I read this all the time. How CP is not an RPG and it is a looter shooter and how much more of an RPG TW3 was. Was it though? This thread is not intended to compare which game is better in the slightest. It just addresses the criticism of CP not being the RPG The Witcher was.
Personally i do not see it. CP has way more playstyles. Guns (and different categories to specialize), melee, hacking, stealth etc. And the actual gameplay depending on what you specialize in changes significantly, while on TW3 you are always a swordman. Every build plays very similarly
Also your stats are more interactive with the environment and actual quests. Not just in dialogues but when interacting with doors, windows, computers, stealing, everything. The Witcher was way more limited in that regard.
My main complaint with the RPG aspects of the gameplay in CP, is that in the endgame you simply get to have too much. 56 attribute points (including the initial 7) out of the 85 totally available (if you were to max out everything), meaning more than 2/3, and between 120 and 130 perks. Build diversity to a high degree is being negated by the fact that your "build" can be so expansive and essentially do almost everything. In contrast, in TW3 you had way less skill points and you had to equip them, so your choice of which skills to level and use were more impactful in the endgame. But that's in the endgame.
People can argue that you can interact with the world through dialogue more on TW3 and your choices are more impactful, and that is true. However choice and consequence systems are not limited to RPGs. Action games can have them, strategy games can have them, adventure games can have them, and they did., so this is not a very valid argument to me. Arguably Dark Souls in that case was way more interactive. You could kill the Blacksmith, get his weapon (which you can't in any other way) and then you cannot upgrade weapons ever again. You cannot even reload. That's it.
For me TW3 is 10 times the game CP could ever dream of being. But the fact that it is more of an RPG is simply not true to me. I could be wrong, dunno.
Personally i do not see it. CP has way more playstyles. Guns (and different categories to specialize), melee, hacking, stealth etc. And the actual gameplay depending on what you specialize in changes significantly, while on TW3 you are always a swordman. Every build plays very similarly
Also your stats are more interactive with the environment and actual quests. Not just in dialogues but when interacting with doors, windows, computers, stealing, everything. The Witcher was way more limited in that regard.
My main complaint with the RPG aspects of the gameplay in CP, is that in the endgame you simply get to have too much. 56 attribute points (including the initial 7) out of the 85 totally available (if you were to max out everything), meaning more than 2/3, and between 120 and 130 perks. Build diversity to a high degree is being negated by the fact that your "build" can be so expansive and essentially do almost everything. In contrast, in TW3 you had way less skill points and you had to equip them, so your choice of which skills to level and use were more impactful in the endgame. But that's in the endgame.
People can argue that you can interact with the world through dialogue more on TW3 and your choices are more impactful, and that is true. However choice and consequence systems are not limited to RPGs. Action games can have them, strategy games can have them, adventure games can have them, and they did., so this is not a very valid argument to me. Arguably Dark Souls in that case was way more interactive. You could kill the Blacksmith, get his weapon (which you can't in any other way) and then you cannot upgrade weapons ever again. You cannot even reload. That's it.
For me TW3 is 10 times the game CP could ever dream of being. But the fact that it is more of an RPG is simply not true to me. I could be wrong, dunno.