Yeah, too bad they also used to say "it's ready when it's ready" or "we leave greed to others". Actions speak louder than words.Just to answer your question:
Yeah, too bad they also used to say "it's ready when it's ready" or "we leave greed to others". Actions speak louder than words.Just to answer your question:
No one was really annoyed. PS3 and 360 limited technical capacity wouldn't allow as much updates as PS4 or XOne, plus it wasn't profitable anymore, too many modders.I’m playing cyberpunk on a crusty ass original Xbox one, and it mostly runs fine. But if they want to add features exclusive to current gen or PC I’m not gonna be salty about it, I don’t see the point in them kneecapping the game just to keep it running on old gen consoles.
I remember R* added a load of exclusive features to GTA V when they re-released it to Xbox one/PS4, did people get annoyed by that? I can’t remember.
They're not opinions. I'm a 3d artist by trade lol. The amount of geometric complexity coupled with their advanced lighting, this alone pushes last gen hardware past it's limits. The only way they're going to be able to improve last gen performance is to downgrade the game. I was honestly very surprised to see the game looked so good, then I saw the performance and was like "oh". Make sense.
No they woont, yoou can buy PC vr games that are now on quest with less features... Not something u can create a law suit on. [...]they can't because the game was announced for the base consoles and they would get a lot of lawsuits if they do that
Why isn't it relevant, he knows more about 3d than you do, so his opinion holds some value?With the greatest of respect, your career as a 3d artist is not relevant. One of the ways you would optimize a game for lower spec. hardware would be the reduction of advanced lighting and particle effects. I'll say it again, it is not the hardware, the game has not been optimized for it. Graphical tricks aside, which I was not expecting on my old console anyway, what is the supposed "complexity" of this game that puts it out of reach of the consoles?
Why isn't it relevant, he knows more about 3d than you do, so his opinion holds some value?
If they'd drop content for old consoles that was first said the game would include, then yes, you actually could go for lawsuits. In fact, that is what has happened already with the "on-release" versus "promised" versions.No they woont, yoou can buy PC vr games that are now on quest with less features... Not something u can create a law suit on. [...]
They already accounted for that density in livery in the world.The issue isn't what happens when you have the models and textures in memory, it's fitting enough models and textures into memory simultaneously to be able to render the world at all, and being able to stream them in from backing store fast enough to make it look good as you move through it. And you can't do it: Night City is just too elaborate, to dense, too complicated, and too detailed for that to be possible.
You are entirely avoiding economical impossibility of production like this being available only for next gen console base (which at the moment is about 3 million) I described in my reply. Or high end PC players which has always been a fraction of userbase. How many GTX 3070 cards are even out there as there has been production bottleneck?The issue isn't what happens when you have the models and textures in memory, it's fitting enough models and textures into memory simultaneously to be able to render the world at all, and being able to stream them in from backing store fast enough to make it look good as you move through it. And you can't do it: Night City is just too elaborate, to dense, too complicated, and too detailed for that to be possible.
Nope, do your research. Last gen struggles on the streaming end, CPU end, and GPU end when running this game efficiently.
CPU is all tapped out on last gen consoles I'm afraid. This is why severe LOD issues occur and bugs where cars rain from the sky. The only the way they're going to get this to ever work smoothly on last gen base models is to seriously nerf the graphical elements.
The CP game engine was designed to take full advantage of SSD, 8+ core processors and RTX capable GPUs. I wouldn't doubt AI was nerfed to accommodate the underpowered Jaguar CPUs and why many systems were cut. Could you imagine a transit flying through the city on a PS4/XBOX ONE and not crashing? I couldn't lol.
So this is the 50th thread about this. Can we get them grouped into one great big lament.
Not that i have anything against consoles, but i wouldn't have a problem taking quality over quantity.These threads usually die off. I think that's why the mods aren't merging them together at this point. Eventually this one will fizzle out too.
It's an age old argument.
PC master race VS. consoles and how consoles are apparently ruining gaming since their inception. Even though the reality is that we wouldn't get half the games we do (both in quantity and quality) we do if it wasn't for the millions of console gamers.
When the multiplayer component launches, the argument will start again because the new-gen consoles' hardware is already behind what we PC gamers can get. It'll be even farther behind at that point and they'll apparently be holding us back again.
