The 2 things that this game needs most

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Or even arcade mini-games (though they would be cool)
Some kind of gambling minigame would probably the most elegant way of giving you the means to earn enough money to buy all cars and bikes. Certainly more interesting than selling loot and crafted items. Agree with everything else. (y)
 
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Some kind of gambling minigame would probably the most elegant way of giving you the means to earn enough money to buy all cars and bikes. Certainly more interesting than selling loot and crafted items. Agree with everything else. (y)

Mmmm, I'm thinking of the Pazaak-game in KOTOR1, or this Gewnt they have in Witcher (haven't tried it). But a card-game were the player can earn money. Personally I've perfected grinding money in Act 1 before I have gone to Lizzie's or Royce (€$500K on current play-through), but it would be greatly appreciated if mini-game winning money were a thing in Cyberpunk 2077.

And of course animated eating/drinking at all food-vendors as well.
 
I believe that in this game there should be more than anything else: 1)
a positive ending, where the main character does not die after some time after the end of the game from a disease associated with a biochip and engram, but continues to live like the main characters of Fallout 3 or Stalker: Shadow of Chernobyl, and then it turns out somehow unfair, I pump the character, I invest my time and effort and he / she dies or lives at best as a disabled person and eventually dies anyway, it's like raising a child knowing that in 10 years he will be crushed by a bus, and in general, it is somehow not reasonable for such an energetic game to have such tragic endings and not give the player a choice and prerequisites for this choice to do as best and really survive and splash champagne on a pedestal and not die like a plague tramp and then if I messed up a lot, I just after passing Cyberpunk caught a depressive mood and even to some extent regretted that I passed the game completely and did not leave it halfway, this is more like a dark detective The Sinking City and not Cyberpunk 2077.
2) This game needs more weapons like all sorts of pulse assault rifles with grenade launchers like the patrol's service weapon from Half-Life 2, grenade launchers/rocket launchers, laser cannons, blasters, etc. I do not understand why the developers have made a bunch of all sorts of varieties of pistols and as many as two identical submachine guns that look like HK UMP 45 and two identical assault rifles but did not create more than one assault rifle with an under-barrel grenade launcher or some kind of gun like BFG 9000 Militech edition, because you will not be fed up with Skippy) well, as a bonus, I would like to have mini-games like taxi driver or firefighter in GTA in Cyberpunk, because after completing the secondary quests, the only thing left to do is finish the game by completing the main last quest or go staggering through the streets of Night City and kicking an empty can of Ni-Cola while enjoying the neon signs and jostling with passers-by on the sidewalk.

(Added spoiler tags.)
On the endings point, I feel quite strongly that when a creator, in whatever medium, has clearly gone to a lot of effort to fashion their narrative vision, that vision should be respected. I don't think games should be treated any differently in that respect and the endings cohere with the narrative themes developed throughout the game.

I always use Blade Runner as an example in the context of Cyberpunk because they have a similar ethos, but Ridley Scott clearly wasn't thrilled to take a film that had plainly been shot from beginning to end to deliver a very not happy -- but highly intelligent -- ending, and be ordered to butcher it so they live happily ever after. It made the film as a whole ridiculous and slight and obliterated the story he had been trying to tell.
 
An option to switch off that horrid overpowering blinding in car view bloom. What were they wearing when designing that sunglasses? I mean I'm sure V has some kind of camera optics augmentation just like any camera when adjusting to different light conditions but this is ridiculous but he see's like crap in the dark no flashlight or infrared. But plenty of fleshlights in the game.
 
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to put it simply, as simply as possible; this game is wobbly. there is good content but poorly developed. there is so much to say in fact...
perfect example;
- fixers' contracts. whether you are level 10 or level 50; you will receive the same reward. your reputation as a mercenary is not taken into account. you become a master in a specialization without being rewarded as such. this is just one example among many.
yes, organized crime is present but presented only through small disparate groups wandering here and there and which must be destroyed in order to make {the city safer}. yep, alas, this is a meager result.
 
Что касается концовок, я очень сильно чувствую, что, когда создатель, в любом средстве, явно приложил много усилий, чтобы сформировать свое повествовательное видение, это видение должно быть уважено. I don't think games should be treated any differently in that respect and the endings cohere with the narrative themes developed throughout the game.

Я всегда использую "Бегущий по лезвию" в качестве примера в контексте Киберпанка, потому что у них похожий этос, но Ридли Скотт явно не был в восторге от того, чтобы взять фильм, который был явно снят от начала до конца, чтобы доставить очень не счастливый-но очень умный-конец, и получить приказ разделать его, чтобы они жили долго и счастливо. It made the film as a whole ridiculous and slight and obliterated the story he had been trying to tell.
So the thing is that I have nothing against these endings that are already there now, but you need to add another obviously positive ending or even two, because even as an option with Panam, it seems to me a little muddy, although Misty's Tarot cards during the credits hint that everything will be cool in the end. And yes, in the film Blade Runner 1982, just the same normal ending and the film of 2017, there is generally the main character is not a person, even so I personally do not feel so sorry for him as for example Alex Murphy in Robocop or T-800 in Terminator 2, and then only because at the end he finds a certain humanity and becomes like a father to John, But! these are all movies, not games! This is the whole difference, in the movie you just look at the hero from the outside and you can't make a decision for him, and in the game you are the main character.e you control his actions, etc.I, for example, can't get Rick Deckard not to chase Roy Batty, but I can control my Vi and make my own choice, damn it, in the same Stalker, there are as many as 7 plot denouements, 5 very bad, one just bad and one good, what prevented me from doing the same? or make a good ending at least secret like in Metro Exodus? the same is not clear... In short we are waiting for the story DLC I think that everything will be clarified there) Yes, in general, it's just unpleasant that after passing such a game, you had to experience the feeling that you were like a bucket of dirt was poured on your head.))) It's just my opinion don't take it personally.)
 
