It's been two weeks of awful video games....

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Course. We just saw T2 again - important to indoctrinate my kids. But she's the only on of that crew in it, sniff. For awhile there, if you saw one, you might well see another. It was like a Cameron Easter Egg.

The best thing about Cameron flicks... is that the best, most interesting parts of his early films, have pretty much nothing to do with the main focus...

I mean with Aliens, I could care less about the Xenomorphs, I just wanted to watch the Marines being badasses... with Terminator, I didn't care so much about Sarah Connor, but the brief glimpses we had of Kyle in the future, that shit was awesome...
 
@wisdom is you pc decent enough to run games like the black mesa mod, the specialist mod, cry of fear, Neotokyo, dota2, warsow, grimrock,mission improbable, the swapper,fez, gunpoint, vtmb, lugaru, max payne kung fu mod, natural selection, ground control....?It's mostly good stuff you can get for free or very cheap, and they don't requiere high end systems...
 
Ok... since the last post I have played Hitman:Absolution and Juast Cause 2.

Hitman... was dissapointing but fun. I have played previous Hitman games, and I dug the way you found new weapons, that between missions you could choose to kit yourself out with. It was really dissapointing that not only did I not get the silverballers, the characters signature weapon, for half the game... because for some reason he gives them up... but that every new mission stripped away the weapons you had gathered and started you off with crap. I also really disliked the graphics... particularly the characters mouths... they just all looked hideous to me. And the characters sucked... excpet birdy, who was gross, but definitely unique. The story was meh at best, and there was no point in finding everything other than the game saying hey, you found everything, good job. Really... it was just disappointing all over the place, and just killing every living thing was often so much more entertaining and rewarding than going the stealth route you are supposed to go... because being stealthy makes no difference in how the story plays out... but it was fun, it killed a few days for me...

Just Cause 2.... well fuck... I very much hesitate to imagine that an open world game can be too big... but if any game tests that concept it's this one... not because I actually think the world is too big, but because of the mechanics of the game itself. The vehicle controls just universally suck balls, and when you die you respawn only at specific areas, which may be halfway across the bloody map. This bugs the crap out of me. The mission types seem extremely repetetive so far, though to be honest I am still pretty new into the game... The voice acting is literally the worst thing I have ever heard, in all aspects... Rico seems more of a caricature than a character, the major NPC's are horribly cliched, and the civilian NPC's are just fucking annoying... You can't store weapons or ammo, instead you have to buy it at ridiculous prices, and you get paid very little in comparison. You can upgrade weapons and vehicles, but it really doesn;t seem to do anything, and the idea of a sawn off double barrel shotgun with a 4 shot cpacity just jumps on my last nerves and twists like chubby checkers. There are, near as I can teell so far, a total of zero enterable buildings... which just seems weird. And on top of the vehicles driving mechanics sucking, the vehicles themselves suck as well, and you are extremely limited in the vehicles you can call up for yourself. An El Camino with a machinegun... for fucks sake give me a real muscle car.

All that being said, the game is fun... The name should actually be Just 'Cuz... because thats how it feels... Hey Rico, why did you do anything... just cuz.

This may in fact be the first sandbox game I don;t finish, because it just seems overwhleming in scope... not that thats a bad thing in theory, but it also already feels entirely repetitive and kind of boring... so getting through it will definitely take a bit of time, and there doesn;'t seem like a lot of motivation to really explore the world, as there is really nothing out there to find but bits that make little difference. You can't store vehicles, you don't find new ones that get added to your list, that you didn't know were already there anyway. But the parachute/grapple thing is grand fun to play with, even if it is incredibly unrealistic.

Overall the game feels like a cross between Mercenaries (which was also horribly dissapointing) and bionic commando.

Oh well, it keeps me busy while waiting for GTA. Which hoepfully will keep me busy until Mad Max and Watchdogs, which hopefully will keep me busy till Cyberpunk.
 
Hitman...an exact summary of my experience. Unfortunately, I could not get over my disappointment. Oh, well.

Just Cuz. Heh. Pretty much.
 

