Did we affect the game world? No. We fucked over a bunch of guys that didn't want to PVP, (yeah, it's basically a PVP game, I know,) and we made a few quit.
Eve has had rising subscriber numbers and the game is still around after many years. The next free expansion comes this year. The world is living all the time, you can check the territories. There are even maps of them and people have made animations how the regions have changed over time.
As you aptly pointed out, IF people want that kind of gameplay, it's already there; it's called EVE Online.
EVE is a very niche game. The majority of people are unwilling to deal with the level of risk involved.
There are also safer places for starters. And there is now Dust, where you fight on the ground, too. But it isn't on PC. People play PS2 for that, except that it lacks in stories etc.
Also, you do realise that just about every MMO community, (especially EVE,) laughs at the WoW player base, right?
Yes, I didn't bring Wow up as a good example. Though, Wow still has team runs in dungeons and raids, which is more interaction than a SP game has. Even with MP features I am afraid that it isn't the same thing, as it still isn't an MMO as a world.
I suggest you look at the forum a bit more. There are hundreds of threads that have nothing to do with roles or role balancing.
But there would be hundreds more if it was an MMO.
Roles will, (hopefully,) not be the same as 'classes' in other games. I for one am hoping for a much more open approach.
Maybe the roles are just backgrounds and then everything is about attributes and skills. But that could be done in MMO, too.
There is gaming beyond MMO's you know. A lot of people actually LIKE the stories in games, myself included. Many people don't want to play with other people all the time, (or even at all.) ... My problem is that When I played WoW, ... I could not get online at the right times to go on raids or even dungeon runs because I had a job. In a single player game, (or multiplayer,) that is not a problem, you can do what you want, when you have the time.
I know, but dungeon finder tools have solved the problems of not finding a group. And in living virtual worlds there are not so much dungeons but you just join teams dynamically and get going in the same world every player is.
The fact is that 2077 would not work as an MMO. The setting is wrong. It's main appeal IS the story, and MMO stories all end up bland and unrewarding, (or, more commonly, the MMO has a great story behind it - like EVE, LoTRO and WoW - but utterly fails to convey it in a meaningful manner.)
Right, one just need to stop failing in the conveying. But I still don't want MMOs to have railroad stories. Even cutscenes are annoying, because you have used to run around with your character and suddenly you are not able to run anywhere as the cutscene takes control. I mean, if I want to run around, why the cutscene? I understand short "cutscene" animations when for example I manage to conquer new piece of land as my owning in a strategic level map, because it would be kind of an announcement style of thing. But otherwise stories get quite fast boring. Who cares about premade stories when your actual gameplay is supposed to be a story in itself?
For example a Wow dungeon run is kind of a story. Lets take for an example the castle dungeon quite early in Wow, Shadow fang keep. First you get a group of adventurers together. Then you travel the way to the castle where is some evil wizard. You fight some monsters along the way to the castle and see different kinds of beautiful mountain and coastal sceneries. You then start to near the castle and the atmosphere changes to more evil, as you see sky turning darker and few zombies walking around. You smash the zombies, and arrive to a bridge that leads to the castle on top of a big hill. The group of adventurers cross the bridge, go through a gate, and get the first look at the inside of the castle. It is the first front inside space that has couple of doors, and you spot a monster with big fangs! You go after the monster and traversing the castle begins: You advance in the castle through various monster filled rooms, inner yards, walk along catwalks on the castle walls, fight bosses, etc.. until you get to the evil wizard that has powerful spells and tricks...
Isn't that a fricking story? Then you also have the other players with you. It is not only about you surviving the thing, it is also about helping the others, fighting as a team, and achieving something. You can't save. If you fail, you have to walk from the beginning. I wish improvements to Wow dungeons, though, like I have told earlier. The castle adventure above is really good, but the later dungeons have been often too bland in the floor plan - too much hallways that are a railroad through the place. Dungeons should at least feel like you are advancing through hidden openings, crawling in difficult terrain, choosing routes, etc.
Sure in Wow ressurrection is easy, which has been kind of good thing so that people won't rage quit. But Wow has many levels over long periods of time. In Cyberpunk MMO levels wouldn't matter so much. In Eve you lose ships, that are worth a lot. But it all adds to the excitement.
But hey, let's talk about your PS2 character. Why did they sign up to fight? What's their family like? How old are they? What's their favourite colour? What's their hobbies? What is their favourite food?
...oh yeah, they are a clone that knows only combat, death and pain. That's deep man.
We will see will there be favorite color setting in Cyberpunk 2077. And how much that matters in the game itself.
In PS2 you can customize your soldier and vehicles, with different kinds of additional gear and camouflage. But other than that I have admitted that there are not much stories. But that doesn't stop adding stories into Cyberpunk MMO.
Tell you what, same questions but for any of your WoW characters.
The same answer goes here.
Can you answer them? Honestly? ...or did you just go "WTF???"
See above.
I can answer all of those, and more, about all of my 2020 characters. You see, MMORPG's put far too much stock in the MMO aspects and not enough into the RP aspects. Hell, even the Roleplay servers are full of min-maxers.
But there is not yet Cyberpunk 2020 the computer game.
And you still have not justified your ridiculous statement of "Single Player game, because SOLO!!!"
Why not?