Hello to anyone who is reading this. I just want to offer my somewhat unique feedback to CDPR(i haven't seen anyone say it so far) even if they may not see this. If you want a tldr jump to bottom of this post.
My Experience with the game:
Im a fellow pc player who has been waiting the game since 2013-2014 after seeing the first teaser trailer. I thought it was the most beautiful trailer i had ever seen. I still think it is one of the best trailers i had seen. I was super hyped after seeing 2018 demo, already a Keanu fan since the Matrix trilogy. I was preparing for the launch since the demo. Been saving money for a gaming pc that would run this game at least on ultra settings, if not on rtx:ultra. I managed to build a rig myself. Super happy about it too. Predownloaded the game. Waited an hour once the game was live(This is launch day of the game obv). Played a couple hours, really liked it. Had a drop in my blood pressure so i almost blacked out during the Kiroshi implant scene(it was 8 in the morning and i hadn't slept in a long time). I was very much happy with the game. On friday i lost my gramps.(He was a cancer patient for 5 years). It really struck me hard. I knew it was coming but it hits hards regardless how much you prepare yourself. I wasn't able to attend to the funeral because there basically wasn't one. My dad had handled everything. Normally it can take a day or two for a funeral. Nowadays 2 hours is best you get. Done and deal type of thing.
We weren't allowed to get together as a family much due to you know what it is and i've tried to distract myself with the game for the remainder of the weekend. I expected at least 120-140 hours for my first playthrough. Maybe finish the story on 80-100 hours in... And well that didn't happen. Checking back now i got my first point of no return at 27 hours... I immediately backed out. I knew something was fishy though i never looked anything up because i wanted my first playthrough to be a blind one(I'M SORRY TAKEMURA I REALLY AM(but on my behalf Johnny rushed me so its his fault)). After a couple of hours more i decided to save and try PointNR and i was so depressed, i committed suicide. It felt like the right thing to do. Saving V(fem V) from all this trouble while she suffered in pain and agony and all alone in this world when some of her best friends died, she couldn't make it big and worst of it all learning that she was scared. She was unhappy. Having reached an ending and a hole in my heart after listening to Never Fade Away and messages to V. I went to sleep on monday night. I had committed suicide. I thought afterwards how stupid i was and what i had made V do. I was really upset with myself and how i was unable to move on. I felt miserable for a few days until we talked about things with my dad which really solved my inner conflicts.
But during these few miserable days i scrolled both LowSodium and cyberpunkgame subreddits which really confused me. I was sad and i felt betrayed that the game had ended so fast. I couldn't(and still can't) comprehend that people thought W3 was long.(I finished W3 main story at 100+ hours and played for about 160h hour my first playthrough alone.One of the best gaming experiences and purchase i've ever made in my life) After i had solved my inner conflicts i realized i was upset at myself and not the game. I tried to fix my inner problems through the game and got mad at it because it didn't give me what i wanted. I've been playing eversince. A little bit less everyday but 2-4h a day now. I'm nearing 200hours according to steam and I'm on my second playthrough where first one lasted for 90hours in game save time but a bit over 120 according to steam(theres nothing left on the map and in game for me to do anymore.Literally nothing)
Feedback Section:
I am dissatisfied that the game isn't what it was advertised. I am grateful that the game is some of the things that it was promised to be. But imo potential is yet to be released. I am not going to go over a lot of features one by one as thats been done before. I don't wanna go over those as it would be too repetitive while not adding much to the discussion. I will try to refrain from talking cut content as well but heres my unique opinion. Its not a feature feedback its more of an approach feedback towards the future of the game. I don't think that CDPR should approach this game like W3 and nor should the playerbase. And here's what i mean:
