[/!\ SPOILER /!\]
To the attention of the CD Projekt team
Foreword :
I should point out that this Thread is not open for yet another critique. If there is criticism, it will be constructive. I have taken the game as it is today with my playing experience to elaborate this post.
To recontextualize, you should know that I'm not a fan of the studio, or of any studio for that matter. That doesn't prevent me from appreciating the work. I wasn't particularly expecting the game and only heard that it was in development. I don't follow the communication of a game, nor its marketing events and don't pre-order games.
I wait for the finished product to be released, find out about it, look at some gameplay and if I'm interested, buy it. I'm willing to wait and I don't get caught up in the hype. This kind of buyer profile will start to appear more and more. Moreover on this subject :
To the managers and decision-makers of CD Projekt : In real life, I'm an expert in business strategy and development. With what I've seen in the last few weeks, I've never seen such a level of amateurism and short termism. I am ready to provide you with a report to get you into a long term dynamic for free. Just give me an email. You shoot yourself in the foot in the dynamics you have chosen. You think you're limiting breakage, but you lose enormously in the long run. I tell myself that at this level, it is either voluntary or foolishness.
To the development team and to those who worked directly or indirectly on the game: Drown under the mass of criticism, know that many of us have seen what you wanted to create. We've seen all the work you've done. Thank you ! Your work is not in vain !
___________________________________________________________________________________________________________________________________
About the game and suggestions
First of all, I got a real slap in the face. I didn't expect anything, since I didn't follow anything. When I bought it, I remember thinking I was going to regret it. Not at all, quite the opposite in fact. In its imperfection, it knew how to seduce me perfectly. I can see the work done, the ambition, the depth, the immersion, the dimension and the most astonishing thing, I can play it again without getting bored !
Someone told me: But there is no replayability!
Already this is wrong, because there are nuances both in the story, quests and in the gameplay, often in a subtle way. But I answer again: Is there replayability in a movie or series you love and you can see more than 20 times ? Players consume video games like fast food. You eat, you throw away and you move on to the next menu. They no longer feed on games but only on hype. Naturally, they are disappointed.
I played on PC, my gaming experience was different. I have a computer capable of running the whole thing perfectly at a constant 60fps. I had a few visual bugs but no bug that hindered my progress in the game. Nothing that broke the total immersion. Cyberpunk has often been compared to GTA but, personally, I don't want to play a GTA Like, I already have GTA5 for that ! Knowing that I don't play it anymore and get bored once finished compared to Cyberpunk 2077.
Suggestions :
___________________________________________________________________________________________________________________________________
Conclusion :
The suggestions below are mine alone, but I have tried to establish them not in relation to the game I would like to see, but in relation to a global point of view so that everyone can benefit from them.
Like a human, the game and what revolves around it is imperfect. In spite of its imperfections, it knew how to seduce me. While I was expecting nothing, I took a slap in the face. I found a new game where I can play and play again and again. It's like my favorite movies and series. The ones I can watch over and over again without getting tired of. So Cyberpunk 2077 joins the short list of my favorite video games.
This doesn't excuse anything but I thank all the teams who made this game possible. I hope this experience will help create better content. It is in the difficulty that you become better. Let's go on !
Love from France.
To the attention of the CD Projekt team
Foreword :
I should point out that this Thread is not open for yet another critique. If there is criticism, it will be constructive. I have taken the game as it is today with my playing experience to elaborate this post.
To recontextualize, you should know that I'm not a fan of the studio, or of any studio for that matter. That doesn't prevent me from appreciating the work. I wasn't particularly expecting the game and only heard that it was in development. I don't follow the communication of a game, nor its marketing events and don't pre-order games.
I wait for the finished product to be released, find out about it, look at some gameplay and if I'm interested, buy it. I'm willing to wait and I don't get caught up in the hype. This kind of buyer profile will start to appear more and more. Moreover on this subject :
To the managers and decision-makers of CD Projekt : In real life, I'm an expert in business strategy and development. With what I've seen in the last few weeks, I've never seen such a level of amateurism and short termism. I am ready to provide you with a report to get you into a long term dynamic for free. Just give me an email. You shoot yourself in the foot in the dynamics you have chosen. You think you're limiting breakage, but you lose enormously in the long run. I tell myself that at this level, it is either voluntary or foolishness.
To the development team and to those who worked directly or indirectly on the game: Drown under the mass of criticism, know that many of us have seen what you wanted to create. We've seen all the work you've done. Thank you ! Your work is not in vain !
___________________________________________________________________________________________________________________________________
About the game and suggestions
First of all, I got a real slap in the face. I didn't expect anything, since I didn't follow anything. When I bought it, I remember thinking I was going to regret it. Not at all, quite the opposite in fact. In its imperfection, it knew how to seduce me perfectly. I can see the work done, the ambition, the depth, the immersion, the dimension and the most astonishing thing, I can play it again without getting bored !
Someone told me: But there is no replayability!
Already this is wrong, because there are nuances both in the story, quests and in the gameplay, often in a subtle way. But I answer again: Is there replayability in a movie or series you love and you can see more than 20 times ? Players consume video games like fast food. You eat, you throw away and you move on to the next menu. They no longer feed on games but only on hype. Naturally, they are disappointed.
I played on PC, my gaming experience was different. I have a computer capable of running the whole thing perfectly at a constant 60fps. I had a few visual bugs but no bug that hindered my progress in the game. Nothing that broke the total immersion. Cyberpunk has often been compared to GTA but, personally, I don't want to play a GTA Like, I already have GTA5 for that ! Knowing that I don't play it anymore and get bored once finished compared to Cyberpunk 2077.
