's side missions that require you fight them. So... that feels real real bad for anyone who built a pure netrunner character like me.
(I've actually gone the entire game without ever equipping a weapon - I'm not about to start now)
 

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would love to see more and tighter content for the cops and gangs in general, in the meantime
 
I'm not sure but it seems to me that some NPC mentioned in the game that Cops are protected from hacks. Like all NCPD have some super-tech shield hack.

This is a manner to justify this point, but I think is not very realistic. Super Cops like MaxTac ok, but local proximity cops?
 
With the hacks themselves, if they were able to be used on cops every gang with a netrunner in the city would do the same thing
Nonsence. I've played as monowire brawler on very hard and i've shredded NCPD and Maxtac by dozens and could massacre hundreds of them without stopping or dying. Game doesn't have any problem with this, but netruners- no, "this will ruin lore". Gangs can't hack police, but can hire dozens of chromed psycho, that can shread them like a knife trough butter. L-logic.
 
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