227

Forum veteran
I actually finished JC2 despite the meh-ness of it all. It really is everything that's right and wrong with open-world games. Want to assault a military base with a stolen helicopter? Sure thing! Want actual motivation to do anything? Screw you, writing is hard.

The ending is dumb beyond words, by the way. I wish I had quit when I started fighting ninjas. And yeah, missions never get any more interesting. They actually get more repetitive.
 
I mean with Aliens, I could care less about the Xenomorphs, I just wanted to watch the Marines being badasses... with Terminator, I didn't care so much about Sarah Connor, but the brief glimpses we had of Kyle in the future, that shit was awesome...
Kyle and Hicks <3 Also in The Sarah Connor Chronicles they showed more Kyle in the future which was nice.

Being big fan of previous Hitman's I was dissapointed abut the things I heard about Absolution. Then I got it cheap from Steam and tried it out. Lots of things just felt wrong in it and I lasted about 10minutes until that stupid save system broke my will and I uninstalled it :p

Tried the demo of Just Cause 2 and that play session lasted under 10 minutes before uninstall came :) Just didn't see the point in that game really.
 
One more here who didn't care for Just Cause 2. I just don't like game design like that at all. Here's this HUGE, HUGE map now go do stuff, but then the content is the same crap over and over and over again, repeat for 50-100 hours. That's just lazy.

I much rather take a small game (20-30 hours maybe) which offers interesting and unique content and actual replayability. I seriously hope Cyberpunk 2077 will be like that in design and not like Fallout 3, Skyrim or Just Cause.
 
Alpha Protocol is fun and also well written and on PS3. Check it out.

Ah, Alpha Protocol. An underrated gem, that one.

So many great characters. The 80's-obsessed Russian gangster, the death-fetishist German mercenary voiced by Maj. Kusanagi, and my personal favorite, good ol' Steven Heck:

 
I considered buying it but the game itself just seems silly.. I mean, in a zombie apocalypse you can't find not a single pistol? Thats just stupid.. I would understand if they added weapons but made bullets really really scarce..Hell, i would even understand if they made weapons really scarce. But non-existent? What kind of imaginary world are they living in?
 
Don't know much about the story, but i agree being alone and unarmed is kind of an obsolete style of playing games. Removing the S out of FPS can result in something better than any shooter or survival stuff around though.
At least that's what the modding scene thinks
 
Don't know much about the story, but i agree being alone and unarmed is kind of an obsolete style of playing games. Removing the S out of FPS can result in something better than any shooter or survival stuff around though.
At least that's what the modding scene thinks

But considering this is a "weapon free" zombie game (definition would include melee weapons as well), that just means it is a game where you don't try to kill zombies, you don't even try to defend yourself from them, you just run around and gather stuff... For survival.. I mean, there are plenty of gaming styles that could work if you take out the "s" from "fps", but zombies? That just sounds terrible..
 
The most used styles i' ve seen are the stealth and puzzle ones. Thief is stealth based and makes use of fps mechanics with blackjacks and arrow tricks. Portal has fps mechanics and like your average fps it doesn't last long, but the portal gun shoots portals allowing for puzzles to take place. Games like Dear Esther, The Myst and Gone Home are kind of anomalies 'cause they are artsy and force players to check stuff around and pick all details and symbolism one normally sees in movies when there's too much about the back ground world to make it fit in 2 hours.
I only saw some pics from Outlast and the guy was using some kind of night mode watching through a camera, maybe that's the cheat allowing for stealth gameplay to take place but i'm not sure
 
Ok... so here is another edition of "Awful Games I have Been PLaying" or "Thank God I didn't pay for any of this crap!"...


First up to bat is the latest Bioshock... I have spoken elsewhere on this forum about my dissapointment for this game. My friend wouldn't shut up about how great it was, and what a neat concept it held. And he was half right... the concept was neat, but it's execution was awful. You know, I should probably post spoilers or something, but I'ma save you some trouble and jsut reveal the ending anyway. You go back in time and kill yourself. Absolutely nothing you do in the game has any impact, or matters in the slightest. So from a story standpoint, you wasted your time... hell if you want the exact same story, only without the pointless grinding, watch Butterfly Effect, as awful as that movie was, it was still a better story than this.

