Lead gameplay designer leaves CDPR

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It seems Andrzej Zawadzki was quite an important developer and did a lot of work on CP2077:

Senior Gameplay Designer
2020 –
Cyberpunk 2077
- Implementing skills & perks
- Creating pipeline for balancing the game and economy
- Helping balance the game and economy
- Working closely with UI team on various screens & panels - inventory, character progression, crafting, cyberware,

Lead Gameplay Designer - RPG
2019–2021
Cyberpunk 2077
- Leading team of 3 designers
- Working closely with other designers in merging and introducing RPG mechanics and elements into various features - guns, netrunning
- High level design and implementation of crafting system based on vision provided by Gameplay Director
- Improving pipelines between content and design team
- Improving and executing the pipelines between artists and design team - clothing, cyberware

RPG Coordinator
2018–2019
Cyberpunk 2077
- Coordinated team of 2 designers in developing core RPG features
- Worked closely with programmers on expanding existing pipelines of creating data structures for stats, status effects, items
- Worked with artists on assets creation pipeline required to deliver gameplay features - clothing system, cyberware

Specialist Gameplay Designer
2017–2018
Cyberpunk 2077
- Designed and implemented progression and itemization systems
- Worked with team of programmers on creating pipelines and tools for balancing the game and economy
- Prepared framework for other gameplay designers to use in their respective features - guns, AI, player locomotion

Junior Gameplay Designer
2016–2017
Cyberpunk 2077
- Prepared high level designs for gameplay features related to progression systems
- Designed and helped introduce DataBase system and data structures to the engine - stats, items
- Helped establish core RPG features

Source:
I can t check the source,but thank you.
If what s written is true, i d like to know in which way the different team of disigners will go about the DLC to come?
Will the game be more mature,realistic,rude in some kind of way without polish n cosmetics?a 4th carrier as ng+?
Or only craft ,lvl up and fight with a calculator spending 3/4 of the time in menu ?
 
He worked his way up from QA, he was far from inexperienced. Don't chalk down bad decisions to inexperience, even the most experienced people can at times be incompetent in some instance.
It doesn't seem like a LONG way up to be honest :shrug: Unless he's some kind of genius, but the game is definitely not surprisingly good to make me think that's the case.
More like, "goddamn, the game is a mess and the previous gameplay lead is gone, we need the quickest solution. someone who can deliver a playable game in the shortest time possible no matter the quality".
And that's how we got CP77.

IMHO
 
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It doesn't seem like a LONG way up to be honest :shrug: Unless he's some kind of genius, but the game is definitely not surprisingly good to make me think that's the case.
More like, "goddamn, the game is a mess and the previous gameplay lead is gone, we need the quickest solution. someone who can deliver a playable game in the shortest time possible no matter the quality".
And that's how we got CP77.

IMHO
Which is, frankly, wrong.
 
It doesn't seem like a LONG way up to be honest :shrug: Unless he's some kind of genius, but the game is definitely not surprisingly good to make me think that's the case.
More like, "goddamn, the game is a mess and the previous gameplay lead is gone, we need the quickest solution. someone who can deliver a playable game in the shortest time possible no matter the quality".
And that's how we got CP77.

IMHO
Gameplay lead = lead on gameplay unless I'm mistaken. Assuming the details on what all he was working on are true it sounds like the guy knows what he's doing. At the very least I'd give the person the benefit of the doubt until proven otherwise.

Also, the part about putting things in place as instructed sticks out to me. It's conceivably possible his work was up to par but the instruction aspect was... questionable. It's also conceivably possible his work was up to par but the deadlines weren't realistic. One should give the labor time to properly construct the giant pyramid if one wants a giant pyramid.

Short version, it seems premature to bash an individual without knowing the complete picture. Granted, if one cannot handle the heat they should stay out of the kitchen too.
 
Gameplay lead = lead on gameplay unless I'm mistaken. Assuming the details on what all he was working on are true it sounds like the guy knows what he's doing. At the very least I'd give the person the benefit of the doubt until proven otherwise.

Also, the part about putting things in place as instructed sticks out to me. It's conceivably possible his work was up to par but the instruction aspect was... questionable. It's also conceivably possible his work was up to par but the deadlines weren't realistic. One should give the labor time to properly construct the giant pyramid if one wants a giant pyramid.

Short version, it seems premature to bash an individual without knowing the complete picture. Granted, if one cannot handle the heat they should stay out of the kitchen too.
But I've never said he wasn't good at his job or he didn't match the management expectations. Actually, in my "imagination" he did what he was paid to do in the timeframe he had. The management said "deliver a somehow playable game by December" and he put crafting, RPG core gameplay and whatever is written in his CV. My only real doubt is that he was chosen more for his ability to "get things done" than other skills. But of course I have absolutely no idea as anyone else here. :shrug:

Which is, frankly, wrong.
I'll be happy to know the "real and proven" truth but I don't think we ever will. :)
 
It seems Andrzej Zawadzki was quite an important developer and did a lot of work on CP2077:

Senior Gameplay Designer
2020 –
Cyberpunk 2077
- Implementing skills & perks
- Creating pipeline for balancing the game and economy
- Helping balance the game and economy
- Working closely with UI team on various screens & panels - inventory, character progression, crafting, cyberware,

Lead Gameplay Designer - RPG
2019–2021
Cyberpunk 2077
- Leading team of 3 designers
- Working closely with other designers in merging and introducing RPG mechanics and elements into various features - guns, netrunning
- High level design and implementation of crafting system based on vision provided by Gameplay Director
- Improving pipelines between content and design team
- Improving and executing the pipelines between artists and design team - clothing, cyberware

