Whats with this Obessions Over the Police?

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How Often Are You In Trouble with the N.C. Police?

  • Never. I'm a model citizen whenever the cops are around.

    Votes: 20 16.0%
  • Rarely. I stood too close to them one time.

    Votes: 44 35.2%
  • Sometimes. Bystanders keep getting caught in the crossfire.

    Votes: 44 35.2%
  • Often. Anyone in my way is fair game.

    Votes: 8 6.4%
  • I have cyberpsychosis.

    Votes: 9 7.2%

  • Total voters
    125
I voted cyberpsychosis because I could.

Regardless, I think some people play netrunner and use the fast travel system a lot. Because I get warrants issued even when I DO NOT shoot civilians. Example are the NCPD officers fighting tygerclaws at the lower level near V's appartment. I jump in and help the officers and while the ones I helped ignore me, the ones at the upper floor are hostile to me for some reason.
Yesterday I was playin g and shot a gangster only to get a warrant issued. Its an NCPD scanner area, if these were friends of the NCPD, why would they mark it as an active crime scene?

example:
2021-01-03_0509_1.png

Top right you can see this is an active crimescene, thats an NCPD scanner symbol. The gnagsters have killed 5 people and are threatening to kill another. If I accidently shoot the civilian, the NCPD ignores the gangsters and comes after me... why? That one was special and the other five expendable? When the gangsters kill him the NCPD doesnt interfere. Funnier is that when I shot the gangsters I got NCPD running after me aswell. They put it in their system but you are not allowed to intervene?
More importantly, I have assisted them with lots of other situations(assaults in progress, cyberpsycho's etc) and saved several of their officers from getting killed. They should be ignoring the occasional stray bullet casualty from me by now. Heck, I should be getting a uniform and car or a salary for all the work I've done.

I do my best to avoid collateral damage but I still get police after me. Yesterday I had them come after me for shooting another gangster(who attacked, not the other way around).

If you want to make them a corrupt half legal gang, fine. But then you should also make it possible to become allied with that 'gang' and they should, in turn, ignore collateral damage from me. If there is no gang system, then police should work as proper police. And although the current way they spawn in is a little bit better than before, its still annoying to get half the understaffed and underfunded police department after me because of a stray bullet. 7000 homicides in the city a year and that one accidental death at a crimescene brings out every officer in the city...

No I dont insist on playing cyberpsycho, I want to play a normal merc in NC.
 
I hate the police system in this game.

Numerous time, I have a warrant against me because of a stray bullet hitting a passerby. It happens a lot when i fight indoor and an enemy stand before a door or a window with NPC wlaking around outside like the Armagedon is not happening next door.

But it is not the major flaw. On a mission, I HAD to fight some cops but, afraid of the broken warrant system, I ran away and lose the rewards. In this mission, you can shoot the policemen without immediate and deadly repraisial but there is no way to know that. By giving mixed signals, it broke this part of the story.

But why so much focus on the cop response? Perhaps because killing the NPC is the sole and only way to interact with them?
You can not :
-Play at the arcade.
-Go eat somewhere.
-Go drink.
-Race outside of quest.
-Have scores at shooting ranges.
-Play at the casino.
-Obtain a realistic response for your behaviour.
...

Ultimately, the only way to see the world feeling your presence is by killing everyone.
Strongly disagree with that. The world feels V present quite strongly throughout the story and every side quest, NCPD activity and whatnot and changes in many, many different ways throughout based on the players decisions during particular quest or whether you completed a certain quest or you didn't. This game is not sandbox. It was never meant to be a sandbox. The devs didn't designed the world for V to sit and play Arcades all day or gamble their money at the casino or get fat by eating the junkfood of Nightcity all day long, but to be the driving force behind the story of the world and characters that inhabit it they wanted to tell.

To the topic at hand: I see people arguing that the Police system should be more polished, because it's a city and they are there to uphold the wall. Well, allow me to disagree, because lore wise the NCPD in Night city is very far from the concept of upholding the wall. There is just very few and inbetween cases of honest cops, who usually end up pissing their superiors, because they want to protect and serve, while their superiors are getting fat on Corpo paychecks and some are so dirty that pay street gangs to clean up (read kill everyone) entire underground parkings where homeless people have made camps. The only official authorities that should (but not really) uphold the wall are private mercenary organizations working directly for Corporations, private Military units (yes, you guessed it, working for corporations) and Trauma Team combat units who care for nothing, but their paying customers. The only actual official NCPD force that actually does uphold the wall are MaxTac, but even they usually end causing a lot more harm for innocent people while hunting Cyberpsycho's, because usually the scenes end up being a massacre.

