I greatly prefer Flash mod to this one, since I don't personally like the talent or weapon style changes at all. But I prefer how this mod greatly increases damage dealt/received and dodge/parry to increase difficulty, rather than Flash mod's method of boosting everyone's health up really high. Is there any way I could set it up like that, with the Flash mod changes, as well as the increased damage/dodge/parry from this mod but without anything like the talent/style changes?These are the issues I have with FCR right now if you're curious.I prefer the vanilla styles, because switching them based on enemy and circumstance adds a nice amount of depth and tactic to fights. I also can't get behind your logic of having Fast style better against big, tough enemies and Strong style better against small, fast enemies. Despite your reasons given, it still feels completely backward to me personally.As for the talents, I don't like that you've slimmed down the trees, on top of homogenizing/simplifying many of the effects. It removes a lot of the depth, and takes the fun out of getting talents for me. You've also greatly weakened them, causing your choices to matter far less. Finally, there are quite a few typos in the talent descriptions. Like Herbalism mentioning being able to use oils, and oils mentioning being able to use bombs etc.As for the high health of enemies in Flash mod, I don't dislike the style of it really. I actually like that it's less random. But there's not enough penalty for letting enemies get behind you, and it looks ridiculous when fighting humans. Seeing an ordinary guy turned inside out by your sword and still fight is pretty awkward.It also gets tedious fast, since it relies more on you just wailing relentlessly on them so they'll finally die rather than moving and dodging to keep yourself alive.As some constructive advice, this is some stuff that would resolve any issues I have with it personally.I think it would be much better to move Strong back to being good against heavily armored targets and Fast back to being good against lightly armored targets. I believe Strong also used to be focused more on raw damage, whereas Fast was more defensive. The game references constantly that this is what the styles are intended for, and not just in tutorial tips. Lambert says directly that the Strong style is designed for cutting through heavy armor, and that the Fast style is meant to keep your opponent from pressing their attack against you.I also think it's a bad idea to have the AoE talents under Fast and Strong. Their one and only conceivable purpose is to step on the toes of Group style, making it even less useful.In regard to talents, there are many typos and graphical issues.There are the issues I mentioned with the oils/herbs/bombs etc, of course. Then there's the fact that many level 5 talents claim they require the 5th rank from a different tree. Some of the descriptions are clumsy, like simply saying "This is a very important talent!"It's also incredibly strange that you have ranks requiring a point from a higher tier than they should. Bronze requiring Silver, Silver requiring Gold. Not only does that seem strange and unnecessary to me, but they still have the appearance of their normal point requirement, which looks very sloppy.