Didn't see this kind of thread around so, if it's been posted already feel free to delete.
So I'm wondering, what did you love or hate about the game aesthetically and atmosphere-wise, from the angle of the Sound and the Artistic Deparment's involvement with the game? What stood out, well or badly?
Regarding the art departments, both sound and visual - personally I only have good things to say.
Really, the visual identity of the game is astounding imo. I still remember the first encounter with Maelstrom and Dum Dum, the eerie, tense, crazy dangerous atmosphere of having those metalheads in your face. The red lights (perfect colour hue). The escalation.
And the music amping it all up to 1000% tension.
Then later entering Konpeki Plaza with Jackie, the red lights in the muted, dimmed lobby...
The Voodoo Boys' Church, all the clubs, Tottentanz especially.
Cyberspace... just wow.
I could keep going but I want to keep this short and let others move in. I might do a more detailed appreciation thread with materials from my 2nd playthrough later.
I think the art teams deserve a bonus of their lives for the job they've done in the game. Imo they are responsible for one of the strongest suits of the game.
Oh, and the Tarot cards. Hit the right spot of vague but useful aid to help me figure out some characters, and how to navigate the game towards the ending I prefer the most. And the Art for each card itself... just amazing, both symbolically and aesthetically.
The soundtrack... I've listened to it about 15 times now as well. The radio songs are killing it, too.
Really, the game is a portfolio of a lifetime imo for anyone involved in it artistically, despite any gameplay flaws.
So I'm wondering, what did you love or hate about the game aesthetically and atmosphere-wise, from the angle of the Sound and the Artistic Deparment's involvement with the game? What stood out, well or badly?
Regarding the art departments, both sound and visual - personally I only have good things to say.
Really, the visual identity of the game is astounding imo. I still remember the first encounter with Maelstrom and Dum Dum, the eerie, tense, crazy dangerous atmosphere of having those metalheads in your face. The red lights (perfect colour hue). The escalation.
And the music amping it all up to 1000% tension.
Then later entering Konpeki Plaza with Jackie, the red lights in the muted, dimmed lobby...
The Voodoo Boys' Church, all the clubs, Tottentanz especially.
Cyberspace... just wow.
I could keep going but I want to keep this short and let others move in. I might do a more detailed appreciation thread with materials from my 2nd playthrough later.
I think the art teams deserve a bonus of their lives for the job they've done in the game. Imo they are responsible for one of the strongest suits of the game.
Oh, and the Tarot cards. Hit the right spot of vague but useful aid to help me figure out some characters, and how to navigate the game towards the ending I prefer the most. And the Art for each card itself... just amazing, both symbolically and aesthetically.
The soundtrack... I've listened to it about 15 times now as well. The radio songs are killing it, too.
Really, the game is a portfolio of a lifetime imo for anyone involved in it artistically, despite any gameplay flaws.
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