Hallo,I decided, that second time I play the game, I will do it with FCR mod. I started with hard difficulty as vanilla game was IMO very easy even on hard, when you found, how it works - and you could learn that quickly in Prologue (few exceptions were more imperfections of game design, than difficulty issues).I have some problems and maybe 1 or 2 questions - sorry, If they were already answered, but going through 50 pages of this topic will is taking some time - I slowly get to No. 14
roblem:1. I have installed the latest version of the FCR, basic game is czech version patched to EE + 1.5. I looked at the development tree, but it seems to be as it was in vanilla game - AXIE and no Heliotrop sign and even the rest are probably untouched. Combat system has clearly changed - as enemies and Geralt are dying quickly, but this is untouched and maybe other thinks also, as I don't know all the things, that are changed. What can be wrong?
(And being stuck in the middle of the game, because I have old development tree, but talents for new one is something I wouldn't like to do.)2. in this topic I found information, that there are supposed to be hints ingame (during loading screen?) but I have nothing there. Is it possible to find them somewhere else? And a few questions:1. Geralt is supposed to be vunerable from flanks and back. OK, but how big angle that means? During fights at Kaer Morhen I was quite often hit by thugs from ~90 degree frontal arc. I think that even a witcher with amnesia should be able to deal with thug armed with axe standing in front of him. And normal swordsman should be able to have fair chances to block attacks coming from frontal hemisphere even from several enemies.All things are made worse by game "bug" that many times you click to attack, Geralt makes nothing (instead he got hit) - and it happens couple of times in a row; you double click directional keys to make some special movement and Geralt again stands still - pretty unpleasant even in normal game when you face wyvern, but deadly in FCR.Btw., when Geralt ingame makes piruette movement - with that bonus to hit chance for enemies attackig from back - does that mean, that he is a dead meat, because he showed his back?2. When playing vanilla game (of course, there were talents almost for everything), I prefered signs+potions, oils and bombs to sword. That means, that while I picked stem improvements more or less equaly at least until Lvl.3 for signs and sword styles, when it come to branches, the signs power and longevity and reduced toxicity improvments had priority against similar improvments for swords. I also spent the first gold talents to get lvl 5 Intel + reduction of the toxicity of potions and some gold levels of IGNI an AARD and after that I put gold to swords.Is it possible to make such a development in FCR? I.e. is it still there and does it make sense to go for that high reduction of the potion toxicity talent? As I have still old development tree, it is hard to think about any plans.Anyway - thanks for interesting mod, it made me to play the game again (as I simply cannot force myself to play a bad guy, I would replay the game with same choices and without your mod, It would be the same game).