I have never seen romance or sex in any video game that was handled well. It always either comes across as shallow, melodramatic, or just plain forced. Hell the relationship between Nico Bellic and his fat worthless cousin, was not only more moving than anything else in that game, it was more moving and believable than any of the relationships I have seen which actuaslly try to focus on such things.... AND I BLOODY HATED ROMAN....
Relationships beyond just a quick fuck and forget are special because they require intimacy. They require a connection to the other person. And that can't happen if you don't like the other person. In a video game, where the protagonist is a pre-written character with pre-staged love interest, you have a disconnect that you don't have in film or literature, in that you supposedly get to control their actions and decisions... yet you have little to know choice in who you are in a relationship with. So while in a movie or novel, where you have no choice and can accept for whatever reason that the hero would be in a relationship with the woman, even if you don't care for her, even if you think she is actually repulsive, or annoying, or just plain fucking stupid. So Johnny Clebbitz is married to the meth whore, Nico Bellic dates insipidly vapid and shallow bitches, a stuck up judgemental bitch, or an FBI informant so obvious you see it coming the first time she opens her mouth. And these are annoying enough on their own. In a game where you create your own character, it's much worse.
Then there is the other side of the scale, in that very few of these relationships have any real impact on the game whatsoever, often once you "date them" they are never seen again (sleeping dogs girlfriends), or at least there is no further story that can be pulled from them (fallout), even more often you never see them again in the game. When they are part of the larger story, you have little no zero input in how it plays out.
For relationships to work in video games, particularly ones like this, where you create your own character, who you get involved with needs to be a choice... and not just a choice between A,B,or C from the storyline.... You need to be able to flirt with any women (or man) you meet, sure they can turn you down, but maybe they won't.... Now in game mechanics this could just be as simple as "on a successful seduction roll you get a phone number" which activates a random personality, and this personality is the one that plays out one of the "Romance storyline" in your game. If you decide you don't like them, or if they decide they don't like you, you can break up, or she can get killed, whatever.... the romance storyline is put on hold, until you find someone else, then it resumes... And of course this option applies to the women the story introduces you too as well. Those women (or men) could have special stories and pre-set personalities beyond the normal romance storyline running in the background, influenced by their role in the actual story of the game and their personalities.
What I am trying to get at is, it drives me crazy to be tied down to a shrill harpy in the game, with no choice in how the relationship plays out or a choice to go after someone more well adjuster, someone with similar or complimentary interests, or even just someo0ne you find more attractive. It also drives me nuts when the relationships are hollow and pointless, you can't call them up to pal around with, or hang out at your place, or if they are a pro themselves come join you on jobs...
Tolkien is way over-rated.... he was a great plotter, he was a great character creater, he was a great world builder.... but the man couldn't tell a story for shit....
He would spend pages detailing the grass on some bloody field in the middle of the Twat's hollow, or tell you the complete history of some dwarf in some mountain... but when you get to end of the ridiculously long and drawn out books, when you get to the climactic battle you been slogging your way through them to reach, it's over in like a bloody paragraph. That's shitty storytelling. And don't tell me it's not about the fighting, because the entirety of the books lead up to it. But it's not just that battle that is zipped through, every bloody battle, every fricking action scene, everything that could provide the least amount of excitement, is dealt with ridiculously quickly, so Tolkien can wax on like a little girl about Tom Bombadil and his ass-tastic unicorns and rainbows and other useless inconsequential bullshit.
There aren't a lot of cases where you can say the movies are better than the books they were base4d off of... in this case however, the movies are so much better that the scale is off the charts...
And the extra credits guys... twats...