Cyberpunk 2077 — Our Commitment to Quality

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To be honest, I'm a little tired of the information noise associated with the game. Bloggers and gaming press have gone crazy trying to ride this wave. [...]

What did the SDPR do? Were they silent about the technical state of the game? Yes!
But they also made a game.

Fallout 76 and Anthem did not receive even a fraction of the hatred that the SDPR are receiving now!
Is this fair? Does the SDPR deserve such an attitude towards itself?
 
They're not going to rewrite it.

if they dont make cyberpunk what they promised it would be it will devastate their plans for the future, cyberpunk multiplayer will be huge flop.

Whats more they said in 2019 that they want to move to dual franchise model moving forward, witcher being one of them and cyberpunk other, but who will want to play their future cyberpunk games if they leave their very first game in this franchise in such bad state. you can say many things about bethesada games but their first games in elder scrolls or fallout were pretty damn popular, which lead to their next games in the series having good sales, in case of CDPR the screwed up on very first game of their planed long franchise...thats a disaster for them. Whats it failed in aspects that it shared with your other popular franchise, like RPG elements, NPC AI and stuff, which means this disaster is highly likely to even affect sales of their future witcher games.
 
To be honest, I'm a little tired of the information noise associated with the game. Bloggers and gaming press have gone crazy trying to ride this wave. [...]

What did the SDPR do? Were they silent about the technical state of the game? Yes!
But they also made a game.

Fallout 76 and Anthem did not receive even a fraction of the hatred that the SDPR are receiving now!
Is this fair? Does the SDPR deserve such an attitude towards itself?

Ok I'll bite on your "whataboutism" - Anthem and Fallout 76 got at least at much critique as CDPR. Were you living under a rock? Anthem effectively even died. But none of these instances are undeserved as they lied, manipulated information and released games in very bad, unfinished, broken states...and got critique because of that.

Again, nothing in any of the cases you mention was undeserved criticism. All of it warranted. Even CDPR.
 
if they dont make cyberpunk what they promised it would be it will devastate their plans for the future, cyberpunk multiplayer will be huge flop.

They can make improvements to AI, driving, and cops but people who expect new material in the story are probably fooling themselves.
 
They can make improvements to AI, driving, and cops but people who expect new material in the story are probably fooling themselves.

They might add something. It’s not unheard of. Mass Effect 3 expanded the ending little bit after the backlash.

But I agree that they will definitely not rewrite anything already existing.
 
Would it be fitting for Sex Pistols to write a song like "Strawberry Fields Forever"? Context matters here and the context is not RPG genre. It's Cyberpunk and theme song is "God Save The Queen". "No Future". It's written all over Night City. In this world, you are not a beautiful and unique snowflake. The sooner you come to terms with this, the better.

So in this context, a "lived happily ever after" kind of ending would've been bland, generic, cheap and unoriginal. And I'm glad that CDPR didn't take that route here. So, what's the point? L'art pour l'art.

And it's only fitting that the only ending in which you get to "live" is the one where you have to sell your soul to a corporation. It's the price that you have to pay if you're so worried about a "happy ending".

Think I can't really put what I'm onto into words better than that:

In all fictional dystopias, especially cyberpunk, the power structure is aligned against you at every level.

I would argue this even further necessitates creating a story to experience in such worlds/environments that ends up in a different place than, 'Too bad, it's all the same and your fucked. Maybe you can save one person if you kill yourself to do it, maybe not. Don't expect anything different if you come back to experience this world again.'

I wouldn't say that genre is an excuse. (And personally, the game didn't make me feel this "big, bad world" that way and the endings just felt like a lack of consistency)
And having other outcome than "well, you die" doesn't equal an ideal, "beautiful and unique snowflake" ending.

And still... Don't want to have a more optimistic ending? Just don't go that route.
If at the beginning of the Warhammer rulebook it was stated that "no matter what you do, you die" I wouldn't play it at all. And (ofc depending on the GM but generally) it's hard to survive, because the game isn't about being high fantasy warrior, like, at all. Yeah, cruel world, but you can have an impact.