So yeah taking this into consideration I am actually surprised there is any actual response to players action from the NCPD at all given their place in the lore, because all of those cops you see around the city seemingly helping preserve the wall actually just do the bidding of some Corpo big shots. I feel if the Police wanted system was removed entirely from the game would actually make things way more immersive for the players playing the game the way it's intended in my opinion then trying to bring systems the devs were clearly not familiar and experience with enough and don't have any place in the game. Again, in my opinion.
 
Well, good points. Unfortunately the very reason why V the Street-Kid meets Jackie is because they were trying to steal a car and guess who showed up to stop a petty teft! No Trauma Team, not corpo-goons or private military units. :D
I guess we have to remove the Street-Kid intro sequence from the game, guys!

I think I'll have to create a new topic on this forum: "What's with this obsession over removing more and more content from the game?"
 
Well, good points. Unfortunately the very reason why V the Street-Kid meets Jackie is because they were trying to steal a car and guess who showed up to stop a petty teft! No Trauma Team, not corpo-goons or private military units. :D
I guess we have to remove the Street-Kid intro sequence from the game, guys!
Yep, it's for help a good friend (Pepe). And for a friend, i could steal a car, no problem (if his life is threatened or if he risks the wheelchair in this case). And when I see the owner who wants to throw us with bound fists and broken legs in the bay, I have no regrets (for trying).
Kill someone, not the same story. Kill someone, i only could for love, for Judy ;)
 
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Yep, it's for help a good friend (Pepe). And for a friend, i could steal a car, no problem (if his life is threatened or if he risks the wheelchair in this case). And when I see the owner who wants to throw us with bound fists and broken legs in the bay, I have no regrets (for trying).
Kill someone, not the same story ;)
I... have literally no idea what you just said right now... O_O
 
why make a poll about a broken feature......

Its an un-finished part of an unfinished game which was rushed out the door for 'next gen' consoles and the xmas pay check. Maybe do the poll again when there's an actual working police system in place.
 
Well, good points. Unfortunately the very reason why V the Street-Kid meets Jackie is because they were trying to steal a car and guess who showed up to stop a petty teft! No Trauma Team, not corpo-goons or private military units. :D
I guess we have to remove the Street-Kid intro sequence from the game, guys!

I think I'll have to create a new topic on this forum: "What's with this obsession over removing more and more content from the game?"

that scene shows they were acting at the behest of a corpo who had influence. V wasn't a merc at the time, had no fixer to deal with the cops. Notice the lack of a trial, and demand for execution. Also notice the cops just let you go based on their own feeling.

Stealing is generally self regulated. most of the things fixers hire mercs to steal have questionable ownership. Essentially a big part of the "law" is knowing what you can do without someone killing you or paying someone to kill you.

from the cyberpunk RED TT book.
If theft is defined as taking something that isn't yours, there's a lot of thieving going on in Night City. Too much to account for, in fact. Stealing gets you food when you're starving, weapons when you're under attack, safe places when you're living in a dumpster, and money to pay other people to cover you when you're not powerful enough to do it for yourself. If the Lawmen really buckled down and tried to bust every person in Night City who stole something, they'd be at it 24-7. And there just aren't enough Lawmen out there for that. No, in general, The Street deals with theft in its own way. If you get caught, the only question becomes how bad can the victim mess you up. Sometimes you just get a beating. Sometimes you get hunted down like a dog and flat out killed (assuming the victim...

the TT companion book cyberpunk Red goes in depth explaining the world of cyberpunk, Its not really like our society, even though playing it, you assume its got a functioning government. It doesn't.
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I voted cyberpsychosis because I could.

