I've been playing cyberpunk for about 3 days and I've already found some things that I think should be changed. Here's a list of them:
Some of these are probably on some TODO list, but I still wanted to write these down. There's definitely more and I'll try to add them here.
The game is great so far and I know the launch wasn't the best, still, some of these just make no sense why they haven't been implemented in the first place.
EDIT: more things
- zoom on the minimap should be customizable or it should adapt according to player speed (you can't see turns in a vehicle fast enough while following an objective)
- default bindings for crouch (toggle) and skip dialogue are both the letter C, which made me unintentionally skip some dialogue while I was trying to exit crouch
- skip dialogue should have a HOLD option, where it would skip the dialog continuously until a player can choose a response
- key binding options show Open main menu twice, the second one opens Character menu instead
- we should be able to rebind the Hide weapon key from the double Alt, as I've changed my weapon accidentally instead of hiding it many times
- there should be an option to toggle walk/run mode, both for immersion and to walk alongside another NPCs, for example while following them
- cyberware mods should show what they can be applied to, I have bought a legendary battery and I can't even use it, because it didn't tell me what it's for
- we should be able to scrap multiple items at once, even weapons or armor, which can't be covered by the Mechanic perk (auto-scraps junk)
- the full map should have a function where we can disable specific icons, filtering by 1 type of objective/service isn't enough imo
- the only way to show a quest's objectives in the journal is to click on it, which also sets it as tracked. This should be either separated, customizable or a preview should show while hovering over it
- we should be able to rebind the dodge keys, for example to holding Alt + direction key
- the REQ on yet unusable items makes no sense to me, LVL would probably be better, as the others are €$ (money) and SC (street cred) already
- I apparently can't change clothes while wearing a Special item, why? The clothes can however be changed from Backpack
- Switching armor in Backpack doesn't update the up and down arrows, meaning I have an item equipped and it shows as better than what I have...
- attachments should tell what they can be attached to
- viewing an item's description in Backpack and then hovering over the item type filter doesn't show the text explaining what filter it is
- for me at least, a dialog log should be available by tapping a key while conversing, maybe even the last conversation related to a quest should be in it's description
- the current weapon's ammo should be visible even while it's holstered, not only while being held
- crafting ammo doesn't specify how many bullets will be created
- during dialogue, other sounds should imo be lowered, talking to Evelyn while my right ear is exploding from the bass inside the bar when first meeting her is definitely not a pleasant experience
- quests with vehicle offers should show it's specifications in the description, otherwise I have to travel to them and scan them to see it
- in-game phone text messages end with three dots, which in real chats means the other person is typing, making the in-game one confusing
- this one might be just me. During the mission Playing for Time, we have to talk to Takemura inside the diner, while doing so, we choose who we want to go to, Evelyn or the engineer. Selecting one leads to some dialogue, after which we get the same options again, with the previously chosen being blue and the other one yellow. This had me confused, as it seemed like we can choose just one, but even though I wanted to go to the engineer, I was left with Evelyn being the yellow option. After the conversation is done, two quests are added, which I didn't realize and the Evelyn one was set as tracked. This made me reload the save before the conversation, after which I've realized what happened. I thought that I was forced to choose the option I didn't want, but it just wasn't apparent that I had to do both.
Some of these are probably on some TODO list, but I still wanted to write these down. There's definitely more and I'll try to add them here.
The game is great so far and I know the launch wasn't the best, still, some of these just make no sense why they haven't been implemented in the first place.
EDIT: more things
- sound plays even while the game is unfocused (alt-tabbed), an option to turn this off would be appreciated
- while Crafting weapons/armor into better tiers and hovering over the item required for the craft, the item's name is displayed, but it doesn't disappear when we stop hovering over it, or even switch to a different blueprint
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