CRIME AND THE CITY.... crime as a dynamic element...
We have touched on this before, the idea of random crimes occuring.... cyberpsycho rampages, gang wars erupting at turf borders...
But what about beyond that?
Crime.... not the crimes you commit, but the crimes committed by everyone else.
Saints row did it a little, in that occasionally you would see someone hold up a store, RDR had stage coach robberies and escaped cons and the like... and sleeping dogs had purse snatchers... but it was all just random hooey that could happen anywhere really...
Imagine if you will, Night City... The gleaming corporate center, where street crime is all but unheard of, because of the high police and corporate security... But occasionally, even there someone gets brass balls and decides to rob a bank, or a corporate goes cyberpsycho.
But as you move away from that center, crime takes on a different dynamic... the more rundown the area, the more crimes randomly occur.
Redge mentioned seeing someone in a new Audi, and jacking it, if the boosters don't beat him to it. And I think that should actually be a thing.
In the corporate zone, the suburbsm or the relatively nicer areas of town, this won't really be an issue, but as you get into the older areas, the more run down areas, crime increases. There are random muggings, car jackings, and street crime. You see guys tagging buildings, the gangs push around anyone they see as a target...
When you get to the combat zone, crime is everywhere...
And its relative... a shitty car likely isn't going to get jacked, but when that badass ride rolling down the street, it gets peoples attention.... loiter too long and someone takes it.
Walk down the street in a poorer neighborhood, you may see someone getting mugged, in the Zone, you may see an entire gang terrorizing the streets. Guys doing drugs openly on the stoops of their building... alleys where if you enter, you may not leave alive,.... when you walk buy you can look down and see people getting assaulted.
This is what the other games get wrong.... they set up the city as this grim and gritty place, they talk about how dangerous the other gangs are.... but really, the only one who ever commits any crime is you.... even the other gangs really seem to exist to fuck with you, or get fucked by you...
Could something like this be implemented... should it?
We have touched on this before, the idea of random crimes occuring.... cyberpsycho rampages, gang wars erupting at turf borders...
But what about beyond that?
Crime.... not the crimes you commit, but the crimes committed by everyone else.
Saints row did it a little, in that occasionally you would see someone hold up a store, RDR had stage coach robberies and escaped cons and the like... and sleeping dogs had purse snatchers... but it was all just random hooey that could happen anywhere really...
Imagine if you will, Night City... The gleaming corporate center, where street crime is all but unheard of, because of the high police and corporate security... But occasionally, even there someone gets brass balls and decides to rob a bank, or a corporate goes cyberpsycho.
But as you move away from that center, crime takes on a different dynamic... the more rundown the area, the more crimes randomly occur.
Redge mentioned seeing someone in a new Audi, and jacking it, if the boosters don't beat him to it. And I think that should actually be a thing.
In the corporate zone, the suburbsm or the relatively nicer areas of town, this won't really be an issue, but as you get into the older areas, the more run down areas, crime increases. There are random muggings, car jackings, and street crime. You see guys tagging buildings, the gangs push around anyone they see as a target...
When you get to the combat zone, crime is everywhere...
And its relative... a shitty car likely isn't going to get jacked, but when that badass ride rolling down the street, it gets peoples attention.... loiter too long and someone takes it.
Walk down the street in a poorer neighborhood, you may see someone getting mugged, in the Zone, you may see an entire gang terrorizing the streets. Guys doing drugs openly on the stoops of their building... alleys where if you enter, you may not leave alive,.... when you walk buy you can look down and see people getting assaulted.
This is what the other games get wrong.... they set up the city as this grim and gritty place, they talk about how dangerous the other gangs are.... but really, the only one who ever commits any crime is you.... even the other gangs really seem to exist to fuck with you, or get fucked by you...
Could something like this be implemented... should it?