Regardless, I think some people play netrunner and use the fast travel system a lot. Because I get warrants issued even when I DO NOT shoot civilians. Example are the NCPD officers fighting tygerclaws at the lower level near V's appartment. I jump in and help the officers and while the ones I helped ignore me, the ones at the upper floor are hostile to me for some reason.
Yesterday I was playin g and shot a gangster only to get a warrant issued. Its an NCPD scanner area, if these were friends of the NCPD, why would they mark it as an active crime scene?

example:
View attachment 11218225
Top right you can see this is an active crimescene, thats an NCPD scanner symbol. The gnagsters have killed 5 people and are threatening to kill another. If I accidently shoot the civilian, the NCPD ignores the gangsters and comes after me... why? That one was special and the other five expendable? When the gangsters kill him the NCPD doesnt interfere. Funnier is that when I shot the gangsters I got NCPD running after me aswell. They put it in their system but you are not allowed to intervene?
More importantly, I have assisted them with lots of other situations(assaults in progress, cyberpsycho's etc) and saved several of their officers from getting killed. They should be ignoring the occasional stray bullet casualty from me by now. Heck, I should be getting a uniform and car or a salary for all the work I've done.

I do my best to avoid collateral damage but I still get police after me. Yesterday I had them come after me for shooting another gangster(who attacked, not the other way around).

If you want to make them a corrupt half legal gang, fine. But then you should also make it possible to become allied with that 'gang' and they should, in turn, ignore collateral damage from me. If there is no gang system, then police should work as proper police. And although the current way they spawn in is a little bit better than before, its still annoying to get half the understaffed and underfunded police department after me because of a stray bullet. 7000 homicides in the city a year and that one accidental death at a crimescene brings out every officer in the city...

No I dont insist on playing cyberpsycho, I want to play a normal merc in NC.

I don't think mercs or anyone should get accidental civilian murder passes.

regardless, as long as you run they'll give up pretty quickly.
 
that scene shows they were acting at the behest of a corpo who had influence. V wasn't a merc at the time, had no fixer to deal with the cops. Notice the lack of a trial, and demand for execution. Also notice the cops just let you go based on their own feeling.

Stealing is generally self regulated. most of the things fixers hire mercs to steal have questionable ownership. Essentially a big part of the "law" is knowing what you can do without someone killing you or paying someone to kill you.

from the cyberpunk RED TT book.
If theft is defined as taking something that isn't yours, there's a lot of thieving going on in Night City. Too much to account for, in fact. Stealing gets you food when you're starving, weapons when you're under attack, safe places when you're living in a dumpster, and money to pay other people to cover you when you're not powerful enough to do it for yourself. If the Lawmen really buckled down and tried to bust every person in Night City who stole something, they'd be at it 24-7. And there just aren't enough Lawmen out there for that. No, in general, The Street deals with theft in its own way. If you get caught, the only question becomes how bad can the victim mess you up. Sometimes you just get a beating. Sometimes you get hunted down like a dog and flat out killed (assuming the victim...

the TT companion book cyberpunk Red goes in depth explaining the world of cyberpunk, Its not really like our society, even though playing it, you assume its got a functioning government. It doesn't.
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I don't think mercs or anyone should get accidental civilian murder passes.

regardless, as long as you run they'll give up pretty quickly.
Your argument is hypocritical. On one hand you are OK with police being in the story, on the other you are against it being a part of the gameplay.

You also misunderstood the scene I'm talking about entirely. The crooked cop wanted to actually enter the procedure but the corpo said "no". It's not like the corpo called the cops, the car had anti-theft system. The police showed up just like Trauma Team shows up when the client has health issues.
 
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Well, good points. Unfortunately the very reason why V the Street-Kid meets Jackie is because they were trying to steal a car and guess who showed up to stop a petty teft! No Trauma Team, not corpo-goons or private military units. :D
I guess we have to remove the Street-Kid intro sequence from the game, guys!

I think I'll have to create a new topic on this forum: "What's with this obsession over removing more and more content from the game?"
Yes and who's car were they stealing again? Oh right a big Arasaka corpo shot who openly ordered them to cuff arms, broke their legs and toss them into the sea to which the NCPD complied. The fact they didn't actually did it because the the one in charge actually hated Corps. ;) So I think my point is quite valid even with that example, because I did point that most of NCPD activities is basically doing the bidding of big corpo shots.

