The mage assasin must of course be evaluated as a package with the Blightmaker. So in total this combo costs 9 provisions and you get 4 body guaranteed + 3 body + 2 body + 2 random damage + deck thinning. In total this would be a 11 for 9 + deck thinning. Most of the other thinning packages are 8 for 10.
Risks: The damage can go into shields/armour/self-wound/deathwish etc
Also like with all thinners you have the risk of drawing the mage assasin as a last draw which can mess up your strategy.
When you run into Mill decks or you overthin/overtutor you can get an empty deck.
Synergies: Most obvious in Clog + Kolgrim. But I expect to see this combo in many decks.
Conclusion: By no means this is a very strong package. One can argue that NG is not dominant and appreciate the support. However I consider bronze cards to be problematic if they are so strong that they fit into almost every strategy (maybe not in mill, or some Cahyr hyperboost) but I can see this combo see play (even double play) in many decks.
My first suggested nerf would be reducing the base power of the mage assasin to 1. Then it would be a 10 for 9 + deck thinning which is more reasonable when you argue that the random damage can go into nowwhere.
Risks: The damage can go into shields/armour/self-wound/deathwish etc
Also like with all thinners you have the risk of drawing the mage assasin as a last draw which can mess up your strategy.
When you run into Mill decks or you overthin/overtutor you can get an empty deck.
Synergies: Most obvious in Clog + Kolgrim. But I expect to see this combo in many decks.
Conclusion: By no means this is a very strong package. One can argue that NG is not dominant and appreciate the support. However I consider bronze cards to be problematic if they are so strong that they fit into almost every strategy (maybe not in mill, or some Cahyr hyperboost) but I can see this combo see play (even double play) in many decks.
My first suggested nerf would be reducing the base power of the mage assasin to 1. Then it would be a 10 for 9 + deck thinning which is more reasonable when you argue that the random damage can go into nowwhere.