Games that follow "always-on" approach find it very difficult to pass the time in a natural way. They teach you that "you are the character" and everything that happens in the game happens to you-- the gamer. And when the game has to pass some time for story reasons, it has only two available options:
1. Someone hits you in the head and you wake up at the game's convenience.
2. The game simply fades to black with "some time later" on-screen message.
Not very immersive now, is it? Games that utilise cutscenes and cinematics have no such problems. The story progresses like a movie, and time can be cut, reversed or fast-forwarded whenever the story requires it. No immersion is broken as the game already taught you that you are playing an interactive movie. Easy.
That train of thougth brought me to an interesting... well, interesting thought. People who are complaining about not being able to interact with the surrounding world properly. You can't call a cab, you can't catch a train, you can't sit at the bar and have a drink in a game that almost throughout the entire journey is telling you "you are the character, you are in control"...
I think that cinematics would ease things up a lot. The arguments for the game being an interactive story rather than life simulator would have just a bit more merit.
1. Someone hits you in the head and you wake up at the game's convenience.
2. The game simply fades to black with "some time later" on-screen message.
Not very immersive now, is it? Games that utilise cutscenes and cinematics have no such problems. The story progresses like a movie, and time can be cut, reversed or fast-forwarded whenever the story requires it. No immersion is broken as the game already taught you that you are playing an interactive movie. Easy.
That train of thougth brought me to an interesting... well, interesting thought. People who are complaining about not being able to interact with the surrounding world properly. You can't call a cab, you can't catch a train, you can't sit at the bar and have a drink in a game that almost throughout the entire journey is telling you "you are the character, you are in control"...
I think that cinematics would ease things up a lot. The arguments for the game being an interactive story rather than life simulator would have just a bit more merit.