When there's radio stations such as Vexelstrom, Pacific Dreams, Principales, Blue .. something something, I think its easy and fair to say there's multiple music genres in the game.
And that you happen to dislike most of them, thats.. well, unfortunate I suppose. But also just that I'm affraid.
Are you surprised, really? I mean. Its their game and I have to assume their vision.
Actually, I'm glad they made a game they themselves wanted to make, rather than make something that a mass of people cries out for, which no doub will have gone all over the football field regardless.
And here we go again
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Well, I really wanted to play a Corpo as a Corpo, from within a megacorp. I wanted to wheel and deal, I wanted to backstab, I wanted to do high-tech "Mad Men", playing with the movers and shakers. Basically, I wanted to play as Meredith Stout. I wanted more of a Blade Runner feel.
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But the Corpo life is something V--and thus, the player--sees only briefly before basically becoming a Streetkid merc.
And I don't think Meredith Stout is listening to grunge and rap. Yanno?
I suspect her tastes run to less blue-collar genres, even if it's not what she really likes, because that's simply part of the aesthetics of the Corpo lifestyle...style is everything in Nigh City, or so they tell us.
But we can't play like that. We have to play as a Merc.
There it is, all tied together: CDPR took an established property with tons of possibilities built in and baked it down to playing as a Streetkid with token nods to Corpo and Nomad at the beginning. And I think that disappointed more than just me.
...umm...lol? I don't believe anyone was expecting 3 different games for the price of one
More like their management ran out of Austerity Points and wanted a replenishment of funds, thus demanded a release of the game long before it was ready...Oh and about your other points: ofcourse some level of the wants of the consumer is needed, but I too believe that the devs will, ultimately, should make the game they want to. That said CDPR most likely wanted to include more....well...everything, but they run out of time
Yes I agree. Kinda. I see why they decided on more action packet main quest. Eh there are always expansions if they haven't already decided on another path.I think CDPR made a mistake when they decided to center everything around such a linear story--and it iS linear--that required V be from a specific walk of life.
For something as big as Cyberpunk--both franchise and genre--they should have gone more life-simulator than narrative, frankly.
Or created their own franchise, to keep expectations confined to what they, CDPR, release, rather than people who've owned the sourcebook since CP2020 remembering the times they've played the table-top version and wanting to translate that experience onto the computer version.
I mean, like it or not, when a company takes a well-established property and starts building their own version of it, this will always come up: whether to mess with it and possibly annoy fans of the original, or leave it alone and muffle your own creativity a little.
I think CDPR went the wrong way.
Yes I agree. Kinda.
They've been so close-mouthed regarding what's coming in the future.I see why they decided on more action packet main quest. Eh there are always expansions if they haven't already decided on another path.
That seems to be the magic word here isn't it: " to you"I don't.
They all sound the same, to me.
Angry? Check.
Loud? Check.
Lots of beat-bass-distortion? Check.
Kinda sounds like the 1990s? Check.
A question just out of curiousity, what would you say if this were Fallout, where you can basically listen to 50s music and thats it?They all have basically the same energy.
Even the stations that shift genre a little bit still manage to convey the same mood, the same vibe. The rap sounds too much like the metal, the metal sounds too much like the grunge, the grunge sounds too much like cats being strangled, etc...
So, if you're not into that, your options are basically to endure it or turn off every radio you come across.
And I'm not into that.
And this is wherebyou are wrong. They must nothing. (Not counting fixing the game after the fact) And the reason they have chosen what IS in the game, is because they wanted to convey and more dark and grim style to fit lifenin the city. At least so I have understood is the case.And the fact that CDPR didn't consider any of this--or worse, considered it and didn't care--is part of what I'm trying to convey, here: they should have. Not doing so--not including a wider variety of music--was, I believe, a rather poorly-made decision.
I'm not saying you should enjoy what you dont enjoy, I nor anyone can make you do so. I am simply saying that this is what we have, and its up to you to deal with that. hope that maybe added radio stations and/or music gets added or just accept it.Now, you can disagree with me or agree with me, that's up to you. But it's not possible to argue me into enjoying something I don't enjoy, no matter how much it can be made to sound like it makes sense.
Or, I suppose, to put it another way, right now I'm after empathy more than anything else, at least WRT to CP2077's musical options.
And what am I supposed to glean from this?It's also something they're trying to sell to other people.
"Whaddaya mean, you don't like our coffee? Sure, it's made from hot mud, but it's in a mug and you can drink it! And people sometimes refer to coffee as mud, so you have nothing to complain about! We made it the way we want to make it!" <--- terrible business model
Just imagine that 10 other people did want rhe game in the style that it is in. Then what you want is simply outnumbered by what the 10 others want, and got.If you're making something to sell, keeping in mind what the customer wants is a much better idea that putting out your "vision".
I wanted a cyberpunk game. But I didn't so much want a cyberPUNK game, if you see the distinction. I think CDPR took "punk" too literally, and made CP2077 all about the street life for the player's role.
So far... We dont know what is yet to come.It'd be like saying you're making an open-world Star Wars game, and then only including Ewoks...and the franchise is bigger than that.
Well, cyberpunk the genre and Cyberpunk the franchise are bigger than just Streetkids, too, but the game they made shunts everything else off to the side in favor of the punk life.
I think that was a mistake.
And why wouldn't she. This is just being presumptuous.Well, I really wanted to play a Corpo as a Corpo, from within a megacorp. I wanted to wheel and deal, I wanted to backstab, I wanted to do high-tech "Mad Men", playing with the movers and shakers. Basically, I wanted to play as Meredith Stout. I wanted more of a Blade Runner feel.
View attachment 11224481
But the Corpo life is something V--and thus, the player--sees only briefly before basically becoming a Streetkid merc.
And I don't think Meredith Stout is listening to grunge and rap. Yanno?
Possibly. Then again I also many voices wjo do like it so.. means little to me.I suspect her tastes run to less blue-collar genres, even if it's not what she really likes, because that's simply part of the aesthetics of the Corpo lifestyle...style is everything in Nigh City, or so they tell us.
But we can't play like that. We have to play as a Merc.
There it is, all tied together: CDPR took an established property with tons of possibilities built in and baked it down to playing as a Streetkid with token nods to Corpo and Nomad at the beginning. And I think that disappointed more than just me.