nice
I did notice on my first attempt on PC too that it's LOT easier when the game doesnt stutter like on base ps4
And traffic is also dependant on your settings too.. Should've used minimal NPC amount instead of max.
You're not using any mods tho? Really impressed how stable you keep the bike in those turns. That was really some fancy driving
And different vehicles can really improve times a lot too. I reckon the turbo V thingy can work really well as it accelerates really fast
Either way, you left barely no room for improvement for Jackies bike there... Guess there should be a category for each vehicle
Oh, those weren't any much special runs i did, tbh. Thanks for your praise, nonetheless. It's heart-warming for sure.
About race time start: so again, how about midnight? Is this OK for you?
About stuttering and crowds:
In general for me, it stutters a LOT, especially in city center. It may not look like oh too bad in my vids, but given racer's reflexes of mine, it's terribly bad, truth be told... Could drive much better yet, if not that. Also, in 1st vid - 6:03 one - you can see me missing headshots with my revolver by a mile (after finishing the race itself), and that's because in that place FPS were even lower. For same reason you see me missing catana hits, too. Awful stuff. Gets significantly better during night time though - i guess less sources of light helps much.
Yep, i am using minimum NPC spawn setting at all times - again, primarily to boost FPS. Heck, at times i even use static CAS at 66 (50 is just way TOO bad quality for racing), to squeeze every FPS i can. Hopefully, CDPR will continue to optimize; given those settings and assets and resolution i use (1200sh x 720, and that's on full HD display) - i "should" be getting over 100 FPS in all areas, which obiously far not the case. 1.2 made a small improvement there, but both my and other people's tests indicate it's indeed only that - small one. 2%...10% or so.
About mods and stability of the bike:
Mods - nope, i don't use any, except just one self-made mod: i edited two bytes in one of game's files to remove certain piece of "magically appearing" clothing. Yep, you can see the effect of it in 6:03 video. Had to remove this self-made mod to patch from 1.12 to 1.2, and re-apply it again once patched to 1.2; as you can see, works just fine. And no, we can't really discuss it, because you know, there is that sticky in the forum which says, i quote: "In the interest of maintaining civility, at present, further discussion of this topic is on pause, since the requests attract rude and inappropriate comments. Therefore, no new threads on the topic are being allowed, at this time. In addition, attempts to divert existing threads to this topic will not be allowed". So please, do not ask me "how" i did it and such. I don't want this topic closed! %)
To keep any bike stable in a turn, all you need to do - is to hold down a steering key continuously, and apply throttle (either 100%, or intermittent, like i do in the 2nd turn after the big jump in 6:03 video). How fast your bike turns with the button held down - you can tune via "steering sensitivity" slider in game's settings (new feature as of 1.2). Though me, i tried a few settings in my tests and arrived to the conclusion i like 100% sensitivity the most, anyhow. But, YMMV. Anyhow, the thing is, with continuously held down steering key and NO throttle - the bike will perform "tightening" turn, but with held down steering key and full throttle applied - the bike will do "slowly loosening" turn. Combining those two modes, you can learn to do rather precise turns where your bike exits turns almost exactly where you want it to - despite turning key being held down and never released "during" the turn. It's sort of "turning with throttle" thing, to a degree.
Much trickier thing, however, - much like in real life - is any intense braking while on a bike. The thing "wants" to go sideways. And to control it, you sorta need good reaction and fast "deflection" of bike's attempts to go wild, mainly by steering keys, but also intermittent throttle applications at certain moments. It's sorta reflexes you can develop for each particular game - and in CP, i do love to drive bikes around, and i almost never use fast travel. Still, i have no doubt even much better bike run is technically possible. Ideally, you don't allow the bike to _ever_ drift, if the goal is fastest time - and in some few turns, i did.
About better cars / better races:
Turbo V won't beat Caliburn. No chance. Above in this topic, i posted race times for all "ownable" cars for Beast in Me race 1, and Caliburn is clear victor there - by a mile. This race we do with you - it's mostly fast turns, much like race 1 in Beast in Me, and thus Caliburn will prevail here, as well. Turbo V's acceleration in itself - is inferior to Caliburn's, and on top of that, Caliburn is able to go through turns at much higher speed.
Instead, perhaps Quartz Sidewinder could compete with Caliburn on this track. Which car can't be bought, but can be found in "persistently saveable" state, as i demonstrated in one of my other topics. Means, we can't test Sidewinder through Beast in Me tracks (i tried, doesn't work - gotta own the ride fully for it to be allowed into Beast in Me races), but we can try it in our here race!
Sidewinders has mad acceleration, at least on par with Caliburn, you see. Plus, Sidewinder's suspension can absorb bumps oh so much better than Caliburn, making it more stable during bumpy parts. However, Sidewinder's top speed is just ~189 (vs Caliburn's ~209), and Sidewinder doesn't have nearly as much downforce, means it can't go through tight turns as fast as Caliburn can. Still, it's worth a try - unlike Turbo V thing. If anything, among "ownable" cars, perhaps that nomad-modded Type-66 would stand some chances vs Caliburn, again thanks to great suspension and overall stability, but not Turbo V, i'm quite sure.
Should we want some race which would not have Caliburn as the "one and only" fastest car overall, however, - it's different race course which is much needed. More "slow" turns. More bumps. More "long" turns - like big parts of some ring. Less straights where Caliburn can use its advantage of highest top speed. Mountain "wavy" roads - would also be good. I'm thinking about something like "some place in a desert for a start, then through some parts of the city, then to Kerry's villa for a finish" sort of race, in particular. Overall, we'd need something similar to 3rd race of Beast in Me quest line.