Oh and I haven't suggested they should remove the system from the game. I just said even if they did (speaking hypothetically) for some players might actually prove more immersive.
 
Yes and who's car were they stealing again? Oh right a big Arasaka corpo shot. ;) So I think my point is quite valid even with that example.

You also misunderstood the scene I'm talking about entirely. :D The crooked cop wanted to actually enter the procedure but the corpo said "no". It's not like the corpo called the cops, the car had anti-theft system. The police showed up just like Trauma Team shows up when the client has health issues.
 
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You also misunderstood the scene I'm talking about entirely. :D The crooked cop wanted to actually enter the procedure but the corpo said "no". It's not like the corpo called the cops, the car had anti-theft system. The police showed up just like Trauma Team shows up when the client has health issues.
I don't think I misunderstood anything tbh. Yes the cop wanted to follow procedure at first, but he was quickly shut down by the Corpo guy in a manner that was clear that the latter had no intention to comply in following any procedures and he clearly didn't expect any repercussions for it which pretty clearly shows how the law is just something that bends under Corp demands. Even if an honest cop wants to do their job properly - they can't. All he could do is pretend they will comply with the demand to have them throw into the sea, but actually ended up letting them go. This is not a functioning law system in any shape or form. This is just finding a tiny loophole by one man in all that corruption and dirt if they want to keep their consicious at least partially clean and do the right thing. Also yes, the car had alarm and this is what alerted the NPCD. However it's entirely different story if they were going to respond that fast (or at all), if it was the car of just any ordinary citizen, which I highly doubt tbh.

Just wanted to add one more thing on the Trauma team point. If you payed attention to scattered around details and hidden messages throughout in the world you would have found that Trauma Team literally leaves people to die in the streets, because their coverege have expired. Great "functioning" system indeed.
 
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Your argument is hypocritical. On one hand you are OK with police being in the story, on the other you are against it being a part of the gameplay.

You also misunderstood the scene I'm talking about entirely. The crooked cop wanted to actually enter the procedure but the corpo said "no". It's not like the corpo called the cops, the car had anti-theft system. The police showed up just like Trauma Team shows up when the client has health issues.

I have no problem with them being apart of gameplay, not sure where you got that idea. they already are a part of gameplay.

and logically being a part of the story and being a part of gameplay are two different things/design choices. but as I said I'm not saying they shouldnt be part of gameplay

Also, buying justice was never in question, if the corpo pays for a rapid ncpd response to theft, he gets it. Just like when corpo pays V to rob another Corp, or get back stolen info. All "justice" is buyable in NC, but low level mercs are the "lawmen" for people who can't afford to pay the cops to do what they want.
 
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Whoa simmer down now. Its just a for fun topic. I know the police system broken and awkward, and people are wanting something on the level of GTA. Because of how I've played my V its a non-issue for me. Its a problem but I dont encounter it because my play style avoids it.

These kind of games let you play your character as you see fit. For me, in most open world games I try to play the characters in a way I think fits their personality. In GTA V, I only really played as a psycho when I was playing as Trevor. I was a relatively sane person playing as Michael and Franklin. With 2077 I saw my V as a mostly law abiding citizen. I try not to kill people that aren't my immediate concern. Even when i'm scanning enemies not always but a lot of times if their list of crimes doesnt involve murder or sexual assault I do a non-lethal take down through quickhacks or blunt weapons. Even with the main target of jobs it depends on what they did that determins if I kill them or us a non-lethal method.

Everyones free the play the game how they like, I just dont see my V as a lunatic.

I had no idea thats why the face is blurred in cameras, it makes way more sense now. I thought it was because of some weird technical limitation and it was a way of getting around it. Thats pretty cool now that I think about it...but now i'm wondering why V is the only one with this facial recognition scrambling tech?
It only works on cameras, the mask the scavs use do the same thing. It's a feature of kiroshi optics. The wealthy and famous can't really go anywhere without being on surveillance in Cyberpunk, it's basically an anti paparazzi tech used by V to hide their face.
 