I'm ranting at this point... the point being don't expect these threads to stop being created every now and again.
You get it in the form of kickstarters etc, look at Divinity Original Sin 1 and 2, Baldurs Gate 3 etc etc, quality games only coming to console in DOS case when PC was fully complete an in BG 3 case maybe not at all, PC has the strategy game market, MMO market etc, one of the biggest markets for games is console its that simple and you cannot expect a company pouring potentially hundreds of millions into a game to exclude one of the biggest markets, how do you think Sony can fund and release exclusive titles to PlayStation? Because it has such a small user base? No because its large enough they can make there money back while ignoring all other platformsNot that i have anything against consoles, but i wouldn't have a problem taking quality over quantity.
It is also undeniable that since the console inceptions, pc games started to get afftected in terms of buggier releases, bad optimizations and unfinished in general. Sure, there were always some games that suffered from that. But nowadays they're basically become expected, while just 15 years ago it would be just occasions that broke the rules. But i guess that can also be attributed to technological development, which nowadays it's ridicolous. New tech get pretty much outdated year from year. Back then it was probably 3/5 years.
You are entirely avoiding economical impossibility of production like this being available only for next gen console base (which at the moment is about 3 million) I described in my reply. Or high end PC players which has always been a fraction of userbase. How many GTX 3070 cards are even out there as there has been production bottleneck?
You are entirely avoiding economical impossibility of production like this being available only for next gen console base (which at the moment is about 3 million) I described in my reply. Or high end PC players which has always been a fraction of userbase. How many GTX 3070 cards are even out there as there has been production bottleneck?
You talk about population density, textures and like that. Next gen console features never mention any of that. Like I wrote, higher resolutions, higher FPS and raytracing new hardware enables, these are next generation features. What MS and Sony and tech press consider next gen features. These features will be available later on this year on next gen consoles according to CDPR roadmap.
You talk about IO but all game stopping bugs has been related to scripted events not working properly, like Takemura call. What the heck has that to do with textures and models? You appear to ignore all feedback from first gen console users that tell that stability and performance has been satisfying after patch 1.06 (stability) and 1.1 for performance.
Not that i have anything against consoles, but i wouldn't have a problem taking quality over quantity.
It is also undeniable that since the console inceptions, pc games started to get afftected in terms of buggier releases, bad optimizations and unfinished in general. Sure, there were always some games that suffered from that. But nowadays they're basically become expected, while just 15 years ago it would be just occasions that broke the rules. But i guess that can also be attributed to technological development, which nowadays it's ridicolous. New tech get pretty much outdated year from year. Back then it was probably 3/5 years.
Never gonna happen. They can't AND it wouldn't be fair. It's not old console gen players fault if they bought a game that was advertised to run "unexpectedly well" days ahead before what we have all witnessed.
The fact that games nowadays get churned out incomplete, shoddy or as a live service is not at fault of the consoles, but just a company decision where they want to make money (and some milk it from everything.)Not that i have anything against consoles, but i wouldn't have a problem taking quality over quantity.
It is also undeniable that since the console inceptions, pc games started to get afftected in terms of buggier releases, bad optimizations and unfinished in general. Sure, there were always some games that suffered from that. But nowadays they're basically become expected, while just 15 years ago it would be just occasions that broke the rules. But i guess that can also be attributed to technological development, which nowadays it's ridicolous. New tech get pretty much outdated year from year. Back then it was probably 3/5 years.
No, companies did this part. Because that is all they have left to push. Eventually, resolution will become meaningless. I personally stopped caring about it at 1080p. Than what are they gonna push? The visual aspect will be diminisihed. All they have left is AI, simulations like cloth, fully destructible environments, and other aspects. That are really not wowing as mush as: OMFG 4k, 8k 300k resolution. SEE, SEE! why we need you to buy our next console.We as a group did this. We wanted better looking games.
No, companies did this part. Because that is all they have left to push. Eventually, resolution will become meaningless. I personally stopped caring about it at 1080p. Than what are they gonna push? The visual aspect will be diminisihed. All they have left is AI, simulations like cloth, fully destructible environments, and other aspects. That are really not wowing as mush as: OMFG 4k, 8k 300k resolution. SEE, SEE! why we need you to buy our next console.
Computers are not magic. They are machines. They have inherent, hard, limitations. You can't fix this with hand waving.