CP77 has so much potential. So much so that few content that was being worked on after being gold and 2 expansion packages kinda seem lackluster. It can be much better than that and if it won't be than modders will make sure that it is(they are kinda doing it right now too which is kinda scary). So it will eventually happen. Matter of fact i would like to learn modding just so i can make some mods for this game. And the question is why let modders do it when you can do it yourself officially and get credit for it. Modders will eventually release a subway system. Im sure of that. So you might as well add it to(at least to the pc version). This is where im going with. If i were CPDR i would envision for the next 5-6 years regular content drops to the game every 3 or 6 months where new cars, new weaponry, perhaps a lifepaths rework(please rework lifepaths I'm 40 hours in on corpo and 90 on Streetkid. Theres barely any noticeable difference) new features such as barbers(imagine your gay local womens barber who you gossip with or your barber who is manly and always treats you like you are his brother) are added to the game. If CDPR chooses to monetize these drops somewhat similar to Payday 2 or Sims4 i expect a huge amount of people to buy that as long as they are well priced. I know i would thats for sure. I imagine the game will not get a new map like Toussaint(W3 had traveling between maps, CP77 doesn't which is why i find it unlikely). I imagine a car pack also introducing Claire as your mechanic perhaps who can customize your car. I hope to see Delamain and Combat cabs be reworked as taxi systems. And my unique feedback is for them to be added by a small group of (modders) internal team who are familiar with the game and the tools to add them over time within regular intervals and not like we relased 2 expansions we are done with the game, anything still buggy we dont wanna deal with situation similar with W3(i had a harpy despawn on me on skellige which i didnt notice which is why i cant consider myself %100 done with the game. It is still to this day the most infuriating gaming experience i ever had)
With that said i hope CDPR reevaluates how they wanna approach the game. Whether single or multiplayer I hope support for this game will not vanish suddenly since it is now "RELEASED". Payday 2 was released years ago, its still getting updates. Same with GTA V(yes i know game doesn't have to be GTA V. I don't like GTA V, i like CP77. I don't want CP77 to be GTA V either.) which just got some casino island update or whatever.
If you've come this far thanks for reading and coping with my rambling. I wish you all a wonderful and safe day choombas.
TL;DR: Don't approach this games expansions similar to Witcher 3 where you drop few quests after release and then 2 expansions and call it a day. Adopt a different style. Perhaps 3-6 monthly regular interval content drops would fit the game much better.
My Experience with the game:
Im a fellow pc player who has been waiting the game since 2013-2014 after seeing the first teaser trailer. I thought it was the most beautiful trailer i had ever seen. I still think it is one of the best trailers i had seen. I was super hyped after seeing 2018 demo, already a Keanu fan since the Matrix trilogy. I was preparing for the launch since the demo. Been saving money for a gaming pc that would run this game at least on ultra settings, if not on rtx:ultra. I managed to build a rig myself. Super happy about it too. Predownloaded the game. Waited an hour once the game was live(This is launch day of the game obv). Played a couple hours, really liked it. Had a drop in my blood pressure so i almost blacked out during the Kiroshi implant scene(it was 8 in the morning and i hadn't slept in a long time). I was very much happy with the game. On friday i lost my gramps.(He was a cancer patient for 5 years). It really struck me hard. I knew it was coming but it hits hards regardless how much you prepare yourself. I wasn't able to attend to the funeral because there basically wasn't one. My dad had handled everything. Normally it can take a day or two for a funeral. Nowadays 2 hours is best you get. Done and deal type of thing.
We weren't allowed to get together as a family much due to you know what it is and i've tried to distract myself with the game for the remainder of the weekend. I expected at least 120-140 hours for my first playthrough. Maybe finish the story on 80-100 hours in... And well that didn't happen. Checking back now i got my first point of no return at 27 hours... I immediately backed out. I knew something was fishy though i never looked anything up because i wanted my first playthrough to be a blind one(I'M SORRY TAKEMURA I REALLY AM(but on my behalf Johnny rushed me so its his fault)). After a couple of hours more i decided to save and try PointNR and i was so depressed, i committed suicide. It felt like the right thing to do. Saving V(fem V) from all this trouble while she suffered in pain and agony and all alone in this world when some of her best friends died, she couldn't make it big and worst of it all learning that she was scared. She was unhappy. Having reached an ending and a hole in my heart after listening to Never Fade Away and messages to V. I went to sleep on monday night. I had committed suicide. I thought afterwards how stupid i was and what i had made V do. I was really upset with myself and how i was unable to move on. I felt miserable for a few days until we talked about things with my dad which really solved my inner conflicts.
