I agree, I think the issues a lot of people are having (myself included) is that we were expecting.. more? I really thought an RPG title of Cyberpunk 2077's caliber and hype would deliver on the choice aspect more. I'm giving a few examples below.
SPOILERS BELOW!
A perfect example of an incredibly frustrating experience was the heist mission with Jackie, where I kept thinking the mission was broken because of the fact that it was impossible to make it through how I thought I should be able to. I then found out that the outcome is the same however you try to do it, so I could have just kamikaze'd my way in there since the outcome would be the same anyway.
Another example is the, in light of the futility in V's situation, the lack of depth in the relationships, especially the romance. After the sex scene you can barely interact with your love interest anymore which I find strange. Same with the friends, when their quests are done. It breaks immersion. For example, I felt as if my love interest didn't care about V, at all, and the inner turmoil that V felt (as I imagined it anyway..) about inevitably going on that last mission not knowing if they're gonna die or not would have been more evident if there was some sort of back and forth. The texting was ok, but not being able to text your love interest or call them after that first and last romantic scene felt devastating to me and felt so incredibly cruel. Like, let me call my friends and tell them I'm scared of potentially dying, why does V have to be so fucking stoic!? Like come on, that would have been sad, yes, but way more realistic and it would have added so much depth to the character development of V.
I think the biggest disappointment overall is the fact that it all feels very.. scripted. Which it is, of course, but I would have hoped that it would feel less scripted and more that you as a player were in control of more things, not just some puppet driven by quest objectives on an inevitable doom slide.