The combat was average, about what you would expect from any FPS, which is also dissapointing, because I don't care for FPS games, I want to see my character doing the cool shit. The characters... well really there are only two that matter... you and the chick, who at least you don't have to protect every second, even though she is really just along for the ride. Every other personality that shows up in the game is as utterly forgettable as the plot.

The one shining spot in the game is the concept of dimensional hopping... ti's done really well here, certainly better than Rifts, but even that fails to live up to potential, because rather than starting off in a groudned reality, and coming to this world of steampunk and floating sky islands, you are dropped right into the crazy, so ther is never really a sense of wonder about your surroundings, it's just there. The fact that the game is completely linear doesn't help either, a game where one of the themes is infinite possibilities falls laughably short when the reality of the game = straight unbroken line with no deviation.

Yeah, this game sucked, but it was fun, it was free, so it could have been worse.

Metro 2033.... this is the next game on the list. It was actually pretty enjoyable. I had been wanting to play it for a while, being the post apocalypse buff I am, and wanted to see what the Ruskie idea of post apocalypse was hd a certain intrigue and appeal to me. Unfortunately, while the game was fun, it was lacking pretty severely in some signifant ways. For a post apocalypse game there is surprisingly little salvage... sure there is some stuff, but it only falls into 2 categories... guns and ammo, and Gas Masks and Filters. Both of these are a bit problematic in that there are really only like 10 firearms available in the game, each with varying degrees of customization, but you can only ever carry 3 guns, and the amount of ammo you can carry is pretty limited as well.... which means you are leaving behind vast swathes of wealth. And if your gas mask gets damaged and you swap it out ofr a new one, your air filter time drops to zero... this can be a big deal as some of the levels that require it can be pretty difficult because of pixel bitchiness and vidion obstruction, and that fact that for he most part you will never have more than ten minutes of breathable air. This wouldn't necessarily be a problem, but the few vendors you can trade with are scattered throughout the game, and all but one takes place in an extra area where you can not return to or from... and even then the vendors don't sell filters, just guns and ammo... so in the salvge and barter aspect, this game fails pretty hard for me...

Combat is decent, it's first person, which again, I don't like, but it does a passable job.

Much like Bioshock, this game is compeltely linear, which is something else I do not care for, as I really think games should have moved past this nonsense by now. Yes, I do truly believe that open world should be the standard for games these days, in this generation... but thats me.

It's kinda wierd playing a game made by russians where you are fighting communists, I mean it totally makes sense, but it still feels wierd. Nazi's being there makes a little less sense, as you never see any minorities in the game anyway... so not sure what they are bitching about... but nazis are fun to kill so meh.

The monsters... mutants... whatever... are just lame... they never give me the thrill I get when fighting the human antagonists, but at least they aren't goddamn zombies.

At the core of the game you are running about the ruins of moscow looking for some mutant kid thing, which turns out to be kind of interesting for a thing with a face that looks like a rotten vagina. I could have done without the moster subplot, but oh well.

My biggest preoblem with the game is that nothing ever feels fully realized. You can feel the potential oozing t of every poor in the game and it's characters, but nothing ever feel as if it's being done justice. While Last Of Us had a very similiar feel, everything in that game, even for a linear platformer, felt realized. You wanted more, but what you got was satisfying and brilliant. This game doesn't have that. It could have, but it just didn't. I really wanted to explore the populated areas more, but they just felt so damn tiny... And the constraints of where you could move in this game felt all the more silly because of this, with invisible wall syndrome popping up in just plain silly places.

Overall I enjoyed it, but more for the feel of the tunnels and the people who live in them than anything to do with actually playing the game.

And this brings us to one of the worst games I have ever played... Remember Me is a game I was very much looking forward to playing, and much like Deus Ex: Human Revolution it dissapointed me utterly... but I went into this game without the excitement and hype I had for DE, and was still utterly shattered by how truly god awful this game was. Everything I hated about DE was amplified in the game, and it didn't have any of the things that made DE at least playable.

