In CP2077 you've got a resistance stat, which I understand are a % damage reduction versus damage-over-time FX: Bleed, Burn, Shock & Poison.
But - it's trivially easy to become blanket-immune to all four of those. I currently have this, immune to Burn & Bleed via cyberware (Integumentary) and Shock & Poison via the Panacea clothing mod. Is there any other reason to have resistances or should I just ignore resistances now that I have blanket immunity?
Was this poorly-thought out from a game-design perspective? I think it's the first time I have ever seen an RPG which has damage-type resistances but ALSO allows total immunity to those damage types so easily. Who'd worry about resistances at all except super low-level characters or those who are intentionally treating Body as their dump stat?
But - it's trivially easy to become blanket-immune to all four of those. I currently have this, immune to Burn & Bleed via cyberware (Integumentary) and Shock & Poison via the Panacea clothing mod. Is there any other reason to have resistances or should I just ignore resistances now that I have blanket immunity?
Was this poorly-thought out from a game-design perspective? I think it's the first time I have ever seen an RPG which has damage-type resistances but ALSO allows total immunity to those damage types so easily. Who'd worry about resistances at all except super low-level characters or those who are intentionally treating Body as their dump stat?