The shittest faction card introduced in WotW expansion is Cat Witcher Saboteur hands down. At 5P, it will NEVER EVER be played (unless there is a Daily Quest which says Play CWS 5 times Rewards 20 RP). I had discussed about this many times, but I want to make some valid suggestions for this card to see play.
Option 1 (most useful and definitely will see play): 4 strength, 5 provisions. Deploy: Move a unit to the left by one card. Repeat the ability until the card is on the left most. Bonded: Also damage the unit by 1 if it is an enemy unit or boost it by 1 if it is an ally.
Option 2 (useful and good and may see play replacing Matrons): 5 strength, 5 provisions. Deploy: Move a unit to the left most. If it is an enemy unit, damage by the number of card moved and if it is an ally, boost by the number of cards moved.
Option 3 (simplest and CDPR's most favourite idea of balancing): Make it 4 strength, 4 provisions.
5P cards are the most important and the "theme/archetype" cards in any deck and this being a 5 with its current ability makes this card DeadOnArrival. I wish they make some change to this card. They trying to buff it (and failing miserably) gives hope that they have an eye on this card and want to make it playable.
Option 1 (most useful and definitely will see play): 4 strength, 5 provisions. Deploy: Move a unit to the left by one card. Repeat the ability until the card is on the left most. Bonded: Also damage the unit by 1 if it is an enemy unit or boost it by 1 if it is an ally.
Option 2 (useful and good and may see play replacing Matrons): 5 strength, 5 provisions. Deploy: Move a unit to the left most. If it is an enemy unit, damage by the number of card moved and if it is an ally, boost by the number of cards moved.
Option 3 (simplest and CDPR's most favourite idea of balancing): Make it 4 strength, 4 provisions.
5P cards are the most important and the "theme/archetype" cards in any deck and this being a 5 with its current ability makes this card DeadOnArrival. I wish they make some change to this card. They trying to buff it (and failing miserably) gives hope that they have an eye on this card and want to make it playable.