How good would it be . It gets tiresome when the scanner picks up an object or person of interest. But it will have to do for the time being.Toggle walk button, yes please!
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How good would it be . It gets tiresome when the scanner picks up an object or person of interest. But it will have to do for the time being.Toggle walk button, yes please!
Toggle walk button, yes please!
-Remove purchases of cars from the map, the player may confuse them with the quest icon
The AI doesn't need to be fixed and work as intended? In Cyberpunk 2077? Are you sure you're playing the same game?another small suggestion: if you approach meridith stout via the stairs, dont spawn V´s car behind the militech vehicle.
thats probably for players who approached her from the tunnle, so it doesnt block her way out
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only small suggestions here please.
the ai doesnt need to be "fixed" since its working as intended. its just very basic.
id like to see more complex npc behaviour as well and id love to discuss this topic, but its not the scope of this thread.
I know that...I mean, that kinda always have been the point of a forum, we're sharing thoughs between each other.dont worry. priorities are set by management, not the forum.
obviously bugfixes will be adressed first
The AI doesn't need to be fixed and work as intended? In Cyberpunk 2077? Are you sure you're playing the same game?
I mean, let's face it, the AI was rushed, they obviously never wanted that level of basic (like, do you seriously think that the cops poping off out of thin air was intended, for example? No, they ran out of time and delivered this instead).
It's also loaded with bugs so, I'm sorry but the AI, more than ever, needs to be fixed.
No offense but you're the one who brough that off the scope of the thread, to take your words.yes, its working as intended.
someone had to make a decision: either delay the game further or release it with basic npc ai.
more complex ai would also mean to sacrifice quality in other departments to make it run on weak hardware like consoles.
but again, not the scope of this thread
Why the walk button is so important, fondamentally you run very slowToggle walk button, yes please!
No offense but you're the one who brough that off the scope of the thread, to take your words.
You asked about small changes that would improve the immersion, I gave you mine, plain and simple (in fact, they even feet your description considering they don't require any additional animation or voice line).
The fact that you disagree doesn't make my answer off topic...
All great suggestions! Some of them are probably not 'small' from a programming standpoint, but if we end up having even a quarter of these implemented then the immersion would be improved significantly.(...)
I just like to walk slow, then proceed to jog then sprint if need be. For me it's just about taking it slow. I know if i jogged everywhere i would be pooped, but then again I don't have lung implantsWhy the walk button is so important, fondamentally you run very slow
- increase delays for subsequent phone calls and text messages
I don't personally like that every time I pick up a new weapon, there's a weird animation that delays me from shooting until the animation finishes. I think placing the weapon on the counter is a good idea, and I don't know what text delays refer to.i have a few small suggestions, that dont need additional animations or voice lines and should be easy to implement.
- place "dying night" on the counter instead of the vendor inventory, so V can pick it up with that nice inspect animation
- add a button that triggers the existing inspect animation (yes, i love that one)
- increase delays for subsequent phone calls and text messages
- remove padre´s introduction call
idk, i think the music is one of the things thats just perfect.What this game realy need is... more synthwave music... de ambient sounds are preaty good... but need better music... more like 80' synthwave music... the pick of cyberpunk style.