I voted rarely becuase most of my interactions with the ncpd have been accidents, my v isn't a cyberpsycho.
I think there is an obsession with this for two reasons; Firstly because the game fails to adequately explain the parameters of the NCPD and secondly because the system was poorly implemented at launch.
The game attracted many players who are new to cyberpunk, which is a good thing, during the drive home with Jackie we're shown two examples of the NCPD. A lackadaisical roadblock enforcement and Maxtac descending from the sky to wreak havok on a hijacking. This is the only direct insight the uninitiated player is given, (apart from the street kid intro) which would be fine if the rest of the police mechanic followed these rules. The cops are lazy and fine unless you kill innocents in public in which case Maxtac will arrive, they'll fry your cyberware - then they'll annihilate you, your mates and your pet goldfish.

I kill an innocent accidentally, my bad, I murder an innocent big red letters appear in my HUD "MAXTAC INBOUND"
Easy rules to follow.... gamers might whinge that it's too harsh but that's how CP2077 rolls.

Instead for reasons best known to themselves they created a wanted system that looks like its a carbon copy of another well known franchise complete with red area on the minimap and stars up the side....uninitiated gamer thinks, "Oh I know how this works" except it doesn't. Confusion reigns, insta-spawn low level annoyance police that forget you once you turn the corner. Then slightly better quick fix involving a drone.

None of this should be an issue, either there are corrupt ncpd who you can bribe and get away from. Or if you're daft enough to fight then you should get eliminated.
There should be no wanted system in the badlands or pacifica.

The system needs an overhaul, it doesn't fit with the lore and it looks too close to GTA which is why people expect it to behave differently. Don't know how easy it is to fix, but it feels like a placeholder hence the obsession.
 
Maybe i'm weird, but I've never had the police chase or attack me in this game except for one mission that kinda forced me to.

How many of you out there are playing your V like a mad lunatic attacking everything in site to where the police are coming after you all the time? I mostly play as a law abiding citizen unless a mission requires me to do otherwise, but I didn't even know Police spawns were a problem until it was mentioned in the patch notes because I'm never in trouble with them. I'm kinda surprised their behavior and AI is seen as such a huge issue for so many, it make sense and police chases are fun but its not how i've ever played the game.
I played like you, rarely getting into problems, did however get killed several times when being curios and just looking at the crime scenes. But in general my issue is not so much with the Police AI itself, but the AI in general. And even if I initially played as a law abiding merc, the option to not play like one, when promoting a police system as they did, should be there.

They wanted to make an immersive game and it is in my ways, but all these things, like the bad police, Random NPCs not able to go around things and talking complete nonsense 99% of the time, instantly disappearing cars and people when you look away, all add to help ruin the experience.
 
"The gameplay mechanic should not be improved/should be removed because it doesn't bother me/I don't play this way" is not a valid argument. The fact that you are ignoring game's shortcomings or not play in the way that would trigger them doesn't mean that there is none. I'm not even talking about some obscure activities like trying to break game physics or purposefully look for holes in the game world.

I don't jump into bonfires but it doesn't mean that a bonfire doesn't have to deal me fire damage if I jumped into one.
I never jump from hig buildings in games. Does it mean that fall damage doesn't have to be implemented?


I wonder how many copies of the game CD Projekt would sell and how big of a success the game would become if people didn't get a GTA vibe from Cyberpunk promotional materials.
 
Maybe i'm weird, but I've never had the police chase or attack me in this game except for one mission that kinda forced me to.

How many of you out there are playing your V like a mad lunatic attacking everything in site to where the police are coming after you all the time? I mostly play as a law abiding citizen unless a mission requires me to do otherwise, but I didn't even know Police spawns were a problem until it was mentioned in the patch notes because I'm never in trouble with them. I'm kinda surprised their behavior and AI is seen as such a huge issue for so many, it make sense and police chases are fun but its not how i've ever played the game.
The problem is we were promised “We believe that having a world you can interact with and which reacts to your presence is a key part of a good open-world experience,”... “Dynamic environments ultimately serve to fulfill that promise exactly: they help to enhance your immersion, the game world to become more alive and believable, and — what’s especially important when it comes to Cyberpunk 2077 — add a whole different level of weight and grit. Combat becomes that much more vicious too, enhancing the feeling of a world shrouded in violence and danger. Given all that, let me just say that we’re working hard on making sure that our environments look just as good when they’re untouched as when they’re getting blown up, without sacrificing the performance.”

