Progress and problems: characters and cutscenes
Right! As usual, two steps forward, one step back, two more hoops to jump through.The steps forward are(i) I have a cutscene that works! (fanfare of trumpets)(ii) Hela now appears when you start the module (louder fanfare of trumpets)But before I get too full of myself...(ib) the cutscene only plays in the cutscene editor - it does not play when the module starts (whoopee cushion sound)(iib) Hela's dialogue does not work - and I'm not sure why.(whoopee cushion sound)So, from the top, my bvmainstart script now says this:void main(){ PlayCutscene( "bvintro"); EnableSpawnPhase( "ss_bvhela", TRUE);}I've got this script called from both 'On module started' and 'On client enter'. Furthermore I know it is running, because if it doesn't run Hela doesn't appear.But the cutscene does not play.Meantime, Hela's NPC file for the appropriate phase has 'bvhela_suicide' as the name of its Dialogue file, and, as it's chosen from a list, it can hardly be the wrong name. And, yes, the dialogue file exists and has appropriate content. But when I click on Hela in the game (running inside D'Jinni) I get a message about a bad dialogue file.Damn!
Right! As usual, two steps forward, one step back, two more hoops to jump through.The steps forward are(i) I have a cutscene that works! (fanfare of trumpets)(ii) Hela now appears when you start the module (louder fanfare of trumpets)But before I get too full of myself...(ib) the cutscene only plays in the cutscene editor - it does not play when the module starts (whoopee cushion sound)(iib) Hela's dialogue does not work - and I'm not sure why.(whoopee cushion sound)So, from the top, my bvmainstart script now says this:void main(){ PlayCutscene( "bvintro"); EnableSpawnPhase( "ss_bvhela", TRUE);}I've got this script called from both 'On module started' and 'On client enter'. Furthermore I know it is running, because if it doesn't run Hela doesn't appear.But the cutscene does not play.Meantime, Hela's NPC file for the appropriate phase has 'bvhela_suicide' as the name of its Dialogue file, and, as it's chosen from a list, it can hardly be the wrong name. And, yes, the dialogue file exists and has appropriate content. But when I click on Hela in the game (running inside D'Jinni) I get a message about a bad dialogue file.Damn!