But during these few miserable days i scrolled both LowSodium and cyberpunkgame subreddits which really confused me. I was sad and i felt betrayed that the game had ended so fast. I couldn't(and still can't) comprehend that people thought W3 was long.(I finished W3 main story at 100+ hours and played for about 160h hour my first playthrough alone.One of the best gaming experiences and purchase i've ever made in my life) After i had solved my inner conflicts i realized i was upset at myself and not the game. I tried to fix my inner problems through the game and got mad at it because it didn't give me what i wanted. I've been playing eversince. A little bit less everyday but 2-4h a day now. I'm nearing 200hours according to steam and I'm on my second playthrough where first one lasted for 90hours in game save time but a bit over 120 according to steam(theres nothing left on the map and in game for me to do anymore.Literally nothing)
Feedback Section:
I am dissatisfied that the game isn't what it was advertised. I am grateful that the game is some of the things that it was promised to be. But imo potential is yet to be released. I am not going to go over a lot of features one by one as thats been done before. I don't wanna go over those as it would be too repetitive while not adding much to the discussion. I will try to refrain from talking cut content as well but heres my unique opinion. Its not a feature feedback its more of an approach feedback towards the future of the game. I don't think that CDPR should approach this game like W3 and nor should the playerbase. And here's what i mean:
CP77 has so much potential. So much so that few content that was being worked on after being gold and 2 expansion packages kinda seem lackluster. It can be much better than that and if it won't be than modders will make sure that it is(they are kinda doing it right now too which is kinda scary). So it will eventually happen. Matter of fact i would like to learn modding just so i can make some mods for this game. And the question is why let modders do it when you can do it yourself officially and get credit for it. Modders will eventually release a subway system. Im sure of that. So you might as well add it to(at least to the pc version). This is where im going with. If i were CPDR i would envision for the next 5-6 years regular content drops to the game every 3 or 6 months where new cars, new weaponry, perhaps a lifepaths rework(please rework lifepaths I'm 40 hours in on corpo and 90 on Streetkid. Theres barely any noticeable difference) new features such as barbers(imagine your gay local womens barber who you gossip with or your barber who is manly and always treats you like you are his brother) are added to the game. If CDPR chooses to monetize these drops somewhat similar to Payday 2 or Sims4 i expect a huge amount of people to buy that as long as they are well priced. I know i would thats for sure. I imagine the game will not get a new map like Toussaint(W3 had traveling between maps, CP77 doesn't which is why i find it unlikely). I imagine a car pack also introducing Claire as your mechanic perhaps who can customize your car. I hope to see Delamain and Combat cabs be reworked as taxi systems. And my unique feedback is for them to be added by a small group of (modders) internal team who are familiar with the game and the tools to add them over time within regular intervals and not like we relased 2 expansions we are done with the game, anything still buggy we dont wanna deal with situation similar with W3(i had a harpy despawn on me on skellige which i didnt notice which is why i cant consider myself %100 done with the game. It is still to this day the most infuriating gaming experience i ever had)
With that said i hope CDPR reevaluates how they wanna approach the game. Whether single or multiplayer I hope support for this game will not vanish suddenly since it is now "RELEASED". Payday 2 was released years ago, its still getting updates. Same with GTA V(yes i know game doesn't have to be GTA V. I don't like GTA V, i like CP77. I don't want CP77 to be GTA V either.) which just got some casino island update or whatever.
If you've come this far thanks for reading and coping with my rambling. I wish you all a wonderful and safe day choombas.
TL;DR: Don't approach this games expansions similar to Witcher 3 where you drop few quests after release and then 2 expansions and call it a day. Adopt a different style. Perhaps 3-6 monthly regular interval content drops would fit the game much better.