Was CP too ambitious?

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I forgot to say that the reason I believe the 6 months was cut was because CDPR probably thought that players would want to see Jonny Silverhand early and not have to play through several hours of content to see the "star turn".

I would preferably want a good and engaging game, the longer the better.
 
Blimey shouldn't conspiracy theorists be wondering what their government is up to this week rather than the business choices of videogame developers/publishers? Conspiracy theorising isn't what it used to be, etc ;):p

Seems obvious that the game grew beyond the tech that the company already had significant contracts with, and had to be shoe-horned into come what may. As has been said elsweyr (oops soz wrong game), developing on high-end PC and 'presuming' to be able to squash the results into known-lower-grade tech was a fairly peculiar decision.

I'd counter and say they weren't ambitious enough, coulda shoulda woulda seen early that the game was more likely aimed at future tech rather than present or near-future. With that in mind, imagine how good Cyberpunk 2 will be. Keep imagining for another 15 years or so then fill yer boots.
 
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"WAS CP TO AMBITIOUS?"

Don't think so, no. The developers set out to build an ambitious project that would bring the gaming industry to a next level, and succeeded with a bang.

Have never played the other games mentioned, but saw some playthroughs, and can say that not one even comes close to CP. CP not only looks like real, it also feels like real. No other game I ever played, or saw being played by others, felt so real as CP did, well, to my own standards at least. That's because that was all they were; games. For me, CP is a "world" that you live in. That's what the developers were trying to deliver: To let players experience the feel of CP. Pull you in the CP world and let you live it.

They said so themselves a few times that that was their true intention for the game.
Whenever I see yet another comparison with CP, I always shake my head, cause no other game has that what CP is made out of; The look and feel of a world you live in.

Sometimes, I like to take a bike, go beyond the borders, and go for some mountain-biking. I can tell you, there's absolutely nothing out there. Nothing. It's just part of the map that is unused. Still I like to go out there. Why? Because it looks and feels awesome. It's a real challenge tackling those mountains, as you need all your momentum to reach the top.

Every game has its issues, especially with AIs. AIs in any game, were, are and will, always be THE most difficult and complicated asset, that'll always be in need of ongoing maintenances, especially in games such as CP. The devs are working on it, and getting there. Until they do, try not to let it ruin your fun.
 
Personally I think you were supposed to play the "six months cut scene" as the "first act". Why do I say that, well when I play as I Nomad, in the "cut scene" you are plainly seen delivering goods to Padre, and getting paid for it. However when you actually start the game you have never met him before as he introduces himself.

In my opinion V and Jackie were supposed to do all the "Fixer Gigs" first leading up to the Heist, which would have been the next act, with Johnny and all the Main Missions.

Look at the evidence, you supposedly have been doing "gigs" in Night City for 6 months yet the only Fixer who has heard of you is Wakako! All the others contact you after your spectacular failure with the heist. It doesn't' hang together and felt wrong from the first time I played it. The chip is killing you. You have to find an answer, why are you messing around with ordinary gigs!! In several of the Main Missions you are told "don't keep me waiting", Hanako memorably says it when meeting her at Embers yet doing that will end the game. Aside from the main story there are 92 side quests, and 86 gigs you are trying to do while dying, makes no sense and lead me to feeling "rushed" on my first playthrough.

The six months was cut and the gigs were added to the main storyline so Johnny could be added to the game earlier. That is my opinion and I can see little evidence to the contrary.
About the 6 months from 3:08:00
 
Could not be more clear...
That was not be changed and nor planned for been playable from the very beginning :)
OK so was poor continuity including scenes in the 6 months that your character did not actually take part in, and all the little things that don't make sense are just mistakes. Hmm
 
Keanu did influence the game for sure. Like Jacky drives an Arc instead the Quattro Turbo V-Tec which was promoted in several trailers and would have made perfect sense if V got it after his death.

But since Keanu joined he drives the Arc - which is oh wonder Keanus RL motorcycle brand. 🤔so he took influence on the game - and this example might not be the only thing which changed for/with him.

Keanu pretty sure is a testemonial in CP77. Things would have been different without him. Also after the marketing and launch I wouldnt believe everything they say now... but each for his own in this regard. Trust is hard to regain. At least for me.
 
