Alright, I'll go faction by faction of what I think of the changes (I skip stuff I don't have an active opinion on atm):
Monsters
- Carapace: Why was this nerfed (even only slightly)? Did anyone complain about an unstoppable Ciri: Dash? lol. I mean I never played the Keltulus and Ciri deck as I never found it interesting, actually I loved to play against it cuz it just always got annihilated by some of the tall punish I love to put into my decks.
- Alp: Good, this card needed a buff, though I'd have made the bleeding order be at 2 value so it's total value is at 8 + synergy which fits into other 5 prov cards.
- Fleder: This card needed a buff/redesign but.. not sure this was the way forward, it will just end up having a ton of vitality it doesn't get to use and just ain't rly interesting to look at.
An interesting idea would be to make him get boosted twice as fast from Vitality if there is Blood Moon effect on the opposite row! ... and by "twice as fast" I mean boost at the end of enemy turn, not like double-boost at the end of your turn so it's a bit less insane.
- Protofleder: This card needed a buff and this is a buff so good.
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Dettlaff Van Der Erretin: COOL!
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Unseen Elder: COOL! But I'd have given him Veil too, I mean he IS the Unseen Elder. :]
- Disappointed that Dol Dhu Lokke is still the worst location card of all (it's ability is plain bad and not useful enough), I wish this was changed.
Skellige
- Crach an Craite - Cool!
- Eist Tuirseach - Too scary! :x this is a 13 provision card.
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I loved all the rest of changes done here to SK and all are good!
But I lament that there isn't
more done, primarily nerfing Gutting Slash' bloodthirst to be 2 bleeding instead of +2 instant damage (!) and Cerys to 12 provisions. Also a cap on how much Bear Witcher Mentor can be boosted (like you put a limitation to Lyrian Schyteman) and nerf Patricidal Fury so it's not giving Bloodthirst 3 instant, let it give Bt (2) instead. Also pls rework Yoana so she does something with armor. :]
Northern Realms
- King Foltest: ... I don't like that he's an addition to an already annoying Commando spam archetype. :| but okay I guess.
- Queen Meve: Nothing special (and actually kind of weak).
- The rest is okay, nothing too special I'd comment on, pretty tame and mild changes to NR...
Scoia'tael
- Brouver Hooge - I love that he adds value and synergy with armor for Dwarves which is exactly what they needed! But... he's a bit too powerful, nerf him to 5 power and then it'd be cool.
- Eldain - Cool! But maybe a bit too strong (by a
tiny bit, maybe make him 5 power or 11 provision and it's perfect), I can see him getting 15 to 18 value + Elf synergy without much problems.
- Changes to traps are good, especially for Serpent Trap (though I suggested before to be Spring: Deal 2 dmg and poison a random enemy unit, this is cool too) but for Pitfall Trap I still think it's an underwhelming card.
- Eibhear Hattori: Not particularly interesting but better then he was before so yay.
- Slight buff to Saskia is nice.
- Unfortunate that there is no nerf to Malena, or a buff to some useless 4P cards like Farseer.
/
Okay for now this is all I have time to comment on, I'll make a new post later when I can on the rest. =)