well i rather take cdprs word than microsoft thoMicrosoft don't agree with you, it still in RPG category
Cyberpunk Xbox Store
well i rather take cdprs word than microsoft thoMicrosoft don't agree with you, it still in RPG category
Cyberpunk Xbox Store
You canwell i rather take cdprs word than microsoft
Its not that difficult, back the days when role playing games and first person shooter where easy to recognize apart from each other, like Fallout 1+2 and counterstrike the definition of rpg was beside of a story and a world to explore that your own main charackter could gain experience levels find treasures and better equipment, become stronger. But then the genres fused together when rpg´s went into the first (or third) person, away from birdseye view. Still when you can gain experience levels, learn skills, craft items, collect items, trade inventory, you dont play a first person shooter. And adventures usually are the opposite, you are guided through a story, combat or inventory managment are almost not existent beside of questitems, like in Life is strange.You can
Like I said in my previous post, In Microsoft they can have their "weird" sorting system
And everyone also have his own vision of what a RPG must be. It's really not the case for FPS for example (A game is a FPS or not...)
Example : Terraria (classed in RPG on Xbox store)
Some (most) gamers could said : What the hell, Terraria is absolutely not RPG.
But if you consider the gameplay, it could be a RPG. You can choose to play as summoner, as ranger, with melee weapons or a mixture of all of that.
It's totally true, but now, it's could be less easyBut then the genres fused together when rpg´s went into the first (or third) person, away from birdseye view. Still when you can gain experience levels, learn skills, craft items, collect items, trade inventory, you dont play a first person shooter.
I would even go further in time than fallout and diablo, the 1st computer RPG that I played was "Eye of the Beholder"-which was based on "dungeon master"- and according to some people definitions is not a RPG(and is 1st person point of view RPG in 90s). As you say character creation,progression (levelling in one or another system) and loot/inventory is the most defining characteristics of computer RPGs.Its not that difficult, back the days when role playing games and first person shooter where easy to recognize apart from each other, like Fallout 1+2 and counterstrike the definition of rpg was beside of a story and a world to explore that your own main charackter could gain experience levels find treasures and better equipment, become stronger. But then the genres fused together when rpg´s went into the first (or third) person, away from birdseye view. Still when you can gain experience levels, learn skills, craft items, collect items, trade inventory, you dont play a first person shooter. And adventures usually are the opposite, you are guided through a story, combat or inventory managment are almost not existent beside of questitems, like in Life is strange.
And i think one can easily see the difference between Cyberpunk 2077 and Diablo or Sacred wich are both Action-rpg´s like running across a map fight huge waves of repeatly respawning enemies and collect stuff till your inventury bursts apart.
It's totally true, but now, it's could be less easy
Before, I had Oblivion for RPG and Far Cry Blood Dragon for FPS.
But now, take BD3 for example. You gain experience levels, you learn skills, you loot items, you can sell/buy stuff... it's a FPS, an Action-Aventure, an Action-RPG ?
Or a mix of that for attract more players than a "basic" FPS ? (<- the good answer for me)
You know, a lot say that the Heist failed, but I am actually to say that it succeeded. Namely,Thinking back the biggest bother of this game for me is how we are forced to start the story with the failed heist, death, return and then slowly dying. I think it would be better if we had a chance to succed the heist or at the very least avoid getting killed and have the story about the chip take a complete different path. I feel kind if imprisoned in this story as if i enter jail when i start playing this game and no matter how much i struggle and get an illusion of freedom in night city its not real (additional to the fact thats a game i mean). I think it would give this a game a big PLUS if one could actually explore night city without a malfuntioning personalty chip in the mainbrain.
Just a thought that keeps returning to my mind every now and then.
I can even make this forum into an rpg if i want to with making you compliments about your stunning red hair and what i would like to do if we.. where.. alone... in a dungeon full of monsters (quickly added)I just came to think of it. In the editor of Starcraft 2 I'm creating a 'mode' which could also be considered an RPG
But that asside. Can we basically declare most of these types of game A (T)FPAARPG
Its funny how people ignore this:
Its clearly on the official Cyberpunk 2077 site which is made by CDPR: "Cyberpunk 2077 is an open-world, action-adventure story set in Night City,"
Not open world RPG but "action-adventure".
The game is akin to Assassins Creed Origins action-adventure with light RPG elements.