OK so was poor continuity including scenes in the 6 months that your character did not actually take part in, and all the little things that don't make sense are just mistakes. Hmm
That you don't believe him, it's not the same thing ;)
But considering the weight of Cyberpunk's script, it doesn't surprise me that there are a few wrong notes here and there.
Me, I believe him anyway :)
(@AikoHayashi had posted an image showing the impressive size of Cyberpunk texts in Japanese, it seems to me).
Keanu did influence the game for sure. Like Jacky drives an Arc instead the Quattro Turbo V-Tec which was promoted in several trailers and would have perfect sense if V got it after his death.
Trailers... work in progress... try to not spoil the game...
If you want promote the game, you show a good car... not the Galena or Harcher Hella :)
Imagine the same scene but in the Galena... that will be not the same at all :D
(If I'm wright, in this trailer we also see T-Bug alive... She dies because Keanu, that's for sure).
 
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Keanu did influence the game for sure. Like Jacky drives an Arc instead the Quattro Turbo V-Tec which was promoted in several trailers and would have made perfect sense if V got it after his death.

But since Keanu joined he drives the Arc - which is oh wonder Keanus RL motorcycle brand. 🤔so he took influence on the game - and this example might not be the only thing which changed for/with him.

Keanu pretty sure is a testemonial in CP77. Things would have been different without him. Also after the marketing and launch I wouldnt believe everything they say now... but each for his own in this regard. Trust is hard to regain. At least for me.

CDPR asked Keanu to play Johnny.
People from CDPR suggested that Reeves' company can do designs for the vehicles, not vice versa.
You make it sounds like Keanu pushed himself and his company into the game.
 
CDPR asked Keanu to play Johnny.
People from CDPR suggested that Reeves' company can do designs for the vehicles, not vice versa.
You make it sounds like Keanu pushed himself and his company into the game.
Never said that - just said Keanu beeing a part of CP77 influenced the game nothing more nothing less - at that’s just an objective fact. No?
 
First of all, a detail that I find important. When you're going to create something, for me it's always good to be a little too ambitious.
I agree.

And if you compare Assassin Creed license (I haven't play Valhalla, I wait for a low price... I like those games, but not for €60+).
So for me, Valhalla is an "upgraded" version of Odyssey, itself was an "upgraded" version of Origins. In my opinion, it's way more easy to start from a previous game than start from nothing. And speaking about horses, when like me, you came from RDR2 and after that you play Odyssey, you could wonder how it's possible to have worse horses than that... For me, they could hardly to be worst (at the point that I had never used them once in the whole game, better to just run) :(
Yes, but looking at a lot of things in TW3 compared to CP. They use the same basic idea right. I agree that you have the traffic system, which we obviously didn't have in TW3. But as far as I remember, they said one of the big challenges is to make the game in the vertical direction rather than a "flat" plane. But I don't really get this, because if I recall correctly, NPCs never uses elevators, they are always stuck to one plane anyway.

I don't get why you think the horses in AC is bad? I remember that in Odyssey they increased in deep rather fast which could lead to some Grand theft horsy in the streets, but besides that. Besides that they seem improved in Valhalla in my opinion.

Not too ambitious. they just announced a release date too early imo. I blame marketing and management.
Obviously management, they are the ones running the show, the marketing department as everything one else, do what they are being told. And again, its undoubtful to think that material like gameplay videos, trailers etc. released to the public is not approved before shown.

Another problem is the current game dev "culture". By that I mean a lot of devs get away with releasing an unfinished game nowadays. Basically a beta until the community is used as play-testers for a few months and patches come in. CDPR wasn't supposed to be that type of dev. The community believed in them and the marketing and management were simply being dishonest.
It does seem to be a huge issue in the industry, at least in the AAA studios. I know we say CDPR shouldn't be like that, but if I recall correctly, TW3 were also really bugged at launched. I first played it years later, so I don't know if that is true, only what people have said.

Another piece could be that the studio needed revenue and so they pushed it earlier for that.
I don't think that is true, CDPR had a good or solid foundation. Even the TW3 sold quite good, with the TV show creating new hype and also CP creating attention for TW3 automatically as it is occasionally mentioned as a great game in that material.

Probably. They obviously tried to do many things at once that fell out of their area of expertise: futuristic setting, driving, shooting, customizable protagonist, 1st person perspective, more advanced RPG mechanics, etc... How successful they were is up for debate.
That is one makes me wonder, the future setting if we are just talking the visual thing, its not really connected to the AI. Its still just 2 legged humans walking around. Even the TW3 you had creatures that you fly and land, and run around to the take flight again. You have nothing like that in CP. Driving could obviously require some time and is new for them, and even though the driving isn't perfect, I honestly think the biggest problem with it is not the driving itself, but rather the mini map not zooming and the lack of a guide on the ground. Which we know they can do, because they actually use it in the game already. I would say the same goes with the shooting, some might not think its the best, but I honestly think it works fine and is not one of the things I would point out as being broken, some of the weapon mechanics might, but as a shooter I think it does a fine job. The customizable protagonist, I don't think is considered a highly advanced feature in games today, even lots of smaller studios, including indie developers uses this. FP is obviously new for them, but still whether your character walk up to a trader in 3rd person and you click trade or if its in FP, a lot of these things are the same, so its mostly in regards to combat and moving around the city as I see it. Because you character still have a 3rd person representation in the game, we have seen that. And also people have made a mod where you can move around in 3rd person.

The RPG mechanics are there, especially all the abilities, the stats themselves shouldn't cause a lot of issues, if a weapon does 5 damage or 5 + (Player strength) + (Weapon mod) ought to be much the same right.

Given that TW3 in my opinion is far more complexed than CP is in technical terms. Im starting to think that a lot of the issue might have been with the development of the new engine, rather than CP itself. Because it still to me, seems weird, how they haven't been able to make the NPC AI more advanced or the police system. Because if we really cut into the bones with the police, they are as basic as the can be, to the point where they don't really have much of an AI.

As for NPCs in TW3, I disagree. Most of them stay in place, those who do walk will bump into you like they don't see you if you position Geralt in their path.
Do I recall incorrectly, then I remember that people would jump out of the way from you when on horse?

Just on the surface, you can tell there is a conflict over who is the actual main character of the game, V or Johnny, and which story we're actually supposed to care about, though that tends to lean more towards V since you have more connection to them from the gameplay, but still, it confuses the direction of the game and where it was meant to go by having Johnny play such a big part in it.
Yeah would agree, Johnny seems to play a huge role, its difficult to know if it was always intended or not. Very little information have been shared about this from what I could find out.

Pawel Sasko, one of the lead quests designers, mentioned already in his streams that they DIDN'T change the game/story because of Keanu. More dialogues: yes, and probably they have added his appearance to more side quests, but the open-world quests have been managed by another team anyway. Until the summer of 2018 they even haven't known if Keanu will accept this role.
And others have said that they started to rework huge part of the story in 2018, but whether that was due to him or not, again not a lot of information regarding this is out there.

Sorry, but comparing AI in TW and CP is like comparing bananas to tomatoes.
Why would it be that?
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So Yes, I haven't even watched the video actually, a thumbnail like this smells like click-bait from afar.
Its not a clickbait, its just a collection of what CDPR have said, compared to footages of the game. The creator of the video, doesn't say anything themselves, but rather have collected all sorts of material from other people, CDPR, from the game etc. And lets be honest, these are actual footage from stuff people have experienced, so its not exactly unfair :)
 
This purpose of this thread is not about whether CP lived up to what it set out to be or not, or what they said or didn't. But more from a technical point of view. I watched this video earlier, which covers a lot of issues with the whole thing, from start to finish:


However Im currently playing some Assassins creed Valhalla, which made me think about it, and even though CP is a FPS. I couldn't help wondering if it was simply to ambitious a project for CDPR?

Because I think most people will agree, that NPC AI is not good, neither is the Traffic AI, Police not so much, even a lot of the effects are not very complete as also pointed out in the video.

But as I was playing AC: Valhalla I couldn't help notice that here you have your ship that you can sail down the rivers etc. You can pretty much mark any place of the map and tell it to sail there automatically and the AI will go there, raise and lower sail as needed. But also you can do the exact same thing with your horse. As most people know that have played any of the newer AC, you can do a lot of crazy stuff in it, especially in Valhalla it seems that they have added a lot of stuff to it.

You obviously don't have as many NPCs gathered in one place as in the CP, but still enough to make the places feel alive and them getting out of your way or them dodging out of your way if you are about to hit them with your horse and then yell stuff at you. And the list goes on, there are a lot of things going on here, that it would take a long time to name them all.

So when I compare them it still makes me wonder, how come CP seem to be so far behind in pretty much all aspects or features, except for the quests.

Lets assume that they had to change the story along the way, even if that were the case, that shouldn't really impact the general traffic AI or NPC AI, police might be a bit harder to program, but still its add an absolutely minimum at the moment. In AC, the NPCs have no issue climbing stairs, ladders or walking around these huge castles.

And even though cyberpunk is a FPS, a lot of games, including AC, sometimes goes into FP when you shoot your bow for instance, which doesn't really seem to change a lot about how the game plays, it just automatically switches between these as you switch weapons. My point being that even though CP is a FPS, a lot of the things are identical compared to if it had been in 3rd person. Exactly as the camera switches to 3rd person when you ride on the bike or car, its not like the whole game changes.

Even in the TW3, if I recall correctly, places like Novigrad had quite a lot of NPCs as well, and NPC reacting somewhat similar as they do in AC if you hit them with your horse and lots of small cool AI features, which again have nothing to do with it being FP.

Also CP is better graphics, but that shouldn't really impact how well the AI is, it might hurt performance graphically, but then again there are options to turn that down as well.

To me, it just seems like it is two completely different teams that have made CP and TW3, because a lot of the experience from TW3 should be possible to transfer to CP, such as the NPC AI, and obviously improve it. But I think CP NPC AI is far worse than in TW3, I at least don't recall having any major issues with them.

So do you think that CP was to ambitious? And if so why? Why do you think there is such a huge difference between the NPC AI in CP compared to TW3? And again, all those things which are not linked to it being a FP game?

nope the game wasn't too ambitious. in the end we got an excellent game. This depends on what you feel like is the most important things to focus on. The game had bugs, I played pc, probably like a week after the game released, and the bugs didnt really effect my playthrough much. The game was as ambitious as it needed to be, because I don't think the game would be any better if they had limited things. Smaller city, less open, more linear, any of the things they could have limited more, feel like it would overall make the game worse. I'd rather have the (pc level) of bugs, than a less ambitious version of the game.

As far as npcs, I never played a game that felt more close to how a city feels, as far as crowds and people in the background. If you reduce the number of people, its just not the same. in fact I feel like the lower end games might be slightly worse, because they culled so many npcs. Also, I hear that npcs in TW3 were worse by comparison.

I think you maybe measuring npc AI by different standards. What in your opinion makes an npc AI good? A big part of the npc design in this game is simulating and dealing with crowds. This means rush hours, and lighter traffic at different times of day, dealing with streets, street lights, roads, cars, Each other.


what I see here is no comparison to NC crowd size, or general believableness, etc. Not even close.
 
Why would it be that?
Because everything is totally different. The game is a 1-st person and the way of storytelling and quest are reflecting it. Crowd/different NPC behavior, verticality, cars, police, totally different combat system. The only thing in common is that both games are made by CDPR :)
Also now I'm replaying other favorite games and I see how good the combat AI in CP are :)
 
I agree.


Yes, but looking at a lot of things in TW3 compared to CP. They use the same basic idea right. I agree that you have the traffic system, which we obviously didn't have in TW3. But as far as I remember, they said one of the big challenges is to make the game in the vertical direction rather than a "flat" plane. But I don't really get this, because if I recall correctly, NPCs never uses elevators, they are always stuck to one plane anyway.

I don't get why you think the horses in AC is bad? I remember that in Odyssey they increased in deep rather fast which could lead to some Grand theft horsy in the streets, but besides that. Besides that they seem improved in Valhalla in my opinion.


Obviously management, they are the ones running the show, the marketing department as everything one else, do what they are being told. And again, its undoubtful to think that material like gameplay videos, trailers etc. released to the public is not approved before shown.


It does seem to be a huge issue in the industry, at least in the AAA studios. I know we say CDPR shouldn't be like that, but if I recall correctly, TW3 were also really bugged at launched. I first played it years later, so I don't know if that is true, only what people have said.


I don't think that is true, CDPR had a good or solid foundation. Even the TW3 sold quite good, with the TV show creating new hype and also CP creating attention for TW3 automatically as it is occasionally mentioned as a great game in that material.


That is one makes me wonder, the future setting if we are just talking the visual thing, its not really connected to the AI. Its still just 2 legged humans walking around. Even the TW3 you had creatures that you fly and land, and run around to the take flight again. You have nothing like that in CP. Driving could obviously require some time and is new for them, and even though the driving isn't perfect, I honestly think the biggest problem with it is not the driving itself, but rather the mini map not zooming and the lack of a guide on the ground. Which we know they can do, because they actually use it in the game already. I would say the same goes with the shooting, some might not think its the best, but I honestly think it works fine and is not one of the things I would point out as being broken, some of the weapon mechanics might, but as a shooter I think it does a fine job. The customizable protagonist, I don't think is considered a highly advanced feature in games today, even lots of smaller studios, including indie developers uses this. FP is obviously new for them, but still whether your character walk up to a trader in 3rd person and you click trade or if its in FP, a lot of these things are the same, so its mostly in regards to combat and moving around the city as I see it. Because you character still have a 3rd person representation in the game, we have seen that. And also people have made a mod where you can move around in 3rd person.

The RPG mechanics are there, especially all the abilities, the stats themselves shouldn't cause a lot of issues, if a weapon does 5 damage or 5 + (Player strength) + (Weapon mod) ought to be much the same right.

Given that TW3 in my opinion is far more complexed than CP is in technical terms. Im starting to think that a lot of the issue might have been with the development of the new engine, rather than CP itself. Because it still to me, seems weird, how they haven't been able to make the NPC AI more advanced or the police system. Because if we really cut into the bones with the police, they are as basic as the can be, to the point where they don't really have much of an AI.


Do I recall incorrectly, then I remember that people would jump out of the way from you when on horse?


Yeah would agree, Johnny seems to play a huge role, its difficult to know if it was always intended or not. Very little information have been shared about this from what I could find out.


And others have said that they started to rework huge part of the story in 2018, but whether that was due to him or not, again not a lot of information regarding this is out there.


Why would it be that?
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Its not a clickbait, its just a collection of what CDPR have said, compared to footages of the game. The creator of the video, doesn't say anything themselves, but rather have collected all sorts of material from other people, CDPR, from the game etc. And lets be honest, these are actual footage from stuff people have experienced, so its not exactly unfair :)

verticality effects the amount of resources close to each other that need to be loaded In the game stream. Though you may not realize, in CP, there is often entire layers of city above or below you. This is more an overall cost in streaming resources, which effects pop in of all resources, which effects npcs somewhat. Also npcs can use stairs. Enemies that want to find you do it all the time. Did you play the game on the highest difficulty?
 
I think you maybe measuring npc AI by different standards. What in your opinion makes an npc AI good?
For me a world doesn't really feel alive just because there is a lot of people in it, yes I agree if you just run around without interacting with anyone, then the illusion works. But for instance, as also shown in the video, the police doesn't react to enemies, even if they shoot them, they just stand there looking like zombies. They only react to the player or if they are scripted to attack a certain enemy. Another example also shown in the video, is how the police is just shooting you no matter what if you get a crime rate. Whereas in games from 2002, 2006 they will actually pull you out of the car or tackle you and arrest you. In CP they could use a stun gun or whatever. The police have two options, "Do nothing" or "Kill player". That is not believable, that people just sit there when you pull a gun at them or go sit next to the car.

Another example also in the video, is when the player goes and hit one of those people that are working out near you apartment, which are some huge guys/girls and they just all run away like little children, rather than just knocking the hell out of V. The fact that you can interact with 95% of all vendors in the games.

So good NPC AI need to react to the player in ways that make you believe it. Another example, which is a comparison with GTA 4, is how the player go and hit someone, but then run to the police, but since the police didn't see the player hit the NPC first, they arrest the NPC as he hits the player. And adding all these things together, is what make a city come alive to me, its not just about number of people. But how you interact with those that are in it.

Also, I hear that npcs in TW3 were worse by comparison.
And I wouldn't be surprised if that were the case, but its also much older than CP is. But it not like you look at CP and say, "Damn that is so amazing NPC AI", because they are pretty much like zombies. Given how much newer CP is and them talking about how advanced this whole crowd system and believable it is, it just feels wrong. Because you would expect that they would be able to handle more NPCs, but also that they would behave more realistic compared to TW3.
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verticality effects the amount of resources close to each other that need to be loaded In the game stream. Though you may not realize, in CP, there is often entire layers of city above or below you.
Yes, but these are not loaded. Its no different than you can run from one end of AC: Valhalla to the other and there will be no loading screen. Yet, trees, plants, buildings, NPCs, animals, fish, birds and what other clutter is there is constantly being loaded. Also lots of the buildings in CP, are just "boxes" with textures on, there is nothing in them. But I do agree, that the world is dense in a lot of places and it looks cool. But they have ways of not loading everything at once.