And we got rudimentary, broken systems (police, weather, AI, traffic).


The AI(Npc’s roaming the world, police System) is moronic, brain dead, either barely or badly reacting.

Police officers spawn at your location like they’ve been teleported Star Trek style, then when your're finished, just run a few blocks away and they'll vanish back to their Enterprise, that quick and easy.

You could shoot at a trashcan and a dozen NPCs will all simultaneously go into a crouch position in sync right in front of you. They all give you the same generic witty/sassy comment when you try to talk to anyone and they all walk aimlessly on a predetermined path.
Barely brushing your shoulder against a police officer while waking and suddenly everyone was on your ass for no logical reason.
You stand on the road, blocking all cars in the lane, and none of the NPC is going to do shit about it. All of them will just stare at you. None will try and drive around, run you over. Even in combat the AI is dumb, rudimentary, broken.

You can see traffic, cars, NPC vanish, appear, spawn, despawn when turning completely breaking immersion.

Weather is broken. Mostly never rains and when it does there is not realistic rain effects. Mostly never you see the fog, pollution and toxic yellow rain.
its too sunny for the setting. The brightness in car again while first person too bright.

Where the dynamism? Where is the helping of immersion? How is the world more alive and believable?

By the contrary we have a dead world and not believable. You have breaking of immersion. No dynamism just simple and/or broken systems.
 
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"The gameplay mechanic should not be improved/should be removed because it doesn't bother me/I don't play this way" is not a valid argument. The fact that you are ignoring game's shortcomings or not play in the way that would trigger them doesn't mean that there is none. I'm not even talking about some obscure activities like trying to break game physics or purposefully look for holes in the game world.

I don't jump into bonfires but it doesn't mean that a bonfire doesn't have to deal me fire damage if I jumped into one.
I never jump from hig buildings in games. Does it mean that fall damage doesn't have to be implemented?


I wonder how many copies of the game CD Projekt would sell and how big of a success the game would become if people didn't get a GTA vibe from Cyberpunk promotional materials.

1) there is a difference between removing a feature and not improving a feature. these are not similar concepts.

2)whether fall damage should or should not be in a game depends on the game. Its not always better for a game to have fall damage. Also, how its executed should change from game to game.

3) games and programing has limitations, Time, money, processing power, accessibility also factor into decisions of what a company should do or prioritize.

Deciding what to expend your resources to improve the game on is subjective, so i won't say you are wrong for thinking they should prioritize the things you want. I will however say that to me, i would rather they prioritize new quests, storylines, perk fixes, more accessible clothing, races, boxing, shooting rng games, weapon/car customization. Basically for me, police response immersion is pretty low on the list. But thats subjective.
 
... And really, not even gta achieves that, as the cops/robbers play doesn't discourage crime at all.
Yes but GTA has it's own internal logic where the law is concerned, they don't magically appear all around you the second you're wanted, the crowds don't do one of two things then get stuck in that pose forever, drivers don't immediately stop driving and wait for the situation to resolve itself, calmly sitting in their car.
Strongly disagree with that. The world feels V present quite strongly throughout the story and every side quest, NCPD activity and whatnot and changes in many, many different ways throughout based on the players decisions during particular quest or whether you completed a certain quest or you didn't. This game is not sandbox. It was never meant to be a sandbox. The devs didn't designed the world for V to sit and play Arcades all day or gamble their money at the casino or get fat by eating the junkfood of Nightcity all day long, but to be the driving force behind the story of the world and characters that inhabit it they wanted to tell.
Hey, if the game was never meant to be an open world sandbox then why make a game based on a popular open world sandboxy Role Playing Game? If you can't do crowd / driving / police AI maybe don't make a game where they are a big part of the worlds texture, its reality - esp in 2021 when players expect GTA / Watchdogs 2 levels of world building.

It's a virtual city that is 90% closed to the player with an AI system that is frankly embarrassing in 2021. The broken police system is just the easier thing to obsess over as it's so immediately obvious how bad it is (tho' I personally find the drivers AI to be the most immersion breaking as I rarely get into trouble with the law) and the peds you can safely ignore.

Plus the devs own promotional advertising promised the world then delivered a ... a beautiful living doll full of broken mechanics inside (crap analogy I know).
 
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