Well I weren't the one that said it would be in the game, but given that it's not even remotely like it, I still think that it is the main issue.NCPD was fixed enough. If someone says, game is completly broken, because of police system - maybe try play this game for more than 1 hour.
NPC system is far from perfect, but traffic: number of cars and pedestrians is based of time of the day and district you are. You didn't notice it, that's ok. If you thought every single NPC will have daily routine, I have news for you: It's not Fallout 4 with 20 NPC in "town", or RDR2 with villages filled with again 20 NPC. You can "meet" hundread of thousands of NPCs during your playthrough and expectation every NPC in game will be done manually it's not only stupid, it's insane.
According to new CDPR interviews, Cyberpunk 2077's new real-time AI systems will allow for incredible dynamism. Thousands of NPCs will have actual daily routines throughout Night City's six districts, including a ton of robust and varied characters with cyborg implants, unique designs and animations, and day and night cycles.
This isn't a surprise. We knew about this as far back as 2016, when CD Projekt RED filed for a grant with the Polish government (which it received). Back then, CDPR laid out its ambitious plans for the game's city creation: "Comprehensive technology for the creation of 'live' cities of great scale playable in real-time, which is based on the principles of artificial intelligence and automation, and takes into account the development of innovative processes and tools supporting the creation of high-quality games with open worlds."
We've seen examples of the dynamic AI in Cyberpunk 2077 gameplay footage. AI mill about and do their jobs, talk, fight, and even kill each other, making Night City feel alive and dangerous.
Read more: https://www.tweaktown.com/news/7304...cs-will-have-unique-daily-routines/index.html