It one of the most interesting mechanic from the CP2020 game!
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I thought they said their would be consequences for having too much cyberware? I have every slot filled lol
It one of the most interesting mechanic of the CP2020 game!
It one of the most interesting mechanic of the CP2020 game!
It one of the most interesting mechanic of the CP2020 game!
Real lost opportunity to make a nuanced game. I know it would have been difficult, but, if they wanted to TRUELY make a statement and explore topics such as what does it mean to be human they could have done a lot. I honestly think its one of the reasons the game at times feels without consequence and hollow.
Just chop all your parts off and replace them. Easy as clicking a menu, no one cares, you can barely tell the visual difference, and it has no effect. If anything the lack of consequence is a statement in and of itself, but I don't think a good or particularly thoughtful one.
And I think as far as real criticism of this game, this is one of the core areas where the game lacks, and yet few reviews seem to pay it any mind.
They could have balanced and connected to the pointless cyberpsycho quest.It was said to NOT be in the game since long ago (pretty early).
It's mostly due to gameplay reasons because:
- it doesn't make any sense gameplay-wise (how would you even implement it? several psycho-stages?)
- nor is it any fun when your humanity reaches lower levels (or zero)
Technically the lower you go, the less control you have left. Surely it would be kinda like Johnny taking over, but you don't get to play and watch what happens, without your consent every now and then (similar to very few instances already in the game)
and when it reaches zero - Game Over. Congratulations.
The only thing I'd see this implementes would be as balancing reason down to a min of 30-40 and you have to chose which cybernetics you wanna install. Also on a Roleplaying level it would make sense to grow colder emotionally. But with a fully voiced huge game like that? No fucking way.
No, even though it's just my own opinion, it was very wise to not implement this.
It was said to NOT be in the game since long ago (pretty early).
It's mostly due to gameplay reasons because:
- it doesn't make any sense gameplay-wise (how would you even implement it? several psycho-stages?)
- nor is it any fun when your humanity reaches lower levels (or zero)
Technically the lower you go, the less control you have left. Surely it would be kinda like Johnny taking over, but you don't get to play and watch what happens, without your consent every now and then (similar to very few instances already in the game)
and when it reaches zero - Game Over. Congratulations.
The only thing I'd see this implementes would be as balancing reason down to a min of 30-40 and you have to chose which cybernetics you wanna install. Also on a Roleplaying level it would make sense to grow colder emotionally. But with a fully voiced huge game like that? No fucking way.
No, even though it's just my own opinion, it was very wise to not implement this.
They could have balanced and connected to the pointless cyberpsycho quest.
After all the main point of it is to bring all of them alive to be treated.
May be some time after the end of it they will find a "cure" and help you that way.
Exactly this. If they had some sort of relationship consequences in the game besides whether you're male or female, this kind of thing would have worked well.It could be very straightforwardly implemented:
Imagine 3 stages of humanity like in the original RPG. 3, 2, 1.
At stage 3 you are mostly human. You canhave a cyberdeck, opticks, grip and a few other spaces for cyberware.
At stage 2 you have your arms removed, gain access to things like mantis blades and more syberware options. You gain a few unique dialogue options and reactions. And maybe some relationship limitations.
At stage 1 you are a machine almost entirely. Remove your legs and can have leg modifications and everything else. Overlay the spoken voice lines with a robotic monotone, no new recording needing. A few new lines/reactions and limited relationships ship. People are generally afraid of you or see you as a threat, even the joy toys want nothing to do with you.
In this way its mostly a role-playing thing with fewer lines needing to be added. Its not THAT hard.
It could be very straightforwardly implemented:
Imagine 3 stages of humanity like in the original RPG. 3, 2, 1.
At stage 3 you are mostly human. You canhave a cyberdeck, opticks, grip and a few other spaces for cyberware.
At stage 2 you have your arms removed, gain access to things like mantis blades and more syberware options. You gain a few unique dialogue options and reactions. And maybe some relationship limitations.
At stage 1 you are a machine almost entirely. Remove your legs and can have leg modifications and everything else. Overlay the spoken voice lines with a robotic monotone, no new recording needing. A few new lines/reactions and limited relationships ship. People are generally afraid of you or see you as a threat, even the joy toys want nothing to do with you.
They could have made one of the ending end as a cyberpsycho, if you go to humanity 1 and then depending on a few choices. Boom now thats covered.
In this way its mostly a role-playing thing with fewer lines needing to be added. Its not THAT hard.
I see your points and it's just more detailed but kind of the same as what I said. And I still don't think it would fit the gameplay (and narrative) very well. It sounds like a completely different lifepath added on the side, when they haven't even really fully embraced implementing the ones who are in the game right now.