So the thing is that I have nothing against these endings that are already there now, but you need to add another obviously positive ending or even two, because even as an option with Panam, it seems to me a little muddy, although Misty's Tarot cards during the credits hint that everything will be cool in the end. And yes, in the film Blade Runner 1982, just the same normal ending and the film of 2017, there is generally the main character is not a person, even so I personally do not feel so sorry for him as for example Alex Murphy in Robocop or T-800 in Terminator 2, and then only because at the end he finds a certain humanity and becomes like a father to John, But! these are all movies, not games! This is the whole difference, in the movie you just look at the hero from the outside and you can't make a decision for him, and in the game you are the main character.e you control his actions, etc.I, for example, can't get Rick Deckard not to chase Roy Batty, but I can control my Vi and make my own choice, damn it, in the same Stalker, there are as many as 7 plot denouements, 5 very bad, one just bad and one good, what prevented me from doing the same? or make a good ending at least secret like in Metro Exodus? the same is not clear... In short we are waiting for the story DLC I think that everything will be clarified there) Yes, in general, it's just unpleasant that after passing such a game, you had to experience the feeling that you were like a bucket of dirt was poured on your head.))) It's just my opinion don't take it personally.)
But I think the question more broadly in all art is what is the creator trying to tell you (or what message do you receive).

If you see a game as "i do what I like", that's fine. But I don't think that's what they were trying to do with Cyberpunk. It's a whole game that asks, again and again in everything from the world design to the side quests to the hidden secrets: what is a soul and what do you do with it.
 
I think missions without essence is the worst that could be added.
There should be stories where they are not marked on the map like the Gigs checklist.
"And see face to face who asks us for help or hires us."


Add a list mission for example "night city stories" where they are little adventures like ...


Cyberware black market, where people are dismantled.

Participate or get involved in an assault as in the movie "The Raid."

If at some point there is conduction and a correct AI, something that involves this and that they do not teleport.

megacorporation
Steal data, they could even make an easter egg from what was stolen from CD Projekt Red.
It would be the best way to laugh

human trafficking and prostitution.

In itself, everything that gives life to the underworld of the city
I would love to see something like this. There could be different kind of jobs for solo (armed raids) runner (stealing data/industrial sabotage) and nomad (smuggling stuff/people). It would make life paths mater eventualy. Would make game great. Seems hard to implement and needs a lot of work thought. They even haven't stated what are they working at.
 
Some kind of gambling minigame would probably the most elegant way of giving you the means to earn enough money to buy all cars and bikes. Certainly more interesting than selling loot and crafted items. Agree with everything else. (y)

Probably. As I said, it would be cool, I have nothing against the idea.

I just do not think that gambling/games alone are that high on a priority list right now. Not one of "the two things CP2077 needs" for me.
Unless it would be part of something else... like having a story taking place in the NC casino that would also introduce gambling? I mean, I think there is even one unaccesible on the map.
 
- They should add mini-games such as arm wrestling in the pubs, with different rank of opponent. Some would have cybernetic upgrades, other don't.
- They could had drinking contest. As it's a pegi 18 game, I don't think it would matter.
- And the last Idea I had was parkour races, without cybernetic upgrades.
 
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So maybe not "the most" but :
- A "free" drone cam in Photo Mode and not centered on V. Most of the time, I don't care about my V and I must choose the right place (often weird and I don't see what I want to capture) for have the "good" angle.
- Not be be stuck in first person view when V doing something (dialogue, seated,...) even if V won't appear on the screenshot (because V is not rendered in third person view).
 
So maybe not "the most" but :
- A "free" drone cam in Photo Mode and not centered on V. Most of the time, I don't care about my V and I must choose the right place (often weird and I don't see what I want to capture) for have the "good" angle.
- Not be be stuck in first person view when V doing something (dialogue, seated,...) even if V won't appear on the screenshot (because V is not rendered in third person view).
Yeah, seeing Johnny T-pose when you choose drone-mode at Red Dirt during the concert has always bugged me. Maybe it has been fixed???????
 
First of all, the main problems in the game are bugs and technical issues, but apart from that what causes the most negative impact on the game, for me, is the lack of impact that our decisions have on the city and the characters, outside the network. The city, in a way, is dead and nothing we do changes that, so it's like we're playing a styrofoam mockup, where a doll is moved from one position to another as the quests progress and that's it.

Well, we know that the game wasn't released ready and there are many mechanics that need to be improved, but the main problem with this game is that the RPG practically doesn't exist, it doesn't have choices that impact your RPG, imagine if Gary the Prophet's quest changed other quests and final revelation were something that will impact your character or other quests or the city itself. So, for me, the first problem they really have improve is the impact of ours roleplay on the city, as it has no impact.
 
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I want to enjoy noodles anywhere. There is so many nice places to eat.
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