Let's begin with the "infamous" E3 2018 demo/vertical slice:
(I'm not taking in consideration the Night city wires)
let's divide the demo by sections and let's look for differences.
1) SCAV HIDEOUT:
we can see in order
-cutscene in third person
-a better killing animation in the bathub
-a worst gunplay in act
-the rest is the same, even the broken wall and Jackie assaulting and punching the final scav (if you pick the stealth route)
-final cutscene with cool dialogue
result: the final version of this section is 90 % the same
2) V's apartment
-cutscene after-sex with an unknown guy
-we can see a better vendor machine and a display in the windows
-the aparment is the same as the final version anyway
3) Mega building
-the same as final game
-the punching robot is the same and the gym itself
-the gun shop has a different estetics but still, this is all in the final game
-no vending machine near the gunshop in the final version (not important)
- in the elevator there way more places (but we dont'see them)
4) Outdoor
- a different location for Jackie here
-a different location for Dexter too
-I prefere the pacing of this quest how it is in the final version, more natural.
-Dexter encounter
-a different and smaller dialogues with him but still, not important. The chip visual is different in the final but still, is it important?
-worst graphics of the demo in this section
5) Ripperdoc
-misty's shop > no big differences
-there is the cat!
-Victor's Clinic, no big differences, the only different thing is the cyberware UI. Dialogue almost the same (95%)
-Kiroshi optics scanner UI different here
6) cut content
-car chase scene (in the final version is suddenly after the Scav Hideout, with many differences)
-V starts the quest and it seems that Jackie is a companion before enter in the Maelstrom's hideout.
7) Meredith
-almost the same dialogue and scene
-the guy threating us, meredith speech this is all in the final version. Even the male corpo agent
-the only different thing is how Jackie acts during this part
8) Maelstrom's Hideout
-even here almost the same, Malestrom try to scare us
-same scene as the final release. Jackie is angry, we have to buy that bot
-Dum dum give us some "drugs" as the final
-Royce arrives, same dialoge maybe diffierent dialogue choices but same outcomes
-V decides to pay the bot with the militech shards, very smart choice for a reveal 'cause we can see the Royce boss fight (this is still in the final game)
-we have a different route here inside the "dungeon", this is not in the final game
-different view of tech ability in action (not in the game)
-here we can see a "Doom-like" gunplay scene, again for the show
-different hacking UI. more complicated and not functional in my opinion
--different places for many weapons, V climbs the wall with mantis: for the weapons it's ok this was for the show, the wall climbing is a cut content.
-Royce boss fight is similar but Jackie does not grab the car (missing animation).
- quest ends, meredith speaks with us almost same dialogue here.
In conclusion the pacing is almost the same and in the final how jackie acts and appears is way more better than here, my opinion
The final product looks better than the '18 demo, the problems come after this section 'cause they never showed us the "open world" mechanics and the statements with feature not in the game are in the website or in the night city wire
Deep dive video
in this demo we can see the quest called "I walk the line" and some frames from "tranmission". The whole video is based on show us the different approaches we can have during the gameplay
gameplay missing feature:
- hacking monowire (in the final release is only a blunt weapon)
- no gym equipment hacking (even the punching bot)
- no shortcuts for our hacks in the final, we can see this at 2.32 but still the final version has a better UI for quickhacks
-different Menu UI (as the previous demo, work in progress)
- V's model looks better and more animated
-different Attributes UI
-Sasquatch boss fight almost the same
-we can the actual hacking violation UI at 10:41
am I missing something?
let's focus on E3 video and deep dive
I only compared the shown footage with the sections in the final game
Missing feature from all footages:
-street creed dynamic value on clothes
(on going)
(I'm not taking in consideration the Night city wires)
let's divide the demo by sections and let's look for differences.
1) SCAV HIDEOUT:
we can see in order
-cutscene in third person
-a better killing animation in the bathub
-a worst gunplay in act
-the rest is the same, even the broken wall and Jackie assaulting and punching the final scav (if you pick the stealth route)
-final cutscene with cool dialogue
result: the final version of this section is 90 % the same
2) V's apartment
-cutscene after-sex with an unknown guy
-we can see a better vendor machine and a display in the windows
-the aparment is the same as the final version anyway
3) Mega building
-the same as final game
-the punching robot is the same and the gym itself
-the gun shop has a different estetics but still, this is all in the final game
-no vending machine near the gunshop in the final version (not important)
- in the elevator there way more places (but we dont'see them)
4) Outdoor
- a different location for Jackie here
-a different location for Dexter too
-I prefere the pacing of this quest how it is in the final version, more natural.
-Dexter encounter
-a different and smaller dialogues with him but still, not important. The chip visual is different in the final but still, is it important?
-worst graphics of the demo in this section
5) Ripperdoc
-misty's shop > no big differences
-there is the cat!
-Victor's Clinic, no big differences, the only different thing is the cyberware UI. Dialogue almost the same (95%)
-Kiroshi optics scanner UI different here
6) cut content
-car chase scene (in the final version is suddenly after the Scav Hideout, with many differences)
-V starts the quest and it seems that Jackie is a companion before enter in the Maelstrom's hideout.
7) Meredith
-almost the same dialogue and scene
-the guy threating us, meredith speech this is all in the final version. Even the male corpo agent
-the only different thing is how Jackie acts during this part
8) Maelstrom's Hideout
-even here almost the same, Malestrom try to scare us
-same scene as the final release. Jackie is angry, we have to buy that bot
-Dum dum give us some "drugs" as the final
-Royce arrives, same dialoge maybe diffierent dialogue choices but same outcomes
-V decides to pay the bot with the militech shards, very smart choice for a reveal 'cause we can see the Royce boss fight (this is still in the final game)
-we have a different route here inside the "dungeon", this is not in the final game
-different view of tech ability in action (not in the game)
-here we can see a "Doom-like" gunplay scene, again for the show
-different hacking UI. more complicated and not functional in my opinion
--different places for many weapons, V climbs the wall with mantis: for the weapons it's ok this was for the show, the wall climbing is a cut content.
-Royce boss fight is similar but Jackie does not grab the car (missing animation).
- quest ends, meredith speaks with us almost same dialogue here.
In conclusion the pacing is almost the same and in the final how jackie acts and appears is way more better than here, my opinion
The final product looks better than the '18 demo, the problems come after this section 'cause they never showed us the "open world" mechanics and the statements with feature not in the game are in the website or in the night city wire
Deep dive video
in this demo we can see the quest called "I walk the line" and some frames from "tranmission". The whole video is based on show us the different approaches we can have during the gameplay
gameplay missing feature:
- hacking monowire (in the final release is only a blunt weapon)
- no gym equipment hacking (even the punching bot)
- no shortcuts for our hacks in the final, we can see this at 2.32 but still the final version has a better UI for quickhacks
-different Menu UI (as the previous demo, work in progress)
- V's model looks better and more animated
-different Attributes UI
-Sasquatch boss fight almost the same
-we can the actual hacking violation UI at 10:41
am I missing something?
let's focus on E3 video and deep dive
I only compared the shown footage with the sections in the final game
Missing feature from all footages:
-street creed dynamic value on clothes
(on going)
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