I am gonna start with what I liked about the game... because it won't take long. I like the idea of recording, storing and sharing memories on a grand scale and the ramifications of such. It's a neat idea, pretty much Braindance though it's not really presented as such. In fact it's talked about, and the effects of addiction are seen throughout, but it's never really shown as anything other than a plot tool, so even here they drop the ball. There are a few bits where you can go in and retro-actively fidget with a persons active memory, which is a tech level far above anything I hope CDRed tries for CP 2077, but it was kind of fun, though cheesy in execution and underutilized in the game seeing as how thats supposed to be the hero's special talent. Of course the real problem is that it is every equivalence but physical, rape. The character forces herself into someone elses mind, and violates them compeletely. In one instance causing a man to commit suicide, in another causing a woman to believe her husband is dead, and in another, using it to give her mummy a guilt trip. it wasn't long after this that I stopped playing, but more on that later.

Most of the scenery is pretty cool, it's your standard cyberpunky near future setting, projected hologram viewscreens everywhere. But the setting never once feels alive, where Deus EX at least had people on the street, having conversations, people who would react to you in at least a limited fashion, this game has none of that. In fact the number of times you encounter civilians on the streets is countable on one hand, a hand that's missing a couple of fingers. Then you have the ridiculously vast warehouses prisons whatever, which are apparently these huge places, that you can only get a glimpst of. Again Deus Ex suffered from this as well with all it's levels, but at least there there was a sense of urgency, the music tightened up, things happened around you to remind you that you are supposed to be in a hurry. Nope, this is just impossibly big shit because the designers thought it looked cool and put no more thought into it than that. Deus Ex, for linear platform bullshit, did it at least fairly well.... this game fails at it so miserably it makes your head hurt.

Combat.... oh holy shit... the combat in this game is mind numbingly repetitive and poorly done I thought I was going to stroke out. In the first place, it's a cyberpunk world, but there are apparently no sidearms... actually there are, we see a total of one gun in the game, it's usd by a guy to commit suicide after you mind rape him. Apparently every other gun in the game was destroyed... I dunno... I do know robots have missile launchers, Aerodynes have machine guns... but no one has a rifle or a handgun... and it feels fucking stupid. Instead you kung fu your way through the game... and the kung fu is weak. Seriously, it's the only method of combat in the game, and it is blown away by the kung fu in Sleeping Dogs... how the fuck does that happen? You get to set your own moves for combos, which also regenerate health and build up you special power reserve faster, but I have never been one to get the timing right on shit like this, so it just added to the frustration. The fights are never, ever, ever, interesting... they are just banal and bland, and of course, utterly frustrating. You progress in power in the game, so it compensates by just hrowing more of this crap at you... at which point you ask yourself, whats the point of progrerssing... and why doesn't this cunt pick up a knife, or a stick or a length of pipe... something... You gain powers in the game, which are almost well done, almost. Except they act like a laser gun somehow... and firing data at people makes them disappear somehow... I dunno, by the point I picked up the ability to shoot people with my nintendo power glove I had stopped caring really. I kept playing, because I am a glutton for punishment I guess, but I no longer cared.

You build up your powers and kung fu by finding random shit scattered across the board. Sometimes you get hints in theform of hologram posters apparently people leave fo you... but the thing is, on several occasions, there is no clear "end of level/are" hint, so while exploring and looking around, you can accidently shut yourself off from that shit you will absolutely need later in the game. It happened to me SEVERAL times. And ther eis no way at all to go back, except by exiting to the main menu and starting the entire "episode" over from scratch which is completely not worth it. Fuck this game sucked.

The enemies are so fuckingboring I thought I was playing a nintendo game. Not only that, but they get so ridiculously frustrating you will hate playing the game... towards the end that was what made me quite. Game designers need to fucking learn, if your players hate playing your game because you make the basic act of playing so fucking grating that players want to kill their own beloved cats with their controller because it seems the cats are laughing at them.... then you have fucking failed at making a game, and are in fact making a really shitty torture device.