Suggestions :
- Scenario, main quests, side quests, contracts and random events :
> Just one detail : In the French version at the moment we join Alt and Johnny, what's his problem with V ? He starts insulting everyone and telling them to f*** off as if they've been through nothing together. Again if it was voluntary with a choice of dialogue but not even that ! Dialogues should take into account relationships, especially at such an advanced level of the game. I am not suggesting SIMS but a minimum of coherence in interactions and dialogues.
> You have created a universe with a huge possibility of DLCs with the main story but also side stories. There are countless interesting characters.
I think that DLC's as a series should focus primarily on the next "season" so that we can move forward in a long and breathless plot.
One could also think of an important (BIG) DLC that, depending on the end chosen, delivers a unique path. Even if the stories end up intersecting in such and such a place. Gagging those who they want more replayability.
The addition of new zones according to the chosen ending, a new main quest with side quests on several acts.
> We should be able to make more choices and have a greater impact on the environment.
> "We are dreamers" : The final story should contain at least one "Happy" Ends. "We are dreamers" in the name of the main quest.
> The romances should continue in the next DLC's, they often end abruptly. Many players ask for it, but it's not necessarily an intimate scene that interests them but to develop the relationship with the character through different quests. Without the goal of having a SIMS like. Planning more dialogues, activities, quests, interactions seems to be coherent.
> Fixers should provide us with more diversified contracts with contracts that involve gangs other than their own.
> Diversify random events, with ambushes, police roadblocks, gunfights, attacks, chases, raids.
- General atmosphere, immersion :
> Despite the background of Night City, we don't really feel that we are in danger in this city. While a Corporation and all the gangs in the city are looking for us, we don't feel like we're being hunted. We go home without any problems and greet the gun seller and our sports agent. Events according to a predefined criterion (Quests, reputation...) should be triggered with corpos or gangs that ambush us or carry out an attack. On entering certain territories, we should be shot on sight.
> For a question of immersion, I first did the contracts, events before doing the main quest and side quests as if that's what he did with Jackie for 6 months. V is dying, his brain is being consumed by a new technology, out of concern for survival, I can't see him driving for someone with a burning implant between his legs.
Scenarios with a timer is hardly adaptable with this kind of quests. It often breaks the feeling of immediate danger. I hope that DLC's will take this into account for those who kept V alive and returned to his body.
- Enemies, NPC :
> The capabilities of each enemy should be better used. Don't need PV bags to artificially increase the difficulty. With the difference of each enemy class during shootings we should be forced to change our tactic. Even at the highest level of difficulty, the perception of class difference is low, whereas when scanning them you can see that they are under-using their skills.
> Enemies should be able to surprise us during gunfights. The only time this happened was during contracts and events in the Valentino district. It was the first time I was surprised and the enemy came from everywhere. It was the first time in the game that I really felt the danger. Even in front of Smasher.
> I don't expect NPCs to have a daily routine and I don't have fun checking them out. I only expect NPCs to not break the immersion.
> The NCPD is useless. Already, 80% of the time, we are wanted because a pedestrian cannot walk straight and our vehicle is a soapbox. Once these problems are solved, depending on the level of reputation, send us the Max Tac and let them slaughter us.
- Gameplay, leveling, skills, craft :
> For our choom who fight with their fists, it would be great to improve the hand to hand combat. Notably interactions with the enemy.
> Improvement of car driving.
> The current leveling allows you to have a feeling of power as you gain levels. This feeling must continue in the DLCs. Even though V faces more dangerous enemies again. It is necessary to take into account its past, its history, its reputation and its experience. It is after all, the best Merc in night city.
> We can see that the skills tree still has a certain depth while its actual use is only partial. The adventure does not allow a complete and useful use of the skill tree. This is why the next DLCs should take into account the depth of the skill tree and have a more important place. This will require that the DLCs have sufficient content.
> The addition of a possible new class with 3 talents tree.
> Improve the crafting system :
New blueprints
To be able to choose the number of items to craft instead of doing it one by one
The improvement of equipment, slightly reduce the cost of materials needed
- Weapons, Items, Bag, Apartments, Cars :
> The purchase of cars should not be considered as quests.
> Apartments are not very useful except for some scenes at the moment. Knowing that one is wanted, I can hardly see V showing up when he has Arasaka on his heels.
In DLCs it could be useful to invite characters in safe house :
- To see old characters again
- Discuss (investigate) with a character to advance the story line
- Learn more about characters, background or the environment
> New items, weapons and cars
- Multiplayer :
> The economic model is understandable. From the way it has been oriented and how the information flows, we may wonder if you are preparing a multiplayer similar to a GTA Online. In addition to suggest you another economic model in the point "Scenario, main quests, side quests, contracts and random events". It seems to me that, as it stands, it doesn't very relevant if it has to be like a GTA Online. In any case, I can already tell you that I will not participate in microtransactions.
No particular suggestion because on this kind of game, I don't really expect a multiplayer mode. However, a co-op (online) seems more appropriate to play with some Choom. But you have made your choice since the multiplayer is already in development.
___________________________________________________________________________________________________________________________________
Conclusion :
The suggestions below are mine alone, but I have tried to establish them not in relation to the game I would like to see, but in relation to a global point of view so that everyone can benefit from them.
Like a human, the game and what revolves around it is imperfect. In spite of its imperfections, it knew how to seduce me. While I was expecting nothing, I took a slap in the face. I found a new game where I can play and play again and again. It's like my favorite movies and series. The ones I can watch over and over again without getting tired of. So Cyberpunk 2077 joins the short list of my favorite video games.
This doesn't excuse anything but I thank all the teams who made this game possible. I hope this experience will help create better content. It is in the difficulty that you become better. Let's go on !
Love from France.
Last edited: