Not quite so interested on this count, but I would suspect weather conditions, such as rain, snow, or even heat, would affect units' fatigue, movement, or health; whereas, seasonal conditions would affect the manor economy, farms, construction times, etc.Curious to see how dynamic weather and change of seasons is going to affect the gameplay.
Sigh... If only you could build like that in Cyberpunk. Would fit right in perfectly. Even if it was only the last feature still not being copied and implemented into the game.I recently spotted Manor Lords on GOG.com, and must admit, I am intrigued. I haven't played this sort of game since the original Stronghold, but it looks as though it could prove entertaining. I'll be watching development with great interest.
That's pretty much what I'd like to see - system that would discourage offensives during the winter months in an organic way. To make you care more about managing resources than warfare until the spring comes.Not quite so interested on this count, but I would suspect weather conditions, such as rain, snow, or even heat, would affect units' fatigue, movement, or health; whereas, seasonal conditions would affect the manor economy, farms, construction times, etc.
Heh. That's rather off-topic, since Cyberpunk isn't a building/city economy simulator -- different genre -- and we're not going into that discussion here. Sorry.if only you could build like that in Cyberpunk. Would fit right in perfectly.
No worries. I haven't kept up on this style of game much of late, and this is the first one in which I've taken an interest for quite a while. Indeed, it looks a very attractive game, visually, and that is in its favour, in my book. I've seen far too many strategy games that looked like World of Warcraft -- an aesthetic I dislike.I'm going to pass for a foolish and I admit games like that are not really my thing (though...), but the first images, it feels like in KCD.
The houses, the forests, landscapes... That's look good anyway
That idea, I like, as 'twould be a fair, yet highly realistic design. After all, there's no sense marching your men through the snow, unless it's absolutely necessary. Best stay home, close to the fire, and keep an eye on the larder.That's pretty much what I'd like to see - system that would discourage offensives during the winter months in an organic way. To make you care more about managing resources than warfare until the spring comes.
Pity, but here's hoping, then.no chance for me, no Mac version for now... maybe one day)
Indeed. I particularly like the array of weapons the light infantry (and later, the men-at-arms) bear: Even within a single unit, they're not all armed identically. Some have halberds, some bills, some pole-axes, and others spears.The fights look also goods
Since time, I'm used to itPity, but here's hoping, then.
I can appreciate the sentiment of this approach, although, from a tactical perspective, I think it would likely make controlling large armies, as seen here, a bit more challenging, especially if one had to constantly toggle between various unit-commanders, rather than control everyone from above. I'm not familiar with specific games, but the first-person style perhaps would be better suited to smaller groups of fighters, such as a band of brigands, or a select number of knights on a quest together.For me this would be a game I would play IF you could "posses" one of the fighters during the battle and play FP view combat. I think this makes you care more about your NPC "fodder".
Are you interested specifically in medieval city builders or medieval games in general. Cause if it's the latter, I can give you few recommendations.No worries. I haven't kept up on this style of game much of late, and this is the first one in which I've taken an interest for quite a while. Indeed, it looks a very attractive game, visually, and that is in its favour, in my book. I've seen far too many strategy games that looked like World of Warcraft -- an aesthetic I dislike.
Mediaeval strategy, mostly, though I've glanced at titles like Kingdom Come, (which, for some reason, hasn't captured my interest). Ancestors Legacy also looks intriguing, and is on my list. I'm open to suggestions, of course, however, over the years, I've found I've become rather 'choosy', when it comes to games. Also, sadly -- due to a shortage of funds -- I can only buy, perhaps, one game, every once in a while, unless the titles are remarkably discounted on sale.Are you interested specifically in medieval city builders or medieval games in general. Cause if it's the latter, I can give you few recommendations.
Medieval Dynasty is similar in aesthetics to KCD, but it's the 1st person city builder/survival game. It's still in early access, updates are coming, but unfortunately, developer have less than stellar history of finishing their games.Mediaeval strategy, mostly, though I've glanced at titles like Kingdom Come, (which, for some reason, hasn't captured my interest). Ancestors Legacy also looks intriguing, and is on my list. I'm open to suggestions, of course, however, over the years, I've found I've become rather 'choosy', when it comes to games. Also, sadly -- due to a shortage of funds -- I can only buy, perhaps, one game, every once in a while, unless the titles are remarkably discounted on sale.
I recall looking at this one before. I'll give it another glance.Field of Glory 2: Medieval is turn based strategy game. Great unit variety and decent strategic depth.
I saw this was in development, but paused over the survival bit. This'll probably be a pass, if ever it's released.Medieval Dynasty is similar in aesthetics to KCD, but it's the 1st person city builder/survival game. It's still in early access, updates are coming, but unfortunately, developer have less than stellar history of finishing their games.
I tried the first Mount & Blade , but found the combat system very awkward, and the sandbox elements disappointing. I know I've looked at the second game, but I think I rejected it for the same reasons, despite more attractive visuals.Mount and Blade 2: Bannerlord is an amazing medieval sandbox, but fully focused on warfare, so I don't know to what extent is that interesting to you.
The name's come up frequently. I'll keep it in mind. Many thanks for the recommendations!And of course, there's Age of Empires 2: Definitive Edition. Expansions are still coming out (new civilizations as well as new campaigns), Lords of the West came out in January, Dawn of the Dukes arrives in August. Best medieval strategy game ever made.
One of the few where I really played "a lot", but it's oldAnd of course, there's Age of Empires 2: Definitive Edition
Yeah, the original is old, but DE came out 2 years ago and brought a TON of improvements and entirely new content (the game currently features about 30 campaigns).One of the few where I really played "a lot", but it's old
But the one where I spent the most time and which "marked" me, was Settlers 2. See my little gold coins cross the map, it was great (for the time)
Good choiceBut the one where I spent the most time and which "marked" me, was Settlers 2. See my little gold coins cross the map, it was great (for the time)
I didn't mean "old" in the sense of old graphics, old gameplay, old games... but in the sense that it will be about 20 years since I played it. It doesn't make me feel younger to talk about it...Yeah, the original is old, but DE came out 2 years ago and brought a TON of improvements and entirely new content (the game currently features about 30 campaigns).