And then we get to the story... fuck me.. fuck me with a dead salmon.... you know what... I am just gonna say this, the story sucks. I am not going into detail other than to say your character is a mass murdering terrorist and serial rapist who blindly follows any suggetion given to her, no matter how obivous it is that the shit she Is doing is as bad if not worse than the villians. So on top of everything else, she is also dumb as dirt.

Idon't really know how it all ends, I stopped playing, I think I was close to the end, I was in amall or some shit, and I just got tired of the bullshit fighting...

Seriously, I haven' played a game this fucking awful since X-MEN for the NES. Even for free I feel ripped off and pissed for wasting my time one this.

I have Payday 2 downloaded, yet another FPS... (what the fuck is with all the games being first person all of a sudden), It seems kinda fun, Anything is better than Remember Me...
 

227

Forum veteran
Agreed on the first two, but I have to question why you even gave RM a try since you don't like linear games and obviously have specific things you're looking for in a futuristic setting. And you're no good at that kind of combat, either? Doesn't seem like rocket science that you'll have no fun going into something you don't like that's full of other things you're frustrated by. It'd be like me playing a racing game and then complaining because I hate racing games.

Not sure if I'd say Sleeping Dogs' combat was better, either, because that got really stale midway through the game and had "quick, press this button to avoid danger" QTEs littered throughout. Very meh.
 
Agreed on the first two, but I have to question why you even gave RM a try since you don't like linear games and obviously have specific things you're looking for in a futuristic setting. And you're no good at that kind of combat, either? Doesn't seem like rocket science that you'll have no fun going into something you don't like that's full of other things you're frustrated by. It'd be like me playing a racing game and then complaining because I hate racing games.

1. It was free
2. It was tangentially Cyberpunk
3. It's kind of hard to actually avoid linear games, as much as I dislike the format, it's all that is out there most of the time.... and if the story is strong enough (Last Of Us, Tomb Raider) or the gameplay good enough, then I can at least enjoy the game despite the rails.
4. There aren't really all that many sandbox/open world games in comparison, and I already own the best ones.
5. If I start a game, I try to finish it, just to at least see how the story pans out.
6. None of this matters in the face of the bumblefuck ineptitude and shit game design of Remember Me...

Not sure if I'd say Sleeping Dogs' combat was better, either, because that got really stale midway through the game and had "quick, press this button to avoid danger" QTEs littered throughout. Very meh.

I never got tired of Sleeping Dogs combat. and the QTE's in that game were far less troublesome and immersion removing than in Remember Me. Sleeping dogs was a fantastic game, one of the best of the genre. I had problems with it, but fighting was definitely not one of those problems, in fact, overall I think it had some of the best fighting in any non fighting centered game (Ala Tekken) I have ever seen. The combos there were to create fun and keep it interesting, the combos in Remember Me were necessary to learn to keep yourself alive and full of special powers...

I am not a fan of quick time evetns, that much I am sure of, but sleeping dogs did it better than most, and had enough groovyness aside from the kung fu that it was never all that much of an issue. A much bigger problem was the way vehicle storage was handled and the weird driving mechanics...
 
I am not a fan of quick time evetns, that much I am sure of, but sleeping dogs did it better than most, and had enough groovyness aside from the kung fu that it was never all that much of an issue. A much bigger problem was the way vehicle storage was handled and the weird driving mechanics...
Ha! Driving (races)was about only thing I liked in Sleeping Dogs. Then again I usually don't play driving games so can't really say how messed up that was.
Story was nice too but unfortunately linear.
Anyways Sleeping Dogs is perhaps biggest dissapointment for me that I can remember. There were just so many things wrong in that game like save system, controls, "missions" and immersion most of all.

But good for them if people liked it :)
 
Ha! Driving (races)was about only thing I liked in Sleeping Dogs. Then again I usually don't play driving games so can't really say how messed up that was.
Story was nice too but unfortunately linear.
Anyways Sleeping Dogs is perhaps biggest dissapointment for me that I can remember. There were just so many things wrong in that game like save system, controls, "missions" and immersion most of all.

But good for them if people liked it :)

They say DLC is much better, i can't see how that would be the case, but if it is true, i may consider buying it later..
 
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