Thanks for the enthusiastic and detailed review, DelightfulMcCoy! I'm thrilled that you liked "Medical Problems." And it makes me feel good to know that someone
noticed so many of the things I put in.
DelightfulMcCoy said:
I don't know how people run through it so fast and where you get the three hours gameplay - I've played two days, on and off. :whatthe:
One time when play-testing, I used a stopwatch. It took me two hours, if I did all of the quests and bedded all of the women but didn't talk to anyone who wasn't necessary for a quest. Since I know exactly where to go and exactly who to talk to, I figured on three hours as the
minimum. Some people like to see how quickly they can "beat" a game, which I think misses the point of role-playing games -- and which would miss nearly everything that makes "Medical Problems" special or interesting -- but I thought I should give some idea of the amount of gameplay, and I figured that very goal-directed folks could finish in about three hours. It's not a time I expect you to "live up to" -- if you took your time and experienced more of the game, I'm happy about that!
Of course I LOVE the colors! The Witcher is so dark, which is good, but it is refreshing to have some happy and bright images for a change. The recolors of the clothes are very well made, they are good colors.
*smile* Thank you! Yeah, I think the colors in
The Witcher work well for the sort of dark-and-gritty story that they want to tell, but I felt starved for color after playing the game. So I purposely made Riverford a dye-makers' village, so that I'd have an excuse to dress everyone in bright colors and have colored clay on the hillsides.
Can we have some more colorful dresses as mod for the game, like the girls' dresses? Or even the village houses? That'd be fun.
I might release these separately in a month or two. For right now, I want the color to be part of what makes "Medical Problems" special.
Like the new loading screens, great effect for the atmosphere.
I'm glad you noticed the loading screens!
The conversations between the NPC's are a nice touch.
Thanks! It took awhile to figure out how to do them, but I've added the know-how to the Djinni Wiki, so now everyone can do them.
I especially enjoyed the chat between Elizabeth and Will while fishing, hehee.
*smile* I'm glad. And most of those conversations that Geralt overhears contain clues. Not update-the-quest kinds of clues, more like Odo's-dog sorts of clues. Will and Elizabeth talk about being thirsty and say something about apple juice. Will and Elizabeth aren't in the hospital. And unlike Maria, Anne, Henry, Tom, Emily, and Jane, they also aren't stopping their work to vomit from time to time. So, they're among the healthiest of all of the villagers, and when they get thirsty, they turn to apple juice. Clue!
the man knows what the proper compensation for witcher's work is, good guy. 8)
ROTFL. Good one!Riverford is an unusual town in many ways, and Will's attitude is part of that.
The dialogs are well written.
*beams* Thank you. When I first started making "Medical Problems," writing dialogue was the one thing I knew how to do, so everything started there.
The plot is nicely thought out, that's some pretty solid detective work.
I'm glad you thought it worked. Riverford is such a tiny place that I was hard put to come up with two creditable red herrings for the mystery.
The Shani video is great. I was laughing real hard. As hard as I could. Without breaking anything. ;D
I'm very glad to hear that! I was strongly urged to change the Shani video, so I'm glad that at least some people are enjoying it.
DelightfulMcCoy said:
DelightfulMcCoy said:
Woo-hooo! I was right
About what? What'd I miss? :whatthe:
One of the play-testers
really disliked the Shani sex scene and advised very strongly that I make it sweeter and more romantic. One problem with that suggestion is that the cutscene maker doesn't do sweet; the animations for "sweet" just aren't there. But I think it IS romantic -- even if it's a different kind from the hearts-and-flowers sort
-- to have a person with whom one has the kind of intimacy that allows one to say, "I've had a hellish week. Help me forget about it by f'ing my brains out, will you?"And then there's the "Man of Steel, Woman of Kleenex" influence. In the early 70's, the famous science fiction writer Larry Niven wrote an essay in which he attempted to prove that Superman and Lois Lane could never have sex, because if they did, it would kill her. (For those who are interested, that essay can be found
here.) I hadn't seen the essay in a LONG time, but some things stick in a woman's mind, like the idea that Superman's sperm would, er, find their own way out of Lois.
So of course my always-thinking-too-much brain, when starting to make a Geralt-and-Shani sex scene, thought, "So, what effect would a witcher's special qualities have on sex? A witcher isn't Superman, so we probably don't have the Lois-Lane-riddled-with-holes problem (thank god!!), but a witcher
is considerably stronger than a human man, strong enough that any ordinary human -- male or female -- probably feels somewhat fragile to him. So what are the implications for sex? Well, for one thing, Geralt must always be holding back, when he's with a woman. And that sense of leashed power is sexy". (At least, it is to me.
)