No,i do not think that outcomes of matches should be pre-determined by your archtype but unfortunately this is the reality of the situation.
Every patch there are those 3-4 decks that rule the meta. This is how it's always been and killing a card which brings some type of variety to the game even though you might feel like it's not fair won't help the game, it will only make those 3-4 decks even more relevant.
Viy is not OP. It is pretty easy to deal with so i see no reason to nerf him one more time and kill the card. We should bring suggestions to buff other archtypes to compete with those 3-4 meta decks (and just to be clear, Viy is not part of those decks) rather than nerf everything into the ground till the game gets so linear and boring that no one will play it and go to other card games which allow for more crazy combos and point swings.
That's an utopic card game which will never exist. As for the synergy part, the whole deck is built do synergize with Viy, what are you talking abot? The whole deck is a one trick pony for Viy, it has no variety, no complex strategy that you gotta be on guard for, no surprises NOTHING.
You wanna talk about cards that require specific tech to counter?
) Ok, let's see, tell me how you counter these cards without specific techs:
Yennefer's Invocation, Kolgrim, Erland (with immunity when he gets like a 30-40 points as a finisher), Kelltulis (the one with carapace), Vernossiel (with a board full of archers) and honestly the list can go on.
My point is, there are tons of cards that are more cheap than Viy. True, Viy can get to very high points but i'm gonna tell you the secret to beat the deck! You don't try to get the Viy, you kill / lock the engines that power him up. This way the Viy player gets to the 3rd round with a Viy that's like 13 or 16 points at best and he can't do anything against your finishers. You're welcome!
Honestly if you can't beat a 13 point Viy in round 3 then it's not the card that's the problem.
Actually no, i odn't hate Yrden. Sure i do lose to it sometimes but i know how to play around it most of the time.
Mechanics that REALLY piss me off in this game are:
Lock - because there's no way in hell you can convince me that a 4 provision card should be able to permanently neutralize a 10 or more provision card (here i'm not reffering to Viy but to all other high cost engines)
Mill decks - Again it's not normal for a 6 provision card to kill a 10 or more card before you even get to play it. Or the other way around, to fill your deck with so much useless cards you don't get to play your own deck.
Cahir - If you put this card behind a defender is game over against any deck with little to no control that focuses on buffing rather than killing and that's not ok for 1 card to neutralize half the decks in this game.
Yennefer's Invocation - Low cost, more effective than Heatwave because you get to play that unit afterwords.
And there were a few others that i can't remember right now. Honestly, Viy is far from the biggest problem this game has. So yeah, let's not kill a viable monster deck just because "big points". Especially since monsters have so few viable decks.