RPG Coordinator
2018–2019
Cyberpunk 2077
- Coordinated team of 2 designers in developing core RPG features
- Worked closely with programmers on expanding existing pipelines of creating data structures for stats, status effects, items
- Worked with artists on assets creation pipeline required to deliver gameplay features - clothing system, cyberware

Specialist Gameplay Designer
2017–2018
Cyberpunk 2077
- Designed and implemented progression and itemization systems
- Worked with team of programmers on creating pipelines and tools for balancing the game and economy
- Prepared framework for other gameplay designers to use in their respective features - guns, AI, player locomotion

Junior Gameplay Designer
2016–2017
Cyberpunk 2077
- Prepared high level designs for gameplay features related to progression systems
- Designed and helped introduce DataBase system and data structures to the engine - stats, items
- Helped establish core RPG features

Source:
Ok. So he had at least 4 years on the project. I'm going to be respectful here so this doesn't get deleted - outside of the open world ( Ie; interactivity, AI, exploration, police, random events etc), gameplay is easily the weakest part of CP. I'm honestly amazed they spent 4 years coming up with such bland solutions. Cyberpunk is heavily modeled after MMOs and looter shooters, not the likes of Deus Ex, Dishonored, System Shock or other seminal games in the genre. It's as if they went with the most convenient ideas at hand, which would support the fact that they rebooted development back in 2017/2018 and simply didn't have time to experiment more. The greater blame rests on Badowski and upper management imo. They decided to reboot the game, shoehorn Reeves into the story and [...]. Zawadski likely had to come up with quick solutions just to get the game out the door by 2020.
 
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Ok. So he had at least 4 years on the project. I'm going to be respectful here so this doesn't get deleted - outside of the open world ( Ie; interactivity, AI, exploration, police, random events etc), gameplay is easily the weakest part of CP. I'm honestly amazed they spent 4 years coming up with such bland solutions. Cyberpunk is heavily modeled after MMOs and looter shooters, not the likes of Deus Ex, Dishonored, System Shock or other seminal games in the genre. It's as if they went with the most convenient ideas at hand, which would support the fact that they rebooted development back in 2017/2018 and simply didn't have time to experiment more. The greater blame rests on Badowski and upper management imo. They decided to reboot the game, shoehorn Reeves into the story and [...]. Zawadski likely had to come up with quick solutions just to get the game out the door by 2020.
With reeve as a guest on jacket of the game,and main character named V ,i thought this game was more inspirated by johnny (smith?) mnemonic carring a software ,and some of waschoskis works : assassin,bound,matrix trilogy,animatrix,V4vendetta,speedracer,ninja assassin(productor if u saw it),cloud atlas,jupiter ascending ( hugo weaving played agent smith in matrix,V in V4vendetta n sides characters in cloud atlas; reeve as neo, joe pantoliano in bound as caesar n matrix as cypher (+ with carrie anne moss ( trinity ) in C nolan memento...))...
With open world and guns ,realistic graphics ,i thought this game would be not a shooter looter.

Whatever the fuse(no disrespect) remove has done as gameplay lead ,what kind of audience CDPR focus now for its game ?
Lootcrafters like
Mogatu.jpg
zoolander.jpg
dlc.jpg

conditionned and programmed for waiting to recycle and craft loots they found in a box ,on the floor or a dead body all day, dreaming of unknown dlc update after update, after patch will be release ?And so proud to make some show off for people to see how their amazing implants and guns are better than what other players have because of loots,good luck,n days farming wasting time n life;

Or some more mature , critics clients and gamers like
evil dead.jpg

ready to put the fire and looking for challenge with everybody having same tools to fight,only skills training experience n knowledge to make difference between all of us against some cyberpunk like
OIPKPT0J3UP.jpg
OIPY2K6M9OT.jpg
curse.jpg
overkill.jpg
cygor.jpg
 
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ya1

Forum regular
There is no merit to personally blaming Mr Zawadzki for the failure of the project, even the parts of it he was personally responsible for. I've witnessed myself how bad management can hinder even the most talented people and force them to submit work way below their standards.

All we can do is to wish Andrzej that his next work environment will contribute to the success of his work to a greater extent that his former one.

he was chosen more for his ability to "get things done"

Except it's not "done." Not to any measure or extent. 20-30% of char progression is unfinished. There are empty perks and stats that do nothing.
 
Posts are welcome to speculate, but there is to be no finger-pointing, derision, or labeling of others.

I'd also like to remind people that absolutely no one knows exactly why Andrzej decided to leave except for himself and the people he spoke to.

There's also nothing about a project of this scale that hinges on one and only one person.
 
There is no merit to personally blaming Mr Zawadzki for the failure of the project, even the parts of it he was personally responsible for. I've witnessed myself how bad management can hinder even the most talented people and force them to submit work way below their standards.

All we can do is to wish Andrzej that his next work environment will contribute to the success of his work to a greater extent that his former one.



Except it's not "done." Not to any measure or extent. 20-30% of char progression is unfinished. There are empty perks and stats that do nothing.
"Get things done" doesn't mean that are done right, just "done".
It's more like "we need to finish the project, wrap everything up to a finished version" than "you know how to deliver something good/great".
Or at least in my non-native knowledge of English. :shrug:

P.S. Tbh I wanted to write "get shit done" but I didn't want to sound too rude.
 
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