Back to CP77 endings... Well, I wrote about it some pages ago, but what rubs me the wrong way is how the romances connect to it, and then the overall feeling that if I were a straight guy and romanced Panam (or even Judy) I could feel much more satisfied. Both during the game, and in the end.

Overall, I just don't feel like "It's cyberpunk genre so it's gonna end like that" is enough.
 
They can make improvements to AI, driving, and cops but people who expect new material in the story are probably fooling themselves.
They should have half working AI lying somewhere within the files. But don't forget mini games, they are essential to an open world game.
 
I have a important question about the quality.
WHERE IS THE WHEEL?
What are these people playing without the wheel? Have you CUT OUT the wheel? Cutting out half of the game didn't seem enough for you, and you even cut out the roulette wheel?
 

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I have a important question about the quality.
WHERE IS THE WHEEL?
What are these people playing without the wheel? Have you CUT OUT the wheel? Cutting out half of the game didn't seem enough for you, and you even cut out the roulette wheel?

well can't tell from that short shot, but wheel might be 3D holographic when table is turned ON
 
If they don't either expand the endings to make them less terrible or give us some insight in possible post ending DLC, this is all pointless. I'm not going to hang around waiting for bugfixes if you don't give me some hope there will also be contet fixes, easy as that.

And it's not just about "happy endings". The Don't Fear The Reaper ending doesn't even make sense ffs. The video messages sometimes contradict what has been said two minuets earlier in the epilogue. Dialogue and character behaviour WITHIN the same epilogue is sometimes contradictory. This doesn't have anything to do with "rewriting the story". It would be about editing the endings so they actually make sense and feel coherent. Even Bioware decided to expand the ME3 endings so players would not be completely flabbergasted.
 
well can't tell from that short shot, but wheel might be 3D holographic when table is turned ON
A holographic wheel that would be very cool and stylish. But no. There is no wheel at all. In a casino, NPCs just stand around the table and play... they don't play anything. They just stand like morons around the table.
 

It was only a matter of time before the rot beneath this apology was revealed. Enter Jason and... yeah. Another company that pisses on everyone - fans, customers, investors and definitely on its own employees. Cut the game down from rpg to action adventure, just so you can release a game with insane spec requirements for pc on an antique console and fail at that too. Fail to make the game you promised on pc too, because... the story with Frostbite and ME seems to have been repeated here. Because you can barely accommodate the size and scope of the game on next gen computers, but can definitely NOT do it on decade-old consoles. So CDPR's management decided to axe down everything, just so CP2077 can hit the shelves while PS4 was still relevant. Despicable? Who are these guys?! Do they have Andrew Wilson's poster in their bathroom?...

Do you, guys from CDPR, look back at the 2 gameplay trailers you released and then back to the shit you launched and think "Uhm... nope... no big difference... Players' actions and choices still matter for at least 5 seconds (until the dialogue time expires, that is, and the illusion breaks), there's still a lifepath, a character creator (as pointless as it is, with no cutscenes to see the fruit of that creation ever), still some gangs around, some police, a monorail visible somewhere, crowds (that randomly disappear, but hey! they're there)..."? Shoehorned way of hacking enemies in the final game, chopped down means of taking enemies out, no destructible walls outside that one apartment, Jackie's quest arc condensed into a 2 minutes collage, his - and anyone else's - presence removed from anything but the mandatory quest step...

The city itself is well made. Missing a lot of collision elements, some textures, the underground, the monorail and a few other tiny elements. Grats for that! Everything else? Placeholders at best... So yeah, that last bit from one of your trailers, "It's still coming: when it's ready"? A fuckin' shame it didn't...
 
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They should have half working AI lying somewhere within the files. But don't forget mini games, they are essential to an open world game.

I admit, I've never played a single minigame in all the Yakuza, GTA, and Watch_Dogs I've played over the years unless it was mandated.
 
This is the best piece I've ever read on the subject.

great Erikson interview by the way, I remember reading having read it before once and can really recommend it. His Malazan series really is a prime example of delivering "gritty and realistic", deep stories, without drifting into cynical, empty, hopeless, Grimdark territory and he has more to say about good storytelling and wordbuilding than most other writers in any genre and media combined.
More people should read his books.
 
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