I mean what else can be? I don't have any other proper explanation?! They had all the money and all the time to create this game. They hired well over 800 game-making professionals from all over the globe. And the final game has no " enemy AI " and no " traffic AI " at all.
Bioware employees were always complaining about how Frostbite doesn't play well with RPGs. Maybe we have the same issue here, but this time it's vice versa. Maybe RedEngine 4 had no capabilities to create the necessary physics and the AI.
Or maybe RedEngine 4 was so advanced that inexperienced Devs didn't know what to do
" The fourth generation of CD Projekt’s RED Engine, which includes “new solutions which will be employed for the first time” in Cyberpunk.
Bioware employees were always complaining about how Frostbite doesn't play well with RPGs. Maybe we have the same issue here, but this time it's vice versa. Maybe RedEngine 4 had no capabilities to create the necessary physics and the AI.
Or maybe RedEngine 4 was so advanced that inexperienced Devs didn't know what to do
" The fourth generation of CD Projekt’s RED Engine, which includes “new solutions which will be employed for the first time” in Cyberpunk.
“Work on the fourth generation of REDEngine involves, among others, development of new technologies co-financed under the GameINN umbrella (part of the Intelligent Growth Operational Programme). The Company secured funding for these projects in 2016 and they successfully continued throughout 2019”
- City Creation – comprehensive technology enabling creation of massive “living” cities playable in real-time and based on the principles of artificial intelligence and automation, including innovative processes and tools which assist in the development of top-quality open-world games.
- Animation Excellence – comprehensive technology facilitating rapid increases in the quality and e!ciency of creating complex body and face animations for use in open-world RPGs, including innovative process solutions and a unique dedicated toolkit.
- Cinematic Feel – comprehensive technology which delivers exceptional cinematic quality of cutscenes set in open-world RPG environments, including innovative process solutions and a unique dedicated toolkit.
- Seamless Multiplayer – comprehensive technology facilitating immersive multiplayer gameplay with support for matchmaking, session management, object replication and various gameplay models, along with a unique dedicated toolkit. "