Simple fact is the game is already down 80% of it's player base in under a month. Is it monetarily wise for CDPR to even pursue it at this point is a question left to investors that are currently suing them.
I blame that on the story.
Not because it's bad, but because of how it's implemented. Because it "feels" like it was once a side quest that they broke apart, sprinkled all over the game in bite sized Johnny chunks, stapling them into everything that looked like it might hold a morsel, and called it the main story quest. It makes the story feel "infectious". I complained about this a week after the game launched. Bad idea. Stupid me. But lo-and-behold, here we are a month out, more players are finishing up their first playthrough, and what's one of the big complaints on this forum these days?
Yep. Johnny freakin' Silverhand.
And that really sucks. Because it really is a great story that deserved it's own spotlight within the game. A side quest that you could start and finish in a few hours, would have served it far better in implementation than what they did with it. What they did with it just made it..... annoying. And something a lot of players can't bring themselves to go through more than once.
But to bring this on topic, I'd like to see them use the first DLC as their opportunity to leave that story behind and tell a new one. A better one. V's story. I don't care how they make sense of it. But it needs to be done to re-rail this train wreck. I suggested the "point of no return" as a launch point, since it's the one point that every player has in common.
Gimme some techno-cyberfied excuse for letting me re-create my character since my original body is in a dumpster somewhere because it was useless after Johnny wrecked it. Whatever. Just make it happen. And for cripes sake, STOP locking everything behind quest stage triggers! This is supposed to be an open world game. So open it up. If I want to be stupid and attack a mob with a skull over it's head. Let me. Stop holding my hand. I don't want or need to be "protected".