Functional iron sights and virtual reality
As a kid, I was a huge fan of light gun arcade games.It would be really nice to have functional iron sights in the game as well as independant gun/eye movement for virtual reality. Like this:
http://www.wired.com/gamelife/2013/08/oculus-rift-hydra-demo/
This would introduce much much more enjoyable firefights mechanics.
In a game of counter-strike (whose aiming system I never really liked), I wouldn`t be surprised if amongst regular players, the accuracy would be around 70% or more. It would probably be much much higher for RPGs like Fallout 3 (even discounting slowmo mode) or shooters like Rainbow six Rogue Spears.
and for good reason... clicking on something with the mouse and missing solely so that in-game firefights resemble real ones would make for frustrating gaming experience because it would be an arbitrary limit rather then a matter of player skill.
But the truth is it is not always shoot to kill. Sometime it is shoot to gain terrain and better positioning but with such high accuracy, in most FPS everything but point and shoot is more or less useless.
So in a nutshell
1-Such a system would introduce actual marksmanship into the game without frustrating the player with hard limits on accuracy.
2-With realistics ballistics, it would drastically change how firefights are experienced in the game. Tactics and intelligent playthough would (I hope) now have more importance as player accuracy approaches those found in real life also as the oculus rift have slightly larger field of view then computer screens
3-Cover would have a lot more importance without having unrealistic mechanics. In FPS in the traditional style (Arma, Medal of Honor,Rainbow six, etc) Often you might still find yourself exposed in spite of your best efforts to hide behind that car engine/priceless indestructible china vase/propane tank, I might be wrong, but I hope it will lessen the problem with the advent of the hydra/oculus
4-Now people who want to do atrocious things like fire assault rifles in akimbo fashion can suffer the consequences for their actions!
Going back to the light gun games comparaisons, there was one in particular though who was hugely popular but always got on my nerves : Time Crisis. The reason being:
the iron sights were purely cosmetic and didn't work!
We know that if (heaven forbid!) the devs don't have native occulus/hydra support, someone is going to make a mod for it.
So please, do not make the mistake of the Time Crisis series and have iron sights that don't work on the virtual gun!
As a kid, I was a huge fan of light gun arcade games.It would be really nice to have functional iron sights in the game as well as independant gun/eye movement for virtual reality. Like this:
http://www.wired.com/gamelife/2013/08/oculus-rift-hydra-demo/
This would introduce much much more enjoyable firefights mechanics.
In a game of counter-strike (whose aiming system I never really liked), I wouldn`t be surprised if amongst regular players, the accuracy would be around 70% or more. It would probably be much much higher for RPGs like Fallout 3 (even discounting slowmo mode) or shooters like Rainbow six Rogue Spears.
and for good reason... clicking on something with the mouse and missing solely so that in-game firefights resemble real ones would make for frustrating gaming experience because it would be an arbitrary limit rather then a matter of player skill.
But the truth is it is not always shoot to kill. Sometime it is shoot to gain terrain and better positioning but with such high accuracy, in most FPS everything but point and shoot is more or less useless.
So in a nutshell
1-Such a system would introduce actual marksmanship into the game without frustrating the player with hard limits on accuracy.
2-With realistics ballistics, it would drastically change how firefights are experienced in the game. Tactics and intelligent playthough would (I hope) now have more importance as player accuracy approaches those found in real life also as the oculus rift have slightly larger field of view then computer screens
3-Cover would have a lot more importance without having unrealistic mechanics. In FPS in the traditional style (Arma, Medal of Honor,Rainbow six, etc) Often you might still find yourself exposed in spite of your best efforts to hide behind that car engine/priceless indestructible china vase/propane tank, I might be wrong, but I hope it will lessen the problem with the advent of the hydra/oculus
4-Now people who want to do atrocious things like fire assault rifles in akimbo fashion can suffer the consequences for their actions!
Going back to the light gun games comparaisons, there was one in particular though who was hugely popular but always got on my nerves : Time Crisis. The reason being:
the iron sights were purely cosmetic and didn't work!
We know that if (heaven forbid!) the devs don't have native occulus/hydra support, someone is going to make a mod for it.
So please, do not make the mistake of the Time Crisis series and have iron sights that don't work on the virtual gun!