1. Driving:
The speedometer makes no sense, 185mph and the car is barely moving.
Zoom out the minimap while driving, we can't see our turn until it's too late.
Turning, cars drive like they are on ice, endlessly skidding and drifting. Vehicles don't feel like they are properly making contact with the road.
Braking, cars can't stop properly even at low speeds resulting in skidding into the car infront of you or missing turns.
Driving AI, none of the NC residents can drive. Cars stopped for no reason on empty freeways. Drivers reversing and driving into obstructions repeatedly without the ability just driving around the blockage
2. Police:
The police just teleport in behind/infront of you the moment a crime is committed, extremely immersion breaking. Allow a few moments and have them arrive on scene instead. Allow us to take care of any witnesses before a crime is reported. Police should not be able to reach you within 0.01 seconds in the middle of the desert after running over a random stranger with no witnesses.
Police don't chase, refer back to driving AI issues.
3. Quality of life
Add photos of rides for sale and price into the journal quest, crosschecking missions with the messages is unnecessary and annoying.
Make the phone book alphabetical
Some weapons retain their mission icon (!) And can't be removed from inventory even after any relevant mission has been long completed.
4. Quests
Quest givers should contact V at random as well as when you are near a mission point. Currently the call only comes in once V is directly in front of the building/area in question. Immersion breaking. Maybe send out a call for a new mission every few hours (in game) as long as there isn't already a mission from that person in the journal (to avoid overloading journal)
5. Items/rewards
Notifications for items are hard to see and take a long time to process on screen. This results in not seeing your reward for a mission because the game is still slowly populating all the random items picked up. Suggestion to move the rewards notification to a seperate area, perhaps middle of the screen so that it always populates even if the game is still trying to log picked up items.
Some items can be sold for thousands and bought back from vendor for $5. Game breaking.
---------
Overall I love this game and it has a lot of potential. I love the characters, the gun fights are bad ass and the missions are genuinely fun and interesting. There are just a few things that really need some love to make this shine.
The speedometer makes no sense, 185mph and the car is barely moving.
Zoom out the minimap while driving, we can't see our turn until it's too late.
Turning, cars drive like they are on ice, endlessly skidding and drifting. Vehicles don't feel like they are properly making contact with the road.
Braking, cars can't stop properly even at low speeds resulting in skidding into the car infront of you or missing turns.
Driving AI, none of the NC residents can drive. Cars stopped for no reason on empty freeways. Drivers reversing and driving into obstructions repeatedly without the ability just driving around the blockage
2. Police:
The police just teleport in behind/infront of you the moment a crime is committed, extremely immersion breaking. Allow a few moments and have them arrive on scene instead. Allow us to take care of any witnesses before a crime is reported. Police should not be able to reach you within 0.01 seconds in the middle of the desert after running over a random stranger with no witnesses.
Police don't chase, refer back to driving AI issues.
3. Quality of life
Add photos of rides for sale and price into the journal quest, crosschecking missions with the messages is unnecessary and annoying.
Make the phone book alphabetical
Some weapons retain their mission icon (!) And can't be removed from inventory even after any relevant mission has been long completed.
4. Quests
Quest givers should contact V at random as well as when you are near a mission point. Currently the call only comes in once V is directly in front of the building/area in question. Immersion breaking. Maybe send out a call for a new mission every few hours (in game) as long as there isn't already a mission from that person in the journal (to avoid overloading journal)
5. Items/rewards
Notifications for items are hard to see and take a long time to process on screen. This results in not seeing your reward for a mission because the game is still slowly populating all the random items picked up. Suggestion to move the rewards notification to a seperate area, perhaps middle of the screen so that it always populates even if the game is still trying to log picked up items.
Some items can be sold for thousands and bought back from vendor for $5. Game breaking.
---------
Overall I love this game and it has a lot of potential. I love the characters, the gun fights are bad ass and the missions are genuinely fun and interesting. There are just a few things that really need some love to make this shine.