Below is a side quest for Kerry and UScracks - minor spoilers!
We're supposed to get to the club where the girls are sitting in the back and make a confrontation.
Here is the full diagram of the different access paths. Each of them requires something from us:
- appropriate skills
- money
- perceptiveness
Ultimately, the path we will get to there is no direct course to the end of the quest - we can choose one of the two endings of the quest. But the path we choose has an impact on us - whether it is by paying a lot of money for tickets or by talking - thanks to one of the options, we can learn about the sad fate of the NPC from the previous task due to our fault, we can listen to interesting or malicious dialogues between V and Kerry or after just learn something irrelevant about the game world.
For me, it was great fun to look for all hidden solutions to problems. We can even refuse to lower Kerry's ladder, which makes him very angry !
Dialogue with NPCs depends on our gender.
The paths have unique dialogues, we can of course also interrupt the task by escaping from the mission place - Kerry first asks us where we are and if we still do not come back, he will break the mission and be angry with us, making it impossible to continue his story.
For me, these are the most extensive action-RPG paths since Vampire: Bloodlines!
ps. sorry for the diagram - I drew it for the first time and I don't know the rules: P
We're supposed to get to the club where the girls are sitting in the back and make a confrontation.
Here is the full diagram of the different access paths. Each of them requires something from us:
- appropriate skills
- money
- perceptiveness
Ultimately, the path we will get to there is no direct course to the end of the quest - we can choose one of the two endings of the quest. But the path we choose has an impact on us - whether it is by paying a lot of money for tickets or by talking - thanks to one of the options, we can learn about the sad fate of the NPC from the previous task due to our fault, we can listen to interesting or malicious dialogues between V and Kerry or after just learn something irrelevant about the game world.
For me, it was great fun to look for all hidden solutions to problems. We can even refuse to lower Kerry's ladder, which makes him very angry !
Dialogue with NPCs depends on our gender.
The paths have unique dialogues, we can of course also interrupt the task by escaping from the mission place - Kerry first asks us where we are and if we still do not come back, he will break the mission and be angry with us, making it impossible to continue his story.
For me, these are the most extensive action-RPG paths since Vampire: Bloodlines!
ps. sorry for the diagram - I drew it for the first time and I don't know the rules: P