Obviously also why the consoles have so many issues, because they have problems loading them fast enough.

But these are from AC: Valhalla

Its not like there is no clutter here either, these are on ultra. But the amount of trees, grass etc.

AC_1.jpg


AC_2.jpg


Did you play the game on the highest difficulty?
Yes, I played it on Very hard.
 
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That is one makes me wonder, the future setting if we are just talking the visual thing, its not really connected to the AI. Its still just 2 legged humans walking around.
It also means 10x more 2 legged humans walking around. :p
The customizable protagonist, I don't think is considered a highly advanced feature in games today, even lots of smaller studios, including indie developers uses this.
Highly advanced? No. However, making the story-driven RPG with customizable protagonist is still new for them (even if said protagonist is not a blank slate).
1st game where don't have set parameters to work with. Geralt has his pre-determined morals, established relationships, what motivates him, etc...).
FP is obviously new for them, but still whether your character walk up to a trader in 3rd person and you click trade or if its in FP, a lot of these things are the same, so its mostly in regards to combat and moving around the city as I see it.
1st person perspective during conversations requires a lot more work on body and facial animations than classic 3rd person cutscene does.
1st person camera allows you (and requires of you) to place a lot more pickable items and interactable objects in gameworld than 3rd person over-the-shoulder camera does. Most of the items you can pick in TW3 are located in chests and closets.
1st person camera requires you to have much more detailed objects because you'll be seeing them from much closer distance. You can't get away with relatively low-res textures like you could in TW3.
The RPG mechanics are there, especially all the abilities, the stats themselves shouldn't cause a lot of issues, if a weapon does 5 damage or 5 + (Player strength) + (Weapon mod) ought to be much the same right.
There are skillchecks in conversations and exploration, builds having greater effect in gameplay as well as lethal vs non-lethal approaches.
The only skillcheck in TW3 is whether you have Axii maxed out or not. Combat build, sign or alchemy, you'll always have to use swords. There is no stealth or non-lethal approach.
Do I recall incorrectly, then I remember that people would jump out of the way from you when on horse?
Nope, they never register your movement until you collide with them:

 
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Another example also in the video, is when the player goes and hit one of those people that are working out near you apartment, which are some huge guys/girls and they just all run away like little children, rather than just knocking the hell out of V. The fact that you can interact with 95% of all vendors in the games.
...well maybe each npc should have an individual level, but that may be too much. But granting strength based on how big someone else is....especially in a CP77 world where there is so much cyberware...really?
So good NPC AI need to react to the player in ways that make you believe it. Another example, which is a comparison with GTA 4, is how the player go and hit someone, but then run to the police, but since the police didn't see the player hit the NPC first, they arrest the NPC as he hits the player. And adding all these things together, is what make a city come alive to me, its not just about number of people. But how you interact with those that are in it.
Now I understand why are people complaining about the police AI. If it is indeed so, then that is a problem.
As for OP, offtopic, but please stop saying FPS. Say FP for first person:D
 
I don't know. If I were to speculate....

In terms of the content itself I don't think so. CP does some stuff differently but none of it felt like a huge difference from other games preceding it. Not that this is surprising or necessarily a negative.

In terms of the technical aspects, possibly, maybe, sorta kinda. I'd imagine a lot of what CP does do in those areas presented interesting challenges. To pick one where they may have bit off more than they could chew.... 2013 toasters. That seamless world, no loading screen concept is neat on paper and in an ideal world positive all around. I think one could question trying to make 2013 hardware handle that on a modern game though.

In terms of logistics? Yeah, I think they were a bit ambitious. For clarity, by logistics I mean organizing and coordinating so many people working on so many different areas and ensuring they remain on the same page throughout the process. If a well oiled machine had been in place in that area before the project even got off it's feet it's one thing. I think there is some question as to whether it was though. It wouldn't be surprising if a lot of the perceived shortcomings of CP trace back to the... efficacy of the logistical part of the process.
 
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