Well.. I'm with you in terms that nowadays most developers seems to rush to release their game.
However this problematic was also present in certain games in those "old days",. I remember buying Star Wars: Battlefront (2004) for PC on release date, and being unable to advance beyond a certain level. After several tries, I went to the game shop to try to return the game because it was obviously a game bug. Later the shop dealer contacted EA salesman and I was right, it was a known bug who was fixed in a post-release date patch available at their website. So not every version 1.0 retail game in history was free of bugs.
Another example of unplayable "old days" game who was broken at release date: Enter the Matrix (2003). Pokemon red & blue for GameBoy (1996) were also famous for being a little bit buggy (and is worse since its a non-patcheable platform).
Being able to fix the game post release is a clear advantage for developers and gamers. As long as dev teams stays in contact with the gamers, listen to them instead of their shareholders, everything would be better.
I would prefer that rather than years and years of infinite developing. Or worse, to see how a developing path is cancelled and rebuilt from scratch again and again because the new standards, better engines, or trend changes,. I mean... Do you remember Duke Nukem Forever? xD
Yep, I was one of the stupid ones, who actually bought Duke Nukem Forever.
The period I'm talking about is much earlier.
I started with computers, when I was 10 years old and before that, I had a Pong Console and Atari Console and also started coding, before I left school to do my apprenticeship.
Pong => Atari 2600 VCS => ViC-20 => C=16 => C=64 => Schneider CPC 464 => C=128 => Amiga 500 => Atari 520 / 1040 ST => 386SX20 => 486DX2-66 => PC's with Cyrix / Intel / AMD CPU's ...
But I don't even want to go so far back and ignore the Pre-PC-Aera.
I'm talking about games like Wing Commander III: Heart of the Tiger, where the biggest hurdle was, to create a boot-floppy-disk, to have sound etc. That game came on 5 CD's, back then.
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