[TW1][Adv] Med Problems 2: The Witcher Disease
Summary
A messenger reaches Geralt with urgent news from Lambert: Vesemir and Eskel are gravely ill. Sick? But witchers don't GET sick. Ah, but this illness is a created thing. The stolen witchers' secrets have been used to create an illness especially designed to overcome a witcher's prodigious immunity to disease.
Someone must find out who has done such a thing and get that person to reverse the illness. That "someone" is, of course, Geralt.
Description
A mage has used the stolen witchers' secrets to create a disease that's specifically targeted to witchers, one that will overcome that famous witcher's immunity. Who has done such a thing? And why? And most importantly, how can Geralt stop them? Play "Medical Problems 2: The Witcher Disease" and find out.
If you played "Medical Problems," "Medical Problems 2" is the continuation -- and conclusion -- of that story. But if you didn't play "Medical Problems," it's okay; you can still play "Medical Problems 2." The new adventure opens with a recap of the story so far, so you can dive right in. Of course, if you want to play the first "Medical Problems" before you play MP2, don't let me stop you! (If you want it, you can get it here.) But you don't have to.
The game has several different possible endings, depending on which choices you make while playing. Five choices each have consequences, and which ending you get depends on the combination of choices. (Information about the choices and consequences can be found in this post, with the relevant information under spoiler tags, so you can find out only what you want to know.)
Geralt has monsters to kill, human lives to save, a mystery to solve, and witcher contracts to fulfill. There are also some ladies to woo, though all but one of those encounters is optional.
Estimated playing time: 4 - 6 hours.
(Please note that this is a new adventure for The Witcher 1; don't try to play this using The Witcher 2.)
A couple of notes
1. At a few points during the adventure, Geralt will start to walk somewhere by himself. Please let him do so! This is usually a part of the story.
2. Triss tells you not to move while she's teleporting you or while you're using the teleportation scroll that she gives you. Listen to her! Don't move after you've started teleporting until you get where you're going and the teleportation special effect turns off. You don't want Geralt to arrive missing an arm, do you? )
3. The Witchers' Laboratory and the Old Ruins are both HUGE areas in Djinni, even though only a small part of those areas is actually used in the game. Powerful computers have no trouble with those areas, but older computers sometimes have difficulty, and if the game is going to crash, it will probably be during the loading of one of these two areas. Please, SAVE YOUR GAME before you go into either of those areas. If either of them gives you trouble, turn off all non-essential background tasks on your computer. The crypt area (which is what both of those areas use) is a big strain on computer resources; I don't know what CDPR was thinking when they made it.
4. MP2 was made before The Witcher 2 came out. It piggybacks onto the main story from The Witcher, but it is not intended to coordinate with the story of TW2.
Where To Get It
"Medical Problems 2: The Witcher Disease" can be downloaded from
1. Corylea.com
2. Witcher Nexus
3. ModDB
(Those three sites are the ONLY ones I've authorized, so if you get it from somewhere else, you may be getting an outdated, incomplete, or wonky version. The version that's the most up to date is always the one at corylea.com.)
Download Details
Once it has downloaded, you should have a file called med_prob2.exe. This file is a self-extracting 7zip archive. That means that if you double-click on the file after you've downloaded it, it will unpack itself; you don't have to have 7zip on your computer to be able to unzip it. It's not an installer, though; you'll still need to put the adventure file where it goes. (If you need help installing adventure files, see the Installation Instructions.)
Once you have extracted the file, you should have a file called med_prob2.adv. Also included are three text files: mp2_installation.txt, mp2_hints.txt, and mp2_walkthrough.rtf.
How to get help, ask questions, and make comments
You can leave a comment in this thread, of course, but there's other help available.
"Medical Problems 2" comes with three helpful text files (which are also available at Corylea.com):
1. Installation instructions
2. Hint sheet
3. Walkthrough
4. Choices and their Consequences
Walkthroughs take half of the fun out of a game, so it's only there in case of a playing "emergency." If you get stuck or have a question that isn't covered in the installation manual or the hint sheet, ask it here in this thread, and I'll answer you. (Don't try to send mail to corylea.com; I don't get mail there.)
Credits
"Medical Problems 2: The Witcher Disease" is copyright 2011 by Cory Lea Kerens.
This adventure was released under the Creative Commons License: Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0)
Everything that wasn't made by CDPR was made by me, with these exceptions:
1. Thanks to my wonderful playtesters: Adam "Fantasta" Dukszto, Ahmet Vural (e-ahmet), and Soukyan.
2. Thanks to Felldude for the wonderful new Triss and Shani textures.
3. Thanks to RedFlame Interactive for the placeable trees.
4. Thanks to Mboro for the heraldry shields used on a few of the banners and guard uniforms
5. Thanks to Kevin McCloud at incompetech.com for the use of his music "Nothing Broken."
6. Thanks to DalomarGrimm at Freesound.org for the bone-breaking sound
7. Thanks to thanvannispen at Freesound.org for the woman screaming sound
8. Thanks to the authors of the Djinni wiki -- especially RedFlame Interactive -- for helping me get started.
Medical Problems 2: The Witcher Disease
Summary
A messenger reaches Geralt with urgent news from Lambert: Vesemir and Eskel are gravely ill. Sick? But witchers don't GET sick. Ah, but this illness is a created thing. The stolen witchers' secrets have been used to create an illness especially designed to overcome a witcher's prodigious immunity to disease.
Someone must find out who has done such a thing and get that person to reverse the illness. That "someone" is, of course, Geralt.
Description
A mage has used the stolen witchers' secrets to create a disease that's specifically targeted to witchers, one that will overcome that famous witcher's immunity. Who has done such a thing? And why? And most importantly, how can Geralt stop them? Play "Medical Problems 2: The Witcher Disease" and find out.
If you played "Medical Problems," "Medical Problems 2" is the continuation -- and conclusion -- of that story. But if you didn't play "Medical Problems," it's okay; you can still play "Medical Problems 2." The new adventure opens with a recap of the story so far, so you can dive right in. Of course, if you want to play the first "Medical Problems" before you play MP2, don't let me stop you! (If you want it, you can get it here.) But you don't have to.
The game has several different possible endings, depending on which choices you make while playing. Five choices each have consequences, and which ending you get depends on the combination of choices. (Information about the choices and consequences can be found in this post, with the relevant information under spoiler tags, so you can find out only what you want to know.)
Geralt has monsters to kill, human lives to save, a mystery to solve, and witcher contracts to fulfill. There are also some ladies to woo, though all but one of those encounters is optional.
Estimated playing time: 4 - 6 hours.
(Please note that this is a new adventure for The Witcher 1; don't try to play this using The Witcher 2.)
A couple of notes
1. At a few points during the adventure, Geralt will start to walk somewhere by himself. Please let him do so! This is usually a part of the story.
2. Triss tells you not to move while she's teleporting you or while you're using the teleportation scroll that she gives you. Listen to her! Don't move after you've started teleporting until you get where you're going and the teleportation special effect turns off. You don't want Geralt to arrive missing an arm, do you? )
3. The Witchers' Laboratory and the Old Ruins are both HUGE areas in Djinni, even though only a small part of those areas is actually used in the game. Powerful computers have no trouble with those areas, but older computers sometimes have difficulty, and if the game is going to crash, it will probably be during the loading of one of these two areas. Please, SAVE YOUR GAME before you go into either of those areas. If either of them gives you trouble, turn off all non-essential background tasks on your computer. The crypt area (which is what both of those areas use) is a big strain on computer resources; I don't know what CDPR was thinking when they made it.
4. MP2 was made before The Witcher 2 came out. It piggybacks onto the main story from The Witcher, but it is not intended to coordinate with the story of TW2.
Where To Get It
"Medical Problems 2: The Witcher Disease" can be downloaded from
1. Corylea.com
2. Witcher Nexus
3. ModDB
(Those three sites are the ONLY ones I've authorized, so if you get it from somewhere else, you may be getting an outdated, incomplete, or wonky version. The version that's the most up to date is always the one at corylea.com.)
Download Details
Once it has downloaded, you should have a file called med_prob2.exe. This file is a self-extracting 7zip archive. That means that if you double-click on the file after you've downloaded it, it will unpack itself; you don't have to have 7zip on your computer to be able to unzip it. It's not an installer, though; you'll still need to put the adventure file where it goes. (If you need help installing adventure files, see the Installation Instructions.)
Once you have extracted the file, you should have a file called med_prob2.adv. Also included are three text files: mp2_installation.txt, mp2_hints.txt, and mp2_walkthrough.rtf.
How to get help, ask questions, and make comments
You can leave a comment in this thread, of course, but there's other help available.
"Medical Problems 2" comes with three helpful text files (which are also available at Corylea.com):
1. Installation instructions
2. Hint sheet
3. Walkthrough
4. Choices and their Consequences
Walkthroughs take half of the fun out of a game, so it's only there in case of a playing "emergency." If you get stuck or have a question that isn't covered in the installation manual or the hint sheet, ask it here in this thread, and I'll answer you. (Don't try to send mail to corylea.com; I don't get mail there.)
Credits
"Medical Problems 2: The Witcher Disease" is copyright 2011 by Cory Lea Kerens.
This adventure was released under the Creative Commons License: Attribution-NonCommercial-NoDerivs 3.0 Unported (CC BY-NC-ND 3.0)
Everything that wasn't made by CDPR was made by me, with these exceptions:
1. Thanks to my wonderful playtesters: Adam "Fantasta" Dukszto, Ahmet Vural (e-ahmet), and Soukyan.
2. Thanks to Felldude for the wonderful new Triss and Shani textures.
3. Thanks to RedFlame Interactive for the placeable trees.
4. Thanks to Mboro for the heraldry shields used on a few of the banners and guard uniforms
5. Thanks to Kevin McCloud at incompetech.com for the use of his music "Nothing Broken."
6. Thanks to DalomarGrimm at Freesound.org for the bone-breaking sound
7. Thanks to thanvannispen at Freesound.org for the woman screaming sound
8. Thanks to the authors of the Djinni wiki -- especially RedFlame Interactive -- for helping me get started.