Patch 1.1

+
PS5 improvements:
1) AI is more active in cars and on purpose cut me off multiple times, just like in GTA5 lol!
2) For some reason games feels a lot smoother in movements and i guess object collisions more stable when walking over objects.
With optimization it feels like less cars on road and drawing distance at some times.

But otherwise on PS5 it is supper smooth.
 
If you got offended, i'm just telling the truth
You're game is dead already, no one gives a dam about him anymore, after so many promises that you didn't keep, now you try to fix it?
I see how people give you new ideas but they have to understand the fact that CDPR can fix the bugs and the glitches but the gameplay never

Just leave it, move on, and give us a new Witcher game
 
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they already stated it will work but there can be issues and that you should prefer win10 as the game is an directx12 game!

I know all that. What is supposed to happen and what Microsoft said is the company (CDPR) needs to write a wrapper for DX12. A wrapper was written for WOW last year for example. This was the game will run on Win 7 even without DX12. CDPR failed in this.

It used to crash very very often but I did some tweaks and tricks and got the crashes to only hap[pen during specific parts and I can set my FPS to 20 to avoid those. But many people are not as technical as I am and they suffer constant crashes.

So two options here. Either do NOT claim it works for Win 7 and REQUIRE Win 10 or fix it. Simple as that. Look at the specs. Even today they still include Win 7. CDPR needs to make a decision. Do Win 7 right or say you must have Win 10.
 
The AI is the biggest problem in the game and that didn't change. Come on guys we are rooting for you
 
Good to see the release held and wasn't delayed. Downloading now... but will withhold an opinion until I see what difference the fixes/changes make. Thanks, but any ideas for how long until the next one?
 
You're game is dead already, no one gives a dam about him anymore, after so many promises that you didn't keep, now you try to fix it?
I see how people give you new ideas but they have to understand the fact that CDPR can fix the bugs and the glitches but the gameplay never

Just leave it, move on, and give us a new Witcher game
if you think the game is dead when why are you here? Many people like me love the game!
 
TY for these fixes.

pls make Takemura romanceable...
and pls fix River Ward's romance questline end, he doesnt pick up phone when i call him or if he does he just hangs up without finishing a sentence, as i know its a common bug

im staying hopeful that the city will have many more features in the future cuz right now its just dead and theres nothing to do besides quests...
 
"At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience. "

NOT ONE of the things in this patch is related to the thousands of suggestions and feedback that have been posted on this forum since the previous patch.

Had thought this patch would fix much more than what is included. Appreciate that you are working on the game, but this was below what I expected unfortunately.

Sorry to get on the hate train, but it seems like it's going to take a looooooong time before the next playtrough. Well, back to the Witcher 3 I guess.
 
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Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!

In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.

Stability

Various stability improvements including:
  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI
  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.
Visual
  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements
  • Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous
  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
PlayStation-specific
  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.
Xbox-specific
  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
PC-specific
  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Stadia-specific
  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.


Is this the big january patch?

What a joke.
 
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