Yep.
It's one of THOSE threads but we have a few ground rules to start. I think there were a lot of missing story opportunities in the game and the game could have been stronger if elements had been followed up on that weren't.
Go wild.
It's all for fun after all.
Here's mine:
1. Dex gets away
It was a mistake to have Goro shoot Dex in the seconds after he betrays you. Dex should have dumped you in the middle of nowhere and Goro picks you up. However, you have the option of eventually hunting Dex dowm and getting revenge for his betrayal of you. You can also have Johnny and company point out that its a questionable use of your time.
2. Adam Smasher killing Jackie
I think this is an obvious one that should have been done. At the end of the car ride, it should have been Adam Smasher who shot Jackie and is the guy responsible for his death. It would have made it more personal between you two.
3. A conversation with Yorinobu
A big Mr. House style screen conversation I think. Basically, let Yorinobu explain why he's set you up for the blame for his father's death and what he plans to do. It's an opportunity to talk about the Heist, the Emperor, Arasaka, Evelyn, and more.
4. Consequences for Netwatch/Voodoo Boys
At some point later in the game, Netwatch will send agents after you for helping the Voodoo Boys kill their people or the Voodoo Boys will kill you. If you betrayed both, it could end up in a hilarious Mexican standoff where everyone os shooting everyone.
5. T-Bug is alive
You get to find them in Mikoshi, a prisoner of Arasaka, or some other business. Much like Alt Cunningham, you can try to rescue them or mercy kill them, or deal with the fact they might now be brainwashed to serve Arasaka.
6. Saving Evelyn
While it's one of the better tragic moments of the game, I think it could have been a cool use of the money in game with the option of paying 20K Eddies or however much to buy a Trauma Plan for her that gets her brain flushed of PTSD and her abuses. It would allow her to be a character in the game afterward.
Especially if you find out she planned to betray you like Dex.
7. Cyberpsycho Plot goes somewhere
I think Regina should have published a huge News article that revealed the truth of Cyberpsyschosis if you managed to save all the Cyberpsychos or at least a majority of them. They're the evidence that the condition is nonexistent or at least widely misunderstood.
8. Meredith Stout favor in the Nomad Ending
You can have the Militech troops stand down if you did her a favor as she's happy to let you utterly trash Arasaka in the Nomad attack in the final mission. It would make your earlier actions feel more important, though you might also have to convince her.
It's one of THOSE threads but we have a few ground rules to start. I think there were a lot of missing story opportunities in the game and the game could have been stronger if elements had been followed up on that weren't.
Go wild.
It's all for fun after all.
Here's mine:
1. Dex gets away
It was a mistake to have Goro shoot Dex in the seconds after he betrays you. Dex should have dumped you in the middle of nowhere and Goro picks you up. However, you have the option of eventually hunting Dex dowm and getting revenge for his betrayal of you. You can also have Johnny and company point out that its a questionable use of your time.
2. Adam Smasher killing Jackie
I think this is an obvious one that should have been done. At the end of the car ride, it should have been Adam Smasher who shot Jackie and is the guy responsible for his death. It would have made it more personal between you two.
3. A conversation with Yorinobu
A big Mr. House style screen conversation I think. Basically, let Yorinobu explain why he's set you up for the blame for his father's death and what he plans to do. It's an opportunity to talk about the Heist, the Emperor, Arasaka, Evelyn, and more.
4. Consequences for Netwatch/Voodoo Boys
At some point later in the game, Netwatch will send agents after you for helping the Voodoo Boys kill their people or the Voodoo Boys will kill you. If you betrayed both, it could end up in a hilarious Mexican standoff where everyone os shooting everyone.
5. T-Bug is alive
You get to find them in Mikoshi, a prisoner of Arasaka, or some other business. Much like Alt Cunningham, you can try to rescue them or mercy kill them, or deal with the fact they might now be brainwashed to serve Arasaka.
6. Saving Evelyn
While it's one of the better tragic moments of the game, I think it could have been a cool use of the money in game with the option of paying 20K Eddies or however much to buy a Trauma Plan for her that gets her brain flushed of PTSD and her abuses. It would allow her to be a character in the game afterward.
Especially if you find out she planned to betray you like Dex.
7. Cyberpsycho Plot goes somewhere
I think Regina should have published a huge News article that revealed the truth of Cyberpsyschosis if you managed to save all the Cyberpsychos or at least a majority of them. They're the evidence that the condition is nonexistent or at least widely misunderstood.
8. Meredith Stout favor in the Nomad Ending
You can have the Militech troops stand down if you did her a favor as she's happy to let you utterly trash Arasaka in the Nomad attack in the final mission. It would make your earlier actions feel more important, though you might also have to convince her.
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