Location Names

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Location Names

This area details the areas available in Djinni by their name and basic description as opposed to the current number system. Makes it a helluva lot easier for everyone to know which area you want to use versus guessing. :)Interiors:G01 - P_LARGE ROOMG02 - P_LARGE ROOMG03 - P_SMALL ROOMG04 - P_LARGE ROOMG05 - P_SMALL BASEMENTG06 - P_SMALL ROOMG11 - R_LARGE ROOMG12 - R_LARGE ROOMG13 - R_SMALL ROOMG14 - R_LARGE ROOMG15 - R_SMALL ROOMG16 - R_SMALL ROOMG28 - P_LARGE ROOMG29 - P_SMALL ROOMG30 - P_SMALL ROOMG31 - CAVEG35 - CRYPTExteriors And Large Interiors:GL02 - KAER MORHENGL04 - SEWERSGL09 - OUTSKIRTSGL12 - SWAMP CEMETARYGL17 - LAKESIDEGL18 - MERCHANT QUARTERGL19 - TEMPLE QUARTERGL20 - DYKEGL21 - OLD WYZIMAGL22 - ABANDONED MANSIONGL23 - FIELDSGL24 - MURKY WATERSGL25 - SWAMPGL26 - JAVED'S LABGL29 - DUNGEONGL30 - TEMPLEGL31 - ORDERGL33 - UPPER TAVERNGL34 - TAVERNGL35 - TAVERNGL36 - TAVERNGL39 - CEMETARYGL40 - ICE PLAINSGL41 - TEMPLE QUARTER (BURNING)GL42 - TOWERGL43 - ISLANDGL45 - TAVERNHope this helps everyone. We'll be posting more guts of the Djinni editor as our team finds them.
 

ausir

Forum veteran
Hopefully, we'll gather all the useful information in the wiki for everyone to use. :)
 
you can get additional areas when using the Import Module Wizard. for instance GL08 which is Kaer Morhen Exterior (real pretty)dunno why the developers didn't include this, maybe somehow it's possible to export the missing areas as .set filesedit: happened that I already extracted the missing sets o_O Actually there's only one really important set - the already mentioned GL08, rest is crap, dupes or just the poker places.
 
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