We are all aware of the clown show problem dictated by the stats on clothing.
We agree there should be a way to either apply another look on top of clothing or transfer stats to ones we like.
The proposed solution here would be to remove stats from gear entirely:
Once this is addressed focus on following for the benefits of immersion:
Lastly a few benefits of this fix:
As I am not a programmer I can only guess if this fix would be very extensive in terms of just making clothing not have stats. I am sure advancing clothes to have more impact to our surrounding, npcs or features would require a more substantial investment from the developers.
Please share your ideas and opinions, I am not aware if this fix was already suggested but I am hoping to get an insight as to what the community feels would be a good solution. Thank you!
We agree there should be a way to either apply another look on top of clothing or transfer stats to ones we like.
The proposed solution here would be to remove stats from gear entirely:
- Remove stats from gear and make all stats part of the mods
- Mods that mirror gear stats already exist
- Add more mod slots to the cyberware and allow us to put armor specific mods onto them, armor, weight, movement speed, resistances, fall damage reduction etc
- Done
- Allow us to upgrade cyberware based on player level and increase mod stat caps according to said upgrade tier and player level
Once this is addressed focus on following for the benefits of immersion:
- Make clothing have an impact aside from just customization, clothing has distinct features in stylistic expression: street, nomad, corpo. Make our choice of clothing impact how npcs in the Night City approach and treat us.
- Have us invested in making sets of clothing to benefit certain parts or quests in terms of feedback we get from the characters that are involved in it.
- Maybe make clothing a trigger on how our romance partner reacts to us or trigger more intimacy and affection based on it in a passive environment outside of quests.
- Police and gangs should treat us differently, ignore us or engage more with us if we dress a certain way.
- Merchants should be more willing to give us discounts or better offers based on our appearance.
Lastly a few benefits of this fix:
- Fast fix that could be implemented without the need to make more menus and extensive clothing systems
- Easy way to make clothing farmable for vanity or achievement purposes
- Clothing sets don't require any stat adjustments since stats are cyberware based
- Way more immersion and decision making and impact on our surrounding not just personal taste
As I am not a programmer I can only guess if this fix would be very extensive in terms of just making clothing not have stats. I am sure advancing clothes to have more impact to our surrounding, npcs or features would require a more substantial investment from the developers.
Please share your ideas and opinions, I am not aware if this fix was already suggested but I am hoping to get an insight as to what the community feels would be a good solution. Thank you!