Adventure (point and click but before mice), rogue-like, plarformer, beat-em-up, shoot-em-up...... and Elite it was so much simpler.Its not that difficult, back the days when role playing games and first person shooter where easy to recognize apart from each other, like Fallout 1+2 and counterstrike the definition of rpg was beside of a story and a world to explore that your own main charackter could gain experience levels find treasures and better equipment, become stronger. But then the genres fused together when rpg´s went into the first (or third) person, away from birdseye view. Still when you can gain experience levels, learn skills, craft items, collect items, trade inventory, you dont play a first person shooter. And adventures usually are the opposite, you are guided through a story, combat or inventory managment are almost not existent beside of questitems, like in Life is strange.
And i think one can easily see the difference between Cyberpunk 2077 and Diablo or Sacred wich are both Action-rpg´s like running across a map fight huge waves of repeatly respawning enemies and collect stuff till your inventury bursts apart.
"Action-Adventure and Action-RPG are almost interchangeable, if you have some form of character progression."Action-Adventure and Action-RPG are almost interchangeable, if you have some form of character progression.
CP2077 is more of an RPG than Witcher, e g.
In the Witcher you can only play as what would translate in DnD-Terms to an elven-orc (heightened senses, improved and toughened body), background raised in a monastery, with fighter/wizard maybe Eldritch knight multiclass.
No possibility to deviate from this template.
In CP2077 you have the choice to start as an urchin, spy, nomad confers to some kind of tinkerer or veteran and are absolutely not restricted "class" wise. You can be everything from wizard to meatshield.*
One could argue that different load outs in cyberware are akin to different races in DnD, ArmouredSkin/Berserk --> Orc, Kerenzikov/Deck --> elven, and so on.
Everytime I read about the Witcher it is labelled as an RPG though.
A story with (meaningful) choices does not define an RPG, story and choices can be part of a platformer or shooter too.
*Edit: The problem in CP2077 is that gameplay mechanics are terribly lacking or broken. So they decided to paint over with the label action adventure.
But everybody can see through the wet paint that for about 7,5 years it was labelled as an RPG below.
Did you finish cp2077 in very hard with starting inventory and without spending experience points?"Action-Adventure and Action-RPG are almost interchangeable, if you have some form of character progression."
Assassins Creed Origins, Far Cry 5 are Action-Adventure.
Are them therefore both RPG?
Having some light RPG elements does not make both Assassins Creed Origins, Far Cry 5 and Cyberpunk 2077 RPG.
The same way shooting in Cyberpunk 2077 it does not make it an FPS game. Is it Fallout New Vegas FPS because of first person shooting?
Just conflating any game anything just because does not make any sense.
Action games are games that use hand-eye coordination and reaction time to overcome challenges and progress through story.
RPGS are games that use character attributes level as a mean to overcome challenges and progress through story.
In Cyberpunk 2077 the winning factor in a fight its your skill(hand-eye coordination and reaction time).
I did not. But i did the same in Assassins Creed Origins. Perks and skills are of little influence.Did you finish cp2077 in very hard with starting inventory and without spending experience points?
Biggest problem with Jackie arc that nobody talks about is CDPR spoiling his whole death in a trailer LOL. I dont know other dev studio that does stuff like that. It makes me think we could maybe play that quest different way but they were rushed and have to cut stuff. I was so suprised that we saw major death that is importand for the motivation of our char in E3 trailer. You had millions who watched that trailer and nobody was shocked that Jackie dies. Huge mistake by CDPR.I agree. Jackie pretty much has received the unfortunate role and fate of "the first man to die".
He's the character that introduces you to the world and some of the main people and the role of their type of which you will encounter more of later on. He introduces you to a ripperdoc, he introduces you to the having and driving of a car, he introduces you to combat and sneakyness and lastly he is the commen thread that does the initial build of the narrative. But that also means his 'usage' becomes irrelevant from the point where it's gonna be about you. The only thing that could fix that, is if they were actual companions that you could bring along like Fallout or Outer Worlds. They would however be transformed from a character into more of a secondary weapon (which can both help or screw things up)
I personally also have no issues with jackie clearing the field after his times was up. He got a cliché send-off, but it was still a worthy one inside the boundaries of the story. And the entire offrenda is the first time I have ever seen a funeral rite being done for an NPC, so for me, he gets the proper goodbyes to make you feel it has some significance. Its up to the player to judge wether they did experience it as such or not
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