Wouldn't agree about visuals, but definitely agree about U-buy-soft in disguise: beautiful graphics, and even more great with DLSS (finally anti-aliasing without soaking my eyes in soap, even if it's not AA tech - I don't care, my eyes are just happy now and so am I) and RTX (I just wish this problem with the nuclear-explosion-level-brightness when driving from the first-person perspective gets fixed someday), really awesome designers' work making the game's world, modelling cars and their interiors and filling the world with content, BUT mechanics with completely no depth at all in them, starting from armour and weapon upgrade system together with netrunning and up to lifepaths and arm-cyberware.
And I would never call it a decade old because two decades ago we had Arcanum where you could be a troll half-ogre (it's an upd, sorry I forgot the race) with at least some intellect and everyone would be amazed that "holy christmas, troll speaks human tongue!" and "wow, you're able to count your coins", on the contrary - with advances in graphics games have lost completely such things like script and mechanics, or maybe industry now has lots of genius designers but the last fairly good scriptwriter and game-designer have gone extinct 5-7 years ago.
The game still was ok and from time to time interesting, I would lie if I say that after all, I didn't enjoy the game even a single bit or didn't feel some kind of sadness as I finished it, but I constantly had this feel just like playing AC Valhalla: it's ok, but it could've been better, it could've been much better, it could've been good and it could've been great.
I can agree with op on my days of gaming are numbered, because together with cp2077 decayed my hope in industry and humanity alike, CDPR seemed like the last resort of good games, but they've gone with advertising the game more than working on it
Still hope we'll see weapons and armour upgrades as may be similar to fallout 4 or at least dragon age inquisition manner, but definitely not these "+15% crit chance" legendary runes mods, and other mechanics fixed (and thus just probably taken to the point of what was displayed in deep dive video in regard to netrunning and nanowire with gorilla-arms)
Great OST though, and also my regrets to the devs, to those programmers who were overtiming for a half year straight... they were doing and giving of themselves lots and lots, and in the very end it's just this =\ hope they were at least paid well for all overs and also extra for the insane amount of effort