Honestly, it seemed like each arm type had a special ability that was cut:
Mantis blades wall running / climbing
Gorilla Arms ripping & smashing opponents / opening doors
Monowire stunning / hacking opponents
Sad that now they are all generic "they just do damage" options that are essentially interchangeable except the animations.
well. actually they are different melee weapons with different properties.
1) mantis blades faster attacks/lower stamina, dismember with a dash skill
2)gorilla H2h ruleset, except strong attack damage and knockback added based on quick attacks built up
3)monowire fast attack AOE, extended range. Loses power with each attack
the other skills were shuffled into other forms, so they wouldn't be cyber arm exclusive.
1) rip doors/turrets strength Stat based
2)hacking, tab visual now
3)wall running reworked to leg movement cyberware double, power, hover jump.
basically they didnt want utility tied to weapons, though mantis dash can kinda be used for utility
not sure if momowire power building charge works properly now, it also still probably needs something else combat wise to stand out. I'd probably